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Просмотр полной версии : Team Fortress 2 Update Released


steam_news
29.07.2016, 06:40
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]

Matchmaking

Competitive Mode

Abandon penalty times are now longer for first-time abandoners with a low number of games played[br]
Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.[br]
Fixed an issue where players could drop and reconnect too many times before triggering an abandon

Casual Mode

Matches can now start with fewer than 24 players when there are not enough compatible players in queue

The match will still add additional players (up to 24) as they become available[br]
This should improve queue times for low-population regions and game modes

Added maps cp_gullywash, cp_snakewater, and koth_probed[br]
Fixed not being able to cycle between spectator modes


Weapon viewmodels

The field-of-view slider has been re-added to Adv. Options menu (range: 54 to 70 degrees)

This feature is now allowed in Competitive Mode

Improved and fixed many animations when using a higher viewmodel field-of-view[br]
Removed custom animations from the sv_pure whitelist because it was being exploited[br]
Adjusted The Cow Mangler and Black Box reload animations to be slightly faster (they now match the default rocket launcher)

Your class portrait will now always be the innermost in the match status HUD (top center) and will have a slightly brighter background[br]
Added the Prinny promo items to the Mann Co. Store[br]
Added the Florida LAN 2016 community medal[br]
PASS Time update

Fixed achievement items (e.g. Civilian Grade JACK Hat) not cloaking with the Spy[br]
Tweaks and fixes for all maps[br]
Fix pack speed not being updated sometimes[br]
Aiming players will no longer receive pack speed bonus[br]
Some adjustments to reduce average round length

Overtime will end immediately if the winning team touches the ball[br]
Overtime won't happen if it's impossible for the losing team to win


Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time[br]
Fixed the pd_watergate HUD not drawing[br]
Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry[br]
Fixed getting a black screen if the chat window was open when the match stats were being shown[br]
Fixed weapons not being hidden during some taunts for the Engineer, Medic, and Soldier[br]
Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as[br]
Fixed a client crash related to the animation system[br]
Fixed a bug where players in looping taunts could sometimes cause other clients to drop from the server[br]
Fixed not seeing particle effects for Unusual versions of Baseball Bill's Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine[br]Fixed hearing the "team wipe" Announcer audio at the incorrect times[br]

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