steam_news
03.10.2020, 04:13
An update has been released for Left 4 Dead 2.[br][br]- Fixed "New Haircut" achievement to not allow club-type melee weapons.[br]- Additional prevention of getting disconnected when spamming the scroll wheel.[br]- In Survival mode, if a special infected reports as stuck for more than two minutes it will suicide.[br]- Compiled captions and subtitles from dlc1.[br]- Fixed a couple instances where tank could spawn outside the warp check zone (but was intended to be warped)[br]- Added nav in ground in outer areas so that throwing a bile out there doesn't cause infected to just stand around.[br]- Blood Harvest 2 Warehouse Survival: shortened a nav blocker next to some stairs.[br]- Check for Realism in addition to Coop base mode for all exploit fixes to prevent some shortcut fixes from spawning in Realism Coop.[br]- Moved 64 exploit blocks to Versus-only, most notably Dark Carnival 3 Coaster, Parish 5 Bridge and Dead Air 2 Crane.[br][br]Rocket Dude:[br]- removed PlayerUnderWater()[br]- added Speedrunner stats ( local use only )[br]- improved script performance[br]- fixed script enabling glows for projectiles on multiple ticks[br]- removed obsolete code precaching an early dev model[br][br]Tank Run:[br]- During the finale, the double-Tank spawns are now set to 40 seconds instead of the normal 20 second timer.[br][br]Versus:[br]- Increased max ghost spawn timers to 24 seconds.[br]- Fixed witches time to kill on incapacitated survivors being faster than intended - it should now take the same time as pre-update.[br][br]Survival:[br]- Cane Field: Moved the ammo pile on the roof slightly.[br]- Float: Removed the ammo pile inside the house at the bottom of the stairs.[br]- Generator Room: Fixed ZombieDiscardRange not working properly.[br]- Crash Course Bridge: Marked nav areas behind a fence as NO MOBS.[br]- Gun Store: Clipped exploit area above barricades where infected wouldn't path to the Survivors.[br]- Cold Stream Junkyard: Removed alarmed car that's out-of-map.[br]- Terminal: Fixed ZombieSpawnRange not working properly.[br]- Waterfront: Blocked additional nav areas in an alley to prevent the Tank from getting stuck.[br][br]Versus Survival:[br]- The train door will now automatically open when the countdown timer reaches 0 on Train Car.[br][br]c1m1:[br]- Fixed issue where survivor bots refused to path through the kitchen fire area. [br]c1m3:[br]- Moved an exposed stairwell hurt trigger down inside a vending machine to stop it from killing players.[br]c2m2:[br]- Fixed a forklift being breakable by survivors[br]c3m3:[br]- Slightly adjusted an infected ladder to improve usability[br]c4m1 + c4m4:[br]- Blocked survivor access to a rooftop next to the playground commonly used to grief[br]- Added a ladder from map 2/3 for consistency between maps and to help players who fall off the safe room roof[br]c5m2:[br]- Added an infected ladder to get out of a stuck spot[br]- Added a hittable dumpster behind the bathrooms in the park[br]- Replaced a prop ladder on top of the bus station with an infected ladder[br]c5m3:[br]- Replaced a prop ladder with an infected ladder (behind the fence immediately after survivors drop towards the cemetery)[br]- Added an extra ladder to the above mentioned fence[br]c7m1:[br]- Fixed grenade launcher spawns having an incorrect count.[br]c8m1:[br]- Added a clip to prevent players movement being obstructed by a ladder near the car alarm[br]c11m1:[br]- Added wrong way signs above the greenhouse safe room[br]Last Stand:[br]- Fixed rescue closet spawns in the Junkyard so Survivors don't get stuck in the floor or wall.[br] [br] Дальше... (https://store.steampowered.com/news/76155/)