steam_news
15.03.2018, 22:43
7.11:[br]==[br][br]* This version is focused on changing how the gold and buyback formulas work[br][br]* Buyback cost changed from 100 + ( Level * Level * 1.5) + (Time * 0.25) to 100 + Networth / 13[br]* Buyback no longer reduces gold earned after respawning[br][br]* AoE gold for the losing team no longer scales with the overall team networth difference, just the individual networth of the dying hero. Previously, a core on your team doing really well meant that a support on your team dying gave an increasing amount of gold to the enemy. [br][br] - The comeback component is now just: ( DyingHeroNetWorth * 0.026 + 70 ) / # of killers[br][br] This takes the place of the components below that considers Networth [br] For example in the 1 killer case, it replaces (NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375). [br] Like the previous formula, it is only given to the losing team.[br] [br]* The gold multiplier based on the dying hero's net worth rank changed from 1.2/1.1/1.0/0.9/0.8 to 1.2/1.05/0.9/0.75/0.6[br][br][br]* For reference, the previous AoE gold formula is listed below:[br][br] Terms:[br] --[br] [br] NetWorthDifference = ( EnemyTeamNetWorth / AlliedTeamNetWorth ) - 1 [With a min of zero and a max of 1][br] NetWorthFactor = NetWorthDifference * VictimNetWorth[br] NetWorthEarlyFactor (for when Enemy has more NW) = ( EnemyTeamNetWorth - AlliedTeamNetWorth ) / 4000 [Has a max of 1][br] NetWorthPoorFactor = 1.3 - 0.1 * NetWorthRank (dying's hero's networth rank)[br] NetWorthRankingFactor (hero's rank amongst allies involved in the kill): For 1/2/3/4/5 from poorest to richest are: { 1 } / { 1.25, 0.75 } / { 1.25, 1.0, 0.75 } / { 1.25, 1.08, 0.916, 0.75 } / { 1.25, 1.125, 1.0, 0.875, 0.75}[br] [br] Formula:[br] --[br] 1 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 126 + 4.5 * VictimLevel + NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375 )[br] 2 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 63 + 3.6 * VictimLevel + NetWorthEarlyFactor * 67.5 + NetWorthFactor * 0.03375 )[br] 3 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 31.5 + 2.7 * VictimLevel + NetWorthEarlyFactor * 45 + NetWorthFactor * 0.03375 )[br] 4 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 22.5 + 1.8 * VictimLevel + NetWorthEarlyFactor * 31.5 + NetWorthFactor * 0.027 )[br] 5 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 18 + 0.9 * VictimLevel + NetWorthEarlyFactor * 22.5 + NetWorthFactor * 0.02025 )[br][br]Дальше... (http://store.steampowered.com/news/38221/)