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Просмотр полной версии : Team Fortress 2 Update Released


steam_news
17.08.2016, 10:09
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]

Competitive Mode

Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss[br]
Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank

Added report player context menu on scoreboard

Requires mouse input mode on the scoreboard (see Adv. Options)

Fixed a potential security issue (thanks to Justin G., aka sigsegv, and Linus S., aka PistonMiner, for this report)[br]
Fixed an issue with The Righteous Bison and Pomson 5000 hit detection where projectiles were being removed when colliding with invisible entities[br]
Fixed a display issue with combat text damage numbers against Engineer buildings sometimes being incorrect (such as with weapons that do reduced damage against buildings)[br]
Removed the damage effects and pain sounds when using the Rocket Jumper and Sticky Jumper[br]
Updated PASS Time view model positions to support using FOV 70[br]
Updated the animations for the Sharp Dresser to fix a clipping problem[br]
Updated the localization files[br]
Updated cp_sunshine to fix some clipping issues[br]
Updated cp_metalworks

Adjusted the height of the ceiling in the room behind the second control point [br]
Added some slight visual detail to various concrete rooms throughout (team color stripe)[br]
Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible. [br]
Fixed an angled playerclip brush above 2nd control point that players could surf on (thanks Photon)[br]
Adjusted height of 'tank' in L room behind 2nd control point[br]
Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert)[br]
Adjusted some clipping issues by turning rooftop brushes into displacements/func_brushes throughout the map and disabling collision (thanks Bilbert)[br]
Clipped off some glass windows at 2nd[br]
Added crate to cargo containers at mid, allowing scouts to get onto the highest cargo container[br]
Added props to the clipping ramp around the final control point to indicate collision[br]
Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert)

[br][br]Дальше... (http://store.steampowered.com/news/23495/)