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Просмотр полной версии : Team Fortress 2 Update Released


steam_news
10.10.2021, 01:03
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]

Fixed The Bone Cone hiding the player's head[br]
Fixed missing clap sound for the Taunt: The Homerunner's Hobby[br]
Fixed missing siren sound for the Taunt: The Mannbulance![br]
Fixed LOD and loop bug for the Taunt: Bare Knuckle Beatdown[br]
Updated Towering Patch of Pumpkins, Poopy Doe, The Miami Rooster, and the Spooky Head-Bouncers to fix issues with the materials[br]
Updated the Goalkeeper and Eyequarium items with Hat/NoHat styles to prevent some clipping issues[br]
Updated the Shrieking Shades Unusual effect to prevent a naming conflict with another effect[br]
Updated the Spectral Shackles Unusual effect to fix some material and rendering issues[br]
Updated the Thundering Spirit Unusual effect to fix a missing glow effect[br]
Updated the 2nd objective for the Graveyard contract to be "Survive 500 damage in a single life on Graveyard"[br]
Updated the localization files[br]
Updated the Swashbuckled war paint

Fixed an issue with the Holy Mackerel[br]
Removed Yeti gradient[br]
Replaced Yeti gun oil sticker with skull and crossbones

Updated the Necromanced war paint
[br]
Fixed an issue with the Holy Mackerel[br]
Fixed BLU team colors

Updated pd_farmageddon

Optimizations[br]
Fixed asymmetrical doorways [br]
Fixed players being pushed into the ground instead of killed when Gourdon's mouth closes

Updated koth_synthetic_event

Replaced broken prop in room behind BLU spawn[br]
Fixed console warnings[br]
Fixed a place where players could get out of the map

Updated koth_los_muertos

Fixed console warnings

Updated pl_terror_event

Fixed RED players sometimes spawning into 2nd RED spawn instead of 1st one[br]
Fixed a cosmetic issue with RED spawn door in the 2nd spawn area[br]
Fixed players being able to see out of map[br]
Added a 2 spots for collectable gargoyle to spawn in[br]
Added missing nav for bots in the underworld

Updated cp_ambush_event

Fixed players being able to get out from playable area in underworld[br]
Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3[br]
Fixed some stage 3 BLU spawn respawn visualizers looking odd[br]
Slightly moved some underworld enter portals off from walls[br]
Slightly decreased time added when capping last points of 1st and 2nd stage[br]
Fixed some places where players could get out of the map


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