steam_news
11.10.2022, 21:55
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]
Fixed a client crash related to the Ghoulpit contract[br]
Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster[br]
Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count[br]
Fixed the hook's self-ilummination for The Hook, Line, and Thinker[br]
Fixed a materials problem with the Cabinet Mann[br]
Fixed a clipping problem with The Imp's Imprint[br]
Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog[br]
Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files[br]
Updated the Magical Mount and The Pony Express to be assisters in Pyrovision[br]
Updated the item_type_name values for some items[br]
Updated koth_sawmill_event
Fixed RED team portal to the underworld not enabling
Updated plr_hacksaw_event
Adjusted prop fade distances[br]
Added more details across the map[br]
Added overlays in some spots to make Snipers more visible[br]
Filled the final death pit with billowing smoke[br]
Fixed perch spots around the map[br]
Fixed various displacement gaps[br]
Fixed z-fighting on fence props[br]
Fixed being able to place teleporters too close to your own spawn doors[br]
Fixed payload sawblade damage not being consistent[br]
Fixed players spawning in the overworld when the underworld race is active[br]
Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race[br]
Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)[br]
Fixed errors caused by missing gib types for crows[br]
Fixed incorrect prop collisions[br]
Improved fire safety[br]
Prevented the HHH from falling into pits
Updated ctf_crasher
Fixed BLU flag outline not displaying properly when home[br]
Tweaked nag line preparation to ensure it works correctly for both teams[br]
Potential fix for casual mode lines still interrupting announcer despite being muted[br]
Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers[br]
Giant medics will no longer mirror blast jumps above certain speeds[br]
Fixed dispenser sometimes not properly attaching to giants[br]
Fixed having multiple giants for the same team at the same time
Updated pl_sludgepit_event
Removed spells due to an exploit where players could get out of the map[br]
Added cubemaps to fix weird visuals on metallic props[br]
Removed assets leftover from the non-Halloween version of the map
Updated pl_hasslecastle
Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap[br]
Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
[br][br]Дальше... (https://store.steampowered.com/news/144283/)
Fixed a client crash related to the Ghoulpit contract[br]
Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster[br]
Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count[br]
Fixed the hook's self-ilummination for The Hook, Line, and Thinker[br]
Fixed a materials problem with the Cabinet Mann[br]
Fixed a clipping problem with The Imp's Imprint[br]
Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog[br]
Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files[br]
Updated the Magical Mount and The Pony Express to be assisters in Pyrovision[br]
Updated the item_type_name values for some items[br]
Updated koth_sawmill_event
Fixed RED team portal to the underworld not enabling
Updated plr_hacksaw_event
Adjusted prop fade distances[br]
Added more details across the map[br]
Added overlays in some spots to make Snipers more visible[br]
Filled the final death pit with billowing smoke[br]
Fixed perch spots around the map[br]
Fixed various displacement gaps[br]
Fixed z-fighting on fence props[br]
Fixed being able to place teleporters too close to your own spawn doors[br]
Fixed payload sawblade damage not being consistent[br]
Fixed players spawning in the overworld when the underworld race is active[br]
Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race[br]
Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)[br]
Fixed errors caused by missing gib types for crows[br]
Fixed incorrect prop collisions[br]
Improved fire safety[br]
Prevented the HHH from falling into pits
Updated ctf_crasher
Fixed BLU flag outline not displaying properly when home[br]
Tweaked nag line preparation to ensure it works correctly for both teams[br]
Potential fix for casual mode lines still interrupting announcer despite being muted[br]
Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers[br]
Giant medics will no longer mirror blast jumps above certain speeds[br]
Fixed dispenser sometimes not properly attaching to giants[br]
Fixed having multiple giants for the same team at the same time
Updated pl_sludgepit_event
Removed spells due to an exploit where players could get out of the map[br]
Added cubemaps to fix weird visuals on metallic props[br]
Removed assets leftover from the non-Halloween version of the map
Updated pl_hasslecastle
Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap[br]
Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
[br][br]Дальше... (https://store.steampowered.com/news/144283/)