steam_news
15.10.2021, 18:22
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]
Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown[br]
Fixed clipping issue for the Taunt: The Profane Puppeteer[br]
Fixed some sounds for the Taunt: The Mannbulance![br]
Updated The Scariest Mask EVER with Hat/NoHat styles to prevent some clipping issues[br]
Updated the Wandering Wraith, Corpse Carrier, Beanie The All-Gnawing, and Computron 5000 to fix issues with the materials/models[br]
Updated the pickup/drop sounds for paintkits[br]
Updated/Added some tournament medals[br]
Updated the localization files[br]
Updated cp_ambush_event
Fixed few exploits where players could get out of the map[br]
Fixed control point 2 base plate in stage 1 not turning blue upon capture[br]
Changed damage type from shock to bullet in underworld[br]
Improved clipping
Updated pl_terror_event
Fixed few exploits where players could get out of the map[br]
Increased spawn time interval of normal spellbooks[br]
Fixed visual issue during warmup period regarding track models floating in air[br]
Adjusted payload track select logic to fix rare issue with cart going off track[br]
Improved clipping
Updated koth_los_muertos
Fixed a respawn visualizer not showing up on the RED side[br]
Fixed falling off the edge when entering the Land of the Dead with higher than normal movement velocity. Now when entering the portal, player speed will be set to 0.[br]
Fixed being able to spam grenades and rockets through rooftops
Updated arena_lumberyard_event
Fixed missing beacon particle to signify rare spell spawn locations[br]
Fixed an issue with custom HUDs interfering with the map's own HUD[br]
Fixed middle doors shutting themselves when blocked by a player[br]
Fixed various props z-fighting inside of walls[br]
Fixed instances of the announcer lines playing over the Merasmus' announcer lines[br]
Fixed an issue that caused players to remain in third-person at the beginning of a new round[br]
Fixed spells dropped by the skeleton king persisting between rounds[br]
Fixed pumpkin bombs generated from spells persisting between rounds[br]
Fixed server lag caused by dynamic props[br]
Reworked various VO to use new soundscript entries[br]
Merasmus will now react to player deaths with varying degrees of sarcasm[br]
Pumpkin bombs will now all refresh simultaneously at the start of every round[br]
Added a "No entry" sign to the middle doors[br]
Smoothed surfaces around the map to ease flying around as a ghost[br]
Increased sound of the ghost dispenser to improve healing feedback[br]
Extended the warmup periods by 5 seconds (now 15 seconds)[br]
Nature & Wildlife preservation measures[br]
Removed the Observer
[br][br]Дальше... (https://store.steampowered.com/news/89954/)
Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown[br]
Fixed clipping issue for the Taunt: The Profane Puppeteer[br]
Fixed some sounds for the Taunt: The Mannbulance![br]
Updated The Scariest Mask EVER with Hat/NoHat styles to prevent some clipping issues[br]
Updated the Wandering Wraith, Corpse Carrier, Beanie The All-Gnawing, and Computron 5000 to fix issues with the materials/models[br]
Updated the pickup/drop sounds for paintkits[br]
Updated/Added some tournament medals[br]
Updated the localization files[br]
Updated cp_ambush_event
Fixed few exploits where players could get out of the map[br]
Fixed control point 2 base plate in stage 1 not turning blue upon capture[br]
Changed damage type from shock to bullet in underworld[br]
Improved clipping
Updated pl_terror_event
Fixed few exploits where players could get out of the map[br]
Increased spawn time interval of normal spellbooks[br]
Fixed visual issue during warmup period regarding track models floating in air[br]
Adjusted payload track select logic to fix rare issue with cart going off track[br]
Improved clipping
Updated koth_los_muertos
Fixed a respawn visualizer not showing up on the RED side[br]
Fixed falling off the edge when entering the Land of the Dead with higher than normal movement velocity. Now when entering the portal, player speed will be set to 0.[br]
Fixed being able to spam grenades and rockets through rooftops
Updated arena_lumberyard_event
Fixed missing beacon particle to signify rare spell spawn locations[br]
Fixed an issue with custom HUDs interfering with the map's own HUD[br]
Fixed middle doors shutting themselves when blocked by a player[br]
Fixed various props z-fighting inside of walls[br]
Fixed instances of the announcer lines playing over the Merasmus' announcer lines[br]
Fixed an issue that caused players to remain in third-person at the beginning of a new round[br]
Fixed spells dropped by the skeleton king persisting between rounds[br]
Fixed pumpkin bombs generated from spells persisting between rounds[br]
Fixed server lag caused by dynamic props[br]
Reworked various VO to use new soundscript entries[br]
Merasmus will now react to player deaths with varying degrees of sarcasm[br]
Pumpkin bombs will now all refresh simultaneously at the start of every round[br]
Added a "No entry" sign to the middle doors[br]
Smoothed surfaces around the map to ease flying around as a ghost[br]
Increased sound of the ghost dispenser to improve healing feedback[br]
Extended the warmup periods by 5 seconds (now 15 seconds)[br]
Nature & Wildlife preservation measures[br]
Removed the Observer
[br][br]Дальше... (https://store.steampowered.com/news/89954/)