steam_news
19.10.2022, 10:25
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]
Fixed missing nomip/nolod for Sniper's zombie image in the main menu[br]
Fixed the match status HUD not being hidden during freezecam screenshots[br]
Fixed the Safety Stripes hiding the Soldier's hat[br]
Fixed tournament medals moving around while using the Taunt: Deep Fried Desire [br]
Fixed a problem on ctf_crasher related to infinite giants[br]
Updated pl_sludgepit_event
Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint[br]
Added an extra resupply locker in BLU's first spawn[br]
Added a few more Mann brothers voice lines and fixed the map description[br]
Added Soul Gargoyle pickups[br]
Replaced a few skeleton spawns and reduced amount of skeletons that spawn on each cap[br]
Made the map a bit spookier
Updated plr_hacksaw_event
Changed the roofing near the finale, preventing players from walking from one barn balcony to the other[br]
Replaced barn balcony windows with widened doorways to streamline movement[br]
Fixed the VO in the underworld playing multiple times[br]
Fixed floating candles when the graves were destroyed[br]
Updated the HHH to use the new "SetModel" input[br]
Delayed final capture VO so they're more audible[br]
Adjusted prop fades[br]
Adjusted detailing
Updated cp_spookeyridge
Added significant health and ammo packs to underworld[br]
Reduced damage dealt over time in underworld[br]
Updated portal particles to stand out more in overworld (Thanks FissionMetroid!)[br]
Added small healthpack to upper drop down area next to last[br]
Adjusted ammo pack sizes around map[br]
Slightly tweaked pumpkin bomb and coffin placement[br]
Fixed a few areas you could get stuck in[br]
Expanded area around coffins that won't allow teleporters[br]
Fixed some minor clipping/collision issues[br]
Adjusted some prop fades
[br] [br] Дальше... (https://store.steampowered.com/news/154639/)
Fixed missing nomip/nolod for Sniper's zombie image in the main menu[br]
Fixed the match status HUD not being hidden during freezecam screenshots[br]
Fixed the Safety Stripes hiding the Soldier's hat[br]
Fixed tournament medals moving around while using the Taunt: Deep Fried Desire [br]
Fixed a problem on ctf_crasher related to infinite giants[br]
Updated pl_sludgepit_event
Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint[br]
Added an extra resupply locker in BLU's first spawn[br]
Added a few more Mann brothers voice lines and fixed the map description[br]
Added Soul Gargoyle pickups[br]
Replaced a few skeleton spawns and reduced amount of skeletons that spawn on each cap[br]
Made the map a bit spookier
Updated plr_hacksaw_event
Changed the roofing near the finale, preventing players from walking from one barn balcony to the other[br]
Replaced barn balcony windows with widened doorways to streamline movement[br]
Fixed the VO in the underworld playing multiple times[br]
Fixed floating candles when the graves were destroyed[br]
Updated the HHH to use the new "SetModel" input[br]
Delayed final capture VO so they're more audible[br]
Adjusted prop fades[br]
Adjusted detailing
Updated cp_spookeyridge
Added significant health and ammo packs to underworld[br]
Reduced damage dealt over time in underworld[br]
Updated portal particles to stand out more in overworld (Thanks FissionMetroid!)[br]
Added small healthpack to upper drop down area next to last[br]
Adjusted ammo pack sizes around map[br]
Slightly tweaked pumpkin bomb and coffin placement[br]
Fixed a few areas you could get stuck in[br]
Expanded area around coffins that won't allow teleporters[br]
Fixed some minor clipping/collision issues[br]
Adjusted some prop fades
[br] [br] Дальше... (https://store.steampowered.com/news/154639/)