steam_news
02.06.2020, 08:07
A new Steam client has been released and will be automatically downloaded.[br][B]Remote Play
Added an option to share your IP address and attempt to establish a direct connection. The connection will still be relayed if NAT traversal fails or the relayed route is faster.[br]
Throttle downloads on the client while streaming, if that option is enabled in the Download settings[br]
Prevent downloads on the client while streaming, if "Allow downloads during gameplay" is not enabled in the Download settings[br]
Changing Remote Play settings on the client will affect any current streaming sessions[br]Reduced the cursor scale when streaming to mobile devices[br]
[br][B]Windows
Fix reading battery levels on laptops. Low battery level notifications and the battery level indicator in the overlay will now work again.[br]
[br][B]Linux
Updated 'scout' steam runtime to 0.20200505.0[br]
Fixes bundled zenity binary[br]
Show progress bar while updating pinned libraries[br]
Updated 'heavy' steam runtime to 0.20200512.2 with upstream library updates[br]
[br][B]Linux Shader Pre-Caching
Added support for merging NVIDIA per-thread cache files after processing new Vulkan pipelines and after a game exits[br]
Adjusted core count of background Vulkan pipeline processing to a quarter of logical cores by default[br]
Changed processing tasks to idle priority[br]
Updated Vulkan layer API version[br]
[br][br][B]SteamNetworkingSockets
Improved routing for P2P connections[br]
Connections to the local user now go through internal loopback instead of being relayed over the Internet[br]
Fix crash bug when attempting P2P connection to self[br]
Fix bug causing excessive pings to be sent if connection starts timing out[br]
[br][B]Steam Input
Fixed hang enumerating some rare USB devices on Windows[br]
[br][B]SteamVR[br]
Fixed hang on SteamVR startup on Windows 7[br]
[br] [br] Дальше... (https://store.steampowered.com/news/62020/)
Added an option to share your IP address and attempt to establish a direct connection. The connection will still be relayed if NAT traversal fails or the relayed route is faster.[br]
Throttle downloads on the client while streaming, if that option is enabled in the Download settings[br]
Prevent downloads on the client while streaming, if "Allow downloads during gameplay" is not enabled in the Download settings[br]
Changing Remote Play settings on the client will affect any current streaming sessions[br]Reduced the cursor scale when streaming to mobile devices[br]
[br][B]Windows
Fix reading battery levels on laptops. Low battery level notifications and the battery level indicator in the overlay will now work again.[br]
[br][B]Linux
Updated 'scout' steam runtime to 0.20200505.0[br]
Fixes bundled zenity binary[br]
Show progress bar while updating pinned libraries[br]
Updated 'heavy' steam runtime to 0.20200512.2 with upstream library updates[br]
[br][B]Linux Shader Pre-Caching
Added support for merging NVIDIA per-thread cache files after processing new Vulkan pipelines and after a game exits[br]
Adjusted core count of background Vulkan pipeline processing to a quarter of logical cores by default[br]
Changed processing tasks to idle priority[br]
Updated Vulkan layer API version[br]
[br][br][B]SteamNetworkingSockets
Improved routing for P2P connections[br]
Connections to the local user now go through internal loopback instead of being relayed over the Internet[br]
Fix crash bug when attempting P2P connection to self[br]
Fix bug causing excessive pings to be sent if connection starts timing out[br]
[br][B]Steam Input
Fixed hang enumerating some rare USB devices on Windows[br]
[br][B]SteamVR[br]
Fixed hang on SteamVR startup on Windows 7[br]
[br] [br] Дальше... (https://store.steampowered.com/news/62020/)