steam_news
09.10.2020, 02:15
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]
Fixed players not being able to rocket jump or stickybomb jump during a truce[br]
Fixed missing War Paint icons in the Steam Community Market[br]
Updated the Impish Ears to add a missing style[br]
Updated the equip_region for the Gourd Grin[br]
Updated The Ghoul Box to fix an issue with the materials[br]
Updated pl_hasslecastle
Added occluders to improve optimization[br]
Added a spell book near the first RED spawn and the first BLU spawn[br]
Brightened up some areas[br]
Fixed some texture misalignments[br]
Reduced the saturation of purple spell book patches[br]
Changed the ending when BLU wins[br]
Fixed the arrow signs not changing near the first RED spawn[br]
Fixed an out-of-bounds exploit near the first point[br]
Fixed an out-of-bounds exploit in the second BLU spawn[br]
Fixed an out-of-bounds exploit near the cliff at the second-to-last point[br]
Changed the doors in the second BLU and the first RED spawn rooms to standard ones[br]
Fixed a displacement error near the entrance to the last point[br]
Moved the resupply cabinet from the second BLU spawn out of the wall[br]
Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round"[br]
Fixed some texture errors[br]
Brightened up the map[br]
General improvements
Updated pl_precipice_event_final
Lowered amount of entities on the map to prevent crashing [br]
Adjusted some misaligned textures around the map [br]
Simplified some detail for better performance [br]
Combined some models for better performance [br]
Removed some clutter to improve readability and fluid movement [br]
Fixed some lighting bugs around the map[br]
Added a one way door to left flank on last CP for Blu[br]
Removed build limitations on both Shack (CP1) and the isolated balcony (final CP)[br]
Adjusted health kits in last to be less favorable to defense
Updated koth_megalo
Fixed players building teleporters in RED spawn
Updated pl_bloodwater
Fixed exploit using the Minify spell at point A[br]
Fixed being able to build as an Engineer in lava pits[br]
Bosses no longer get stuck in lava pits[br]
Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning[br]
Updated all railings to not collide with projectiles and bullets[br]
Removed normal-sized skeleton spawn locations
[br] [br] Дальше... (https://store.steampowered.com/news/76303/)
Fixed players not being able to rocket jump or stickybomb jump during a truce[br]
Fixed missing War Paint icons in the Steam Community Market[br]
Updated the Impish Ears to add a missing style[br]
Updated the equip_region for the Gourd Grin[br]
Updated The Ghoul Box to fix an issue with the materials[br]
Updated pl_hasslecastle
Added occluders to improve optimization[br]
Added a spell book near the first RED spawn and the first BLU spawn[br]
Brightened up some areas[br]
Fixed some texture misalignments[br]
Reduced the saturation of purple spell book patches[br]
Changed the ending when BLU wins[br]
Fixed the arrow signs not changing near the first RED spawn[br]
Fixed an out-of-bounds exploit near the first point[br]
Fixed an out-of-bounds exploit in the second BLU spawn[br]
Fixed an out-of-bounds exploit near the cliff at the second-to-last point[br]
Changed the doors in the second BLU and the first RED spawn rooms to standard ones[br]
Fixed a displacement error near the entrance to the last point[br]
Moved the resupply cabinet from the second BLU spawn out of the wall[br]
Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round"[br]
Fixed some texture errors[br]
Brightened up the map[br]
General improvements
Updated pl_precipice_event_final
Lowered amount of entities on the map to prevent crashing [br]
Adjusted some misaligned textures around the map [br]
Simplified some detail for better performance [br]
Combined some models for better performance [br]
Removed some clutter to improve readability and fluid movement [br]
Fixed some lighting bugs around the map[br]
Added a one way door to left flank on last CP for Blu[br]
Removed build limitations on both Shack (CP1) and the isolated balcony (final CP)[br]
Adjusted health kits in last to be less favorable to defense
Updated koth_megalo
Fixed players building teleporters in RED spawn
Updated pl_bloodwater
Fixed exploit using the Minify spell at point A[br]
Fixed being able to build as an Engineer in lava pits[br]
Bosses no longer get stuck in lava pits[br]
Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning[br]
Updated all railings to not collide with projectiles and bullets[br]
Removed normal-sized skeleton spawn locations
[br] [br] Дальше... (https://store.steampowered.com/news/76303/)