Вход

Просмотр полной версии : Team Fortress 2 Update Released


steam_news
28.07.2023, 07:08
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]

Add ConVars to control Mann vs. Machine team limits on community servers

tf_mvm_defenders_team_size[br]
tf_mvm_max_connected_players

Fixed the Pastel Trance Unusual taunt effect not drawing two Balloonicorns[br]
Fixed names/descriptions for the most recent HugsTF medals[br]
Updated pl_venice

Gameplay

Relocated first Blu spawn (now split into two individual spawns at random)[br]
Moved 1st Red spawn further away into a new room[br]
Added new upper entrance into building next to Point A (thanks Delila)[br]
Added new exit from 2nd Red spawn room[br]
Moved a building entrance near Point A to a new walkway area above[br]
Removed upper entrance and Point C routes in building next to Point B[br]
Added new raised position at the main open inside area between Points C and D[br]
Added new route near Point D[br]
Added new cubby spot at Point D[br]
Removed part of the balcony at the final Point[br]
Widened door between 2nd Blu spawn and Point B[br]
Removed a door to upper room near first Blu spawn & connected the balconies[br]
Opened section of the building next to Point C for faffing and uber charging[br]
Altered the underneath of the balcony at the building next to Point C[br]
Tweaked roof area near Point B to make it easier to counter[br]
Tweaked walkway between Points A and B[br]
Added some minor cover near Point A[br]
Lowered railing at above position near Point C for Turrets[br]
Added cubbies across the map to improve gameplay for Engineer, Spy, etc.[br]
Removed engineer building & added smoother clipping on the raised bridge[br]
Added/removed/moved some health & ammo

Art

Improved lightmap scale across the map to produce nicer shadows[br]
Increased saturation and slightly adjusted style of some materials[br]
Expanded the 3d skybox and made it viewable from more locations across the map[br]
Fixed flag models[br]
Made certain areas feel less like empty spaces

Misc

Fixed strange missing texture error in middle connector[br]
Fixed error in soundscapes[br]
Added more direction signs across the map[br]
Fixed misaligned payload particles[br]
Boat near first Blu spawn has drifted off into the distance[br]
Other minor changes


[br][br]Дальше... (https://store.steampowered.com/news/207059/)