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Просмотр полной версии : Portal 2 - Update


steam_news
19.02.2021, 11:27
An update has been released for Portal 2.[br][br]Improvements:[br]  - Implemented a Vulkan render backend (currently accessible through the -vulkan command line parameter).[br]  - Improved compile time for Perpetual Training Initiative puzzles.[br]  - Improved advanced video settings descriptions.[br]  - Made the game Hi-DPI aware.[br]  - Smarter default video settings.[br]  - Improved resolution of player avatars throughout the game.[br]  - Players can now be invited to play co-op on controller.[br]  - Button text contrast and padding has been improved when using a controller.[br]  - Implemented a 360° Spin action.[br]  - The portalgun is now correctly affected by dynamic lights (projected textures) in the scene.[br]  - Improved client-side prediction for coop play.[br]  - Added the ability for workshop levels to pack particles into their map with a particles/map_manifest.txt[br]  - Misc. rendering optimizations.[br]  - Added an icon to the game on Linux.[br]  - Removed the "Trading Coming Soon" button.[br]Bug Fixes:[br]  - Fixed a crash on startup that could happen on Linux.[br]  - Fixed a crash that could occur in some community test chambers using BEEMod on Linux.[br]  - Fixed the credits being corrupted on Linux.[br]  - Fixed the intro videos for acts 2 and 3 not playing on Linux.[br]  - Fixed the game starting in the top left corner of the screen on Linux.[br]  - Fixed a crash in the PeTI if you placed a light strip above a laser catcher on the floor and linked it to a fizzler.[br]  - Fixed the fizzler not playing the retract animation when turned off in new PeTI maps.[br]  - Fixed being able to copy 'uncopyable' items in the PeTI leading to invalid/broken levels.[br]  - Fixed some items in PeTI not maintaining their portalability state when expanding the chamber boundaries.[br]  - Fixed a crash if PeTI avatars could not be retrieved.[br]  - Fixed Cave Johnson's lines not progressing when playing queued workshop levels.[br]  - Fixed a memory leak that could occur when changing levels.[br]  - Fixed a bug where you could no longer ping/taunt via mouse/keyboard if you have ever used a controller.[br]  - Fixed the ping menu being visible when quick pinging on controller.[br]  - Fixed the game instructor not respecting input types for respective players in split-screen mode.[br]  - Fixed rumble not being respected for respective players in split-screen mode.[br]  - Fixed the wrong avatar being used if playing coop after playing a workshop level.[br]  - Fixed the OnFiredPortal2 output not firing.[br]  - Fixed some text being duplicated on the screen multiple times.[br] [br] Дальше... (https://store.steampowered.com/news/81067/)