steam_news
27.09.2022, 00:42
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]
Fixed some stability issues[br]
Fixed being able to equip conflicting cosmetic items using +quickswitch[br]
Fixed precached particles not being deleted across map changes[br]
Fixed some hats with drop_type "drop" not being dropped in the world[br]
Fixed headshot animations sometimes playing at map origin[br]
Fixed missing polygon on Pyro's finger[br]
Fixed clipped text in the Mann vs. Machine loot list screen[br]
Fixed missing BLU skin for The Sydney Sleeper[br]
Fixed some attribute descriptions being cut off in the Item Pickup dialog[br]
Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script[br]
Fixed players not igniting after being shot when the map has applied the TF_COND_GAS condition[br]
Fixed not preserving the player's current angles when the map has applied the TF_COND_HALLOWEEN_KART condition[br]
Fixed missing variables in the Canteen Crasher tournament medals. This does not affect previous versions of those medals.[br]
Updated func_nobuild entity with a new setting to support destroying buildings within its perimeter when activated[br]
Updated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animations[br]
Updated the tf_logic_cp_timer entity so it can also be used for team RED[br]
Updated/Added some tournament medals[br]
Updated the localization files[br]
Updated the Hazard Headgear
Fixed using the wrong lightwarp[br]
Updated the backpack image to match the item
Updated the Fizzy Pharmacist
Moved the soda bottle to the other side of the Medic to fix clipping problems[br]
Fixed the second style not hiding the bottle
Updated pl_upward
Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
Updated cp_snakewater_final1
Minor visual, clipping/blockbullet, and detailing fixes[br]
Fixed alignment issues[br]
Fixed some mirroring issues[br]
Updated mid slightly to make it more mirrored[br]
Increased wall heights on mid to allow more jumps[br]
Updated last spawn room to reduce the randomness of spawnpoints [br]
Slightly increased cap time on last to account for longer travel time to the point[br]
Speculative changes to fix some "wallbug" issues[br]
Added Competitive mode stage
[br][br]Дальше... (https://store.steampowered.com/news/143572/)
Fixed some stability issues[br]
Fixed being able to equip conflicting cosmetic items using +quickswitch[br]
Fixed precached particles not being deleted across map changes[br]
Fixed some hats with drop_type "drop" not being dropped in the world[br]
Fixed headshot animations sometimes playing at map origin[br]
Fixed missing polygon on Pyro's finger[br]
Fixed clipped text in the Mann vs. Machine loot list screen[br]
Fixed missing BLU skin for The Sydney Sleeper[br]
Fixed some attribute descriptions being cut off in the Item Pickup dialog[br]
Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script[br]
Fixed players not igniting after being shot when the map has applied the TF_COND_GAS condition[br]
Fixed not preserving the player's current angles when the map has applied the TF_COND_HALLOWEEN_KART condition[br]
Fixed missing variables in the Canteen Crasher tournament medals. This does not affect previous versions of those medals.[br]
Updated func_nobuild entity with a new setting to support destroying buildings within its perimeter when activated[br]
Updated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animations[br]
Updated the tf_logic_cp_timer entity so it can also be used for team RED[br]
Updated/Added some tournament medals[br]
Updated the localization files[br]
Updated the Hazard Headgear
Fixed using the wrong lightwarp[br]
Updated the backpack image to match the item
Updated the Fizzy Pharmacist
Moved the soda bottle to the other side of the Medic to fix clipping problems[br]
Fixed the second style not hiding the bottle
Updated pl_upward
Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
Updated cp_snakewater_final1
Minor visual, clipping/blockbullet, and detailing fixes[br]
Fixed alignment issues[br]
Fixed some mirroring issues[br]
Updated mid slightly to make it more mirrored[br]
Increased wall heights on mid to allow more jumps[br]
Updated last spawn room to reduce the randomness of spawnpoints [br]
Slightly increased cap time on last to account for longer travel time to the point[br]
Speculative changes to fix some "wallbug" issues[br]
Added Competitive mode stage
[br][br]Дальше... (https://store.steampowered.com/news/143572/)