steam_news
21.11.2021, 22:48
A new Steam client has been released and will be automatically downloaded.[br][B]General
Various fixes and improvements related to connecting to the Steam servers[br]
Fixed a rare crash/black screen loading library pages[br]
Fixed a blank screen when loading some announcements[br]
Fixed a case where the in-game overlay appeared in some CEF based game launchers in a broken manner[br]
Updated embedded Chromium build in Steam to 84.0.4147.105[br]
[br][B]Steam Cloud
Greatly reduce pre- and post-game sync time for apps which have hundreds or thousands of local files managed by Steam Cloud[br]
Replace use of some Windows APIs which have been deprecated and may cause errors on Windows 11[br]
Fixed issue causing “Unknown” or very-old file timestamps in the Sync Conflict dialog[br]
Fixed files not being downloaded on app Install when it had previously been installed on the device[br]
Fixed files not being re-downloaded if deleted by the user or some other process outside of the game[br]
[br][B]Steam Input
Improve handling of offline mode by moving locally edited configurations to Steam Cloud. You will now get cloud conflict dialogs when launching a game or opening the controller configuration screen rather than losing changes[br]
Add new Steam Deck glyphs to Steam Input API and visually update the existing glyphs[br]
Fixed a crash related to Steam Remote Play[br]
Fixed issue that could cause some controllers to stay in “guest” mode where they aren’t allowed to export configurations[br]
[br][B]Remote Play
Updated macOS input and audio drivers for M1 hardware[br]
Added support for VA-API hardware encoding on Linux (can be disabled by turning off AMD and Intel hardware encoding in the Remote Play advanced host settings)[br]
Added support for DMABUF PipeWire capture on Linux (requires 32-bit libgbm.so.1 and can be enabled by launching Steam with -pipewire-dmabuf)[br]
Added support for capturing up to 4K using PipeWire[br]
Fixed rare crash when streaming a game from a Linux computer[br]
Fixed streaming audio from Intel Mac that has been upgraded from macOS 10.15 to 11.0[br]
Fixed a rare timeout starting to stream from a Linux computer[br]
Fixed crash after a short time when streaming a game to a Linux computer with hardware acceleration[br]
[br][B]Library
When sorting a collection by Steam Review, group the games by category (Overwhelmingly Positive, Very Positive, etc) and remove the banners from the bottom of the items[br]
[br][B]Big Picture
Fixed launching games when cloud save updates are pending[br]
[br][B]Soundtracks
Fixed an issue that would prevent certain lossless audio files from playing correctly through the built-in Steam music player[br]
[br][B]macOS
Fixed SteamInput driver installer on M1 hardware blocking game streaming[br]
Fixed minimize/restore buttons not working on some Steam Client windows[br]
[br][B]Linux
Updated scout and heavy runtimes: Improve compatibility with recent Let's Encrypt TLS/SSL certificate chains[br]
Added initial support for games using CEG DRM through Proton[br]
Fixed a console window erroneously appearing while launching CEG games. (needs latest Proton Experimental)[br]
Fixed crash at startup with some experimental versions of Mesa[br]
[br][B]Shader Pre-Caching
Reduce memory use when processing shader caches[br]
Improve performance and reduce disk I/O when updating Mesa caches on Linux[br]
[br][B]SteamNetworkingSockets[br]
Reduce the number of rendezvous signals needed to establish a typical P2P session[br]
[br][br]Дальше... (https://store.steampowered.com/news/101607/)
Various fixes and improvements related to connecting to the Steam servers[br]
Fixed a rare crash/black screen loading library pages[br]
Fixed a blank screen when loading some announcements[br]
Fixed a case where the in-game overlay appeared in some CEF based game launchers in a broken manner[br]
Updated embedded Chromium build in Steam to 84.0.4147.105[br]
[br][B]Steam Cloud
Greatly reduce pre- and post-game sync time for apps which have hundreds or thousands of local files managed by Steam Cloud[br]
Replace use of some Windows APIs which have been deprecated and may cause errors on Windows 11[br]
Fixed issue causing “Unknown” or very-old file timestamps in the Sync Conflict dialog[br]
Fixed files not being downloaded on app Install when it had previously been installed on the device[br]
Fixed files not being re-downloaded if deleted by the user or some other process outside of the game[br]
[br][B]Steam Input
Improve handling of offline mode by moving locally edited configurations to Steam Cloud. You will now get cloud conflict dialogs when launching a game or opening the controller configuration screen rather than losing changes[br]
Add new Steam Deck glyphs to Steam Input API and visually update the existing glyphs[br]
Fixed a crash related to Steam Remote Play[br]
Fixed issue that could cause some controllers to stay in “guest” mode where they aren’t allowed to export configurations[br]
[br][B]Remote Play
Updated macOS input and audio drivers for M1 hardware[br]
Added support for VA-API hardware encoding on Linux (can be disabled by turning off AMD and Intel hardware encoding in the Remote Play advanced host settings)[br]
Added support for DMABUF PipeWire capture on Linux (requires 32-bit libgbm.so.1 and can be enabled by launching Steam with -pipewire-dmabuf)[br]
Added support for capturing up to 4K using PipeWire[br]
Fixed rare crash when streaming a game from a Linux computer[br]
Fixed streaming audio from Intel Mac that has been upgraded from macOS 10.15 to 11.0[br]
Fixed a rare timeout starting to stream from a Linux computer[br]
Fixed crash after a short time when streaming a game to a Linux computer with hardware acceleration[br]
[br][B]Library
When sorting a collection by Steam Review, group the games by category (Overwhelmingly Positive, Very Positive, etc) and remove the banners from the bottom of the items[br]
[br][B]Big Picture
Fixed launching games when cloud save updates are pending[br]
[br][B]Soundtracks
Fixed an issue that would prevent certain lossless audio files from playing correctly through the built-in Steam music player[br]
[br][B]macOS
Fixed SteamInput driver installer on M1 hardware blocking game streaming[br]
Fixed minimize/restore buttons not working on some Steam Client windows[br]
[br][B]Linux
Updated scout and heavy runtimes: Improve compatibility with recent Let's Encrypt TLS/SSL certificate chains[br]
Added initial support for games using CEG DRM through Proton[br]
Fixed a console window erroneously appearing while launching CEG games. (needs latest Proton Experimental)[br]
Fixed crash at startup with some experimental versions of Mesa[br]
[br][B]Shader Pre-Caching
Reduce memory use when processing shader caches[br]
Improve performance and reduce disk I/O when updating Mesa caches on Linux[br]
[br][B]SteamNetworkingSockets[br]
Reduce the number of rendezvous signals needed to establish a typical P2P session[br]
[br][br]Дальше... (https://store.steampowered.com/news/101607/)