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Просмотр полной версии : Team Fortress 2 Update Released


steam_news
20.10.2023, 05:41
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]

Fixed floating 'Bonus' label in the middle of the screen while working on certain contracts[br]
Updated the Clown's Cover-Up to fix some clipping issues, fix the LODs, and update the equip_region[br]
Updated the Celestial Summit Unusual effect to reduce the particle count[br]
Updated the Potion Explosion Unusual taunt effect to remove the delay when starting the effect[br]
Updated glowing eye materials on Voodoo-Cursed Souls and Übercharged players with community fixes from Liam Stone (boba)[br]
Updated the Carry-Van

Fixed the rigging on the straps to avoid clipping when running[br]
Fixed misplaced ambient occlusion on the material[br]
Fixed rim mask being black in places it wasn't supposed to[br]
Fixed a hole in-between the window and top of the van[br]
Fixed LODs to represent above changes

Updated the Dead Man's Party Unusual taunt effect

Added fades to hand sprites[br]
Improved effect composition on fast-moving taunts [br]
Fixed some particle sorting issues

Updated cp_lavapit_final

Fixed a skybox exploit in the underworld

Updated pl_spineyard

Fixed an exploit that allowed players to get outside of the map[br]
Fixed missing cubemaps

Updated pl_corruption

Replaced some of the materials and models[br]
Adjusted collisions near some wooden beams by point A[br]
Adjusted prop fades[br]
Fixed some minor texture issues[br]
Fixed teleport trigger in one of the spawn rooms being too late to activate[br]
Minor adjustments to improve your sanity

Updated cp_degrootkeep_rats

Fixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy player[br]
Fixed a hidden perch in the balcony overlooking C

Updated arena_perks

Replaced the Cloaking perk with the Patience perk (gain up to 7 health/sec)[br]
Fixed missing barricades in the voting area[br]
Fixed certain items having missing textures on the map[br]
Removed crumpkins (with help from LizardOfOz)[br]
Fixed stalemates causing extra rounds where no perks would appear[br]
Added a new HUD, with an alive player counter

Updated zi_murky, zi_atoll, zi_devastation_final1, zi_woods, and zi_sanitarium

If a game is in progress and there are no players on BLU team or RED team the game will now end[br]
Fixed a bug that allowed Dead Ringer spies to die without triggering a round loss[br]
Fixed a bug that caused Zombies to not see combat text correctly[br]
Fixed a bug that caused Rocket Launchers and Sticky Bomb Launchers to start with a low ammo[br]
Fixed a bug that caused changing player loadout to kill human players (particularly on Murky)[br]
Fixed an issue with missing particle effects for Medic's Heal ability[br]
Adjusted the number of Zombies selected at round start for low player counts[br]
Corrected unintended changes in the last update

Changed the damage dealt by Zombie Soldier's Stomp
[br]
In the previous update, Soldier would instantly kill his stomp target. This was not intended.[br]
The new damage calculation is (10 + fall damage x 3). This is the same as the Mantreads.

Changed the Sentry Gun to deal 40% damage to Zombies
[br]
In the previous update, this was 35%. This was not intended.

Added a sound effect to Pyro's explosion of flames on death [br]
Removed some debug print statements

Reworked Demoman's Blast Charge to fix several exploits and bugs
[br]
These changes should also make Blast Charge more reliable and less frustrating to use

Blast Charge is now triggered based on the player's velocity

When player's speed drops below a threshold while charging, they explode [br]
Additionally, anything that would usually interrupt a shield charge will now trigger the explosion

Fixed a bug that caused ÜberCharge applied by Blast Charge to persist longer than intended [br]
Fixed a bug that caused Blast Charge to fail to kill the player in situations where the player should be killed [br]
Fixed a bug that caused Blast Charge to briefly display the player's first person view before detonation [br]
Fixed a bug that caused the player to be unable to attack, jump or duck after surviving Blast Charge[br]
Fixed many bugs that caused Blast Charge to fail to detonate[br]
Fixed many bugs related to Blast Charge being cast at the same time as being converted to Zombie

Updated zi_atoll (additional changes)

Fixed the missing texture on the turbine building's roof[br]
Added areaportals and occluders in and around buildings[br]
Added extra nodraw brushes under the level and buildings to improve vis calculations[br]
Added prop fades on bushes and rocks[br]
Adjusted push triggers on trees[br]
Minor clipping adjustments[br]
Changed func_brush on roofs to func_movelinear so that corpses don't fall through[br]
Added soul gargoyle spawns[br]
Added a santa hat that spawns on the anchor when smissmas holiday is enabled[br]
Fixed cubemap reflection issues[br]
Fixed the seam between the 3D skybox and the playable level[br]
Aar fed the spinning cat

Updated zi_devastation_final1 (additional changes)

Replaced sewer exit to the 2nd floor with a ladder[br]
Changed sewer exits to no longer require crouching/prop jumps[br]
Fixed missing respawn trigger in the sewers[br]
Adjusted spawn positions of Zombies and Survivors[br]
Fire now ignites players[br]
Adjusted lighting in sewers to be slightly brighter[br]
Reduced round timer to 3 minutes[br]
Lit up 2nd floor car corner

[br][br]Дальше... (https://store.steampowered.com/news/211041/)