steam_news
18.11.2021, 09:48
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]
Fixed Dragon's Fury projectiles colliding with other projectiles[br]
Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring projectiles colliding with func_lod entities[br]
Fixed tf_projectile_energy_ring projectiles not colliding with tf_generic_bomb entities[br]
Fixed an exploit related to opening the ConTracker while the taunt menu is open[br]
Fixed an issue with props and team colors when taunting with Australium weapons[br]
Fixed servers not being able to load Mann vs. Machine .pop files for workshop maps[br]
Fixed not being able to apply Strange Parts to the Battery Canteen and other Strange powerup bottles[br]
Fixed large bundle descriptions being clipped in the Mann Co. Store[br]
Fixed Halloween: Voices From Below spell not working correctly with the Taunt: Bad Pipes[br]
Fixed a sound bug related to using The Huntsman and the Taunt: Zoomin' Broom[br]
Fixed players receiving knockback from enemy weapons during a truce[br]
Updated Mann vs. Machine mode
Fixed an infinite health exploit for Snipers using The Razorback[br]
Fixed the incorrect .pop file being loaded during map change when using tf_mvm_missioncyclefile
Updated the Strange ranks for the Razorback to be similar to the Manntreads[br]
Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the materials[br]
Updated/Added some tournament medals[br]
Updated the localization files[br]
Updated koth_synthetic_event
Fixed some prop pop in[br]
Added backup check to try to make sure the point is set to neutral when the toastmaster spawns[br]
Increased volume of toastmaster summon sounds to make it more obvious when he spawns
Updated pd_farmageddon
Updated scarecrow logic to make damaging them more consistent[br]
Fixed incorrect farmer line playing sometimes when the cap opens[br]
Added func_respawnflag back to the acid area in cap zone that mysteriously vanished[br]
Fixed some floating props and beams[br]
Added team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other.[br]
Cap point open sprite should no longer appear at the start of a round if the cap opened during "waiting for players"[br]
Blocked off sentry spot under the ramps at mid because it was too advantageous
Community request
Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator
[br][br]Дальше... (https://store.steampowered.com/news/101361/)
Fixed Dragon's Fury projectiles colliding with other projectiles[br]
Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring projectiles colliding with func_lod entities[br]
Fixed tf_projectile_energy_ring projectiles not colliding with tf_generic_bomb entities[br]
Fixed an exploit related to opening the ConTracker while the taunt menu is open[br]
Fixed an issue with props and team colors when taunting with Australium weapons[br]
Fixed servers not being able to load Mann vs. Machine .pop files for workshop maps[br]
Fixed not being able to apply Strange Parts to the Battery Canteen and other Strange powerup bottles[br]
Fixed large bundle descriptions being clipped in the Mann Co. Store[br]
Fixed Halloween: Voices From Below spell not working correctly with the Taunt: Bad Pipes[br]
Fixed a sound bug related to using The Huntsman and the Taunt: Zoomin' Broom[br]
Fixed players receiving knockback from enemy weapons during a truce[br]
Updated Mann vs. Machine mode
Fixed an infinite health exploit for Snipers using The Razorback[br]
Fixed the incorrect .pop file being loaded during map change when using tf_mvm_missioncyclefile
Updated the Strange ranks for the Razorback to be similar to the Manntreads[br]
Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the materials[br]
Updated/Added some tournament medals[br]
Updated the localization files[br]
Updated koth_synthetic_event
Fixed some prop pop in[br]
Added backup check to try to make sure the point is set to neutral when the toastmaster spawns[br]
Increased volume of toastmaster summon sounds to make it more obvious when he spawns
Updated pd_farmageddon
Updated scarecrow logic to make damaging them more consistent[br]
Fixed incorrect farmer line playing sometimes when the cap opens[br]
Added func_respawnflag back to the acid area in cap zone that mysteriously vanished[br]
Fixed some floating props and beams[br]
Added team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other.[br]
Cap point open sprite should no longer appear at the start of a round if the cap opened during "waiting for players"[br]
Blocked off sentry spot under the ramps at mid because it was too advantageous
Community request
Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator
[br][br]Дальше... (https://store.steampowered.com/news/101361/)