steam_news
16.06.2017, 12:36
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:[br][br]
Improved Steam Voice support[br]
Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"[br]
Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings[br]
Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz[br]
Improved compatibility with Steam client beta
Added CELT audio codec currently in use in TF2 and CS:GO[br]
Server operators may enable use of this codec via "sv_voicecodec vaudio_celt"[br]
Steam voice remains the default voice codec in all SDK2013 games
Updated spec_player command to match recent improvements in TF2[br]
Now accepts partial player names, Steam IDs, etc.
Fixed security issue reported by Amat Cama via GeekPwn[br]
Fixed security issues reported by Justin Taft from One Up Security, LLC[br]
Updated engine with recent stability and bug fixes from TF2[br]
Updated handling of game language setting to match Team Fortress 2 behavior:[br]
Steam per-game language setting is now properly honored and syncs with the in-game setting[br]
In-game UI language now honors above language setting, rather than improperly using the Steam client's UI language setting[br]
Users wishing to have separate UI and audio languages may pass -audiolanguage on the command line
Updated the localization files[br][DoD:S] Updated custom loading error dialog to include numerous tweaks and fixes that have previously been applied to the base version
[br][br]Дальше... (http://store.steampowered.com/news/30120/)
Improved Steam Voice support[br]
Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"[br]
Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings[br]
Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz[br]
Improved compatibility with Steam client beta
Added CELT audio codec currently in use in TF2 and CS:GO[br]
Server operators may enable use of this codec via "sv_voicecodec vaudio_celt"[br]
Steam voice remains the default voice codec in all SDK2013 games
Updated spec_player command to match recent improvements in TF2[br]
Now accepts partial player names, Steam IDs, etc.
Fixed security issue reported by Amat Cama via GeekPwn[br]
Fixed security issues reported by Justin Taft from One Up Security, LLC[br]
Updated engine with recent stability and bug fixes from TF2[br]
Updated handling of game language setting to match Team Fortress 2 behavior:[br]
Steam per-game language setting is now properly honored and syncs with the in-game setting[br]
In-game UI language now honors above language setting, rather than improperly using the Steam client's UI language setting[br]
Users wishing to have separate UI and audio languages may pass -audiolanguage on the command line
Updated the localization files[br][DoD:S] Updated custom loading error dialog to include numerous tweaks and fixes that have previously been applied to the base version
[br][br]Дальше... (http://store.steampowered.com/news/30120/)