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Просмотр полной версии : Team Fortress 2 Update Released


steam_news
16.12.2023, 05:42
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]

Fixed the Pyro's right hand c_model not drawing correctly[br]
Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)[br]
Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)[br]
Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings[br]
Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style[br]
Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer[br]
Updated the Strasbourg Scholar cosmetic item

Fixed cross-cosmetic clipping[br]
Fixed triangulation mismatch on pants and resulting rig issue[br]
Fixed LOD bone collapse error[br]
Fixed minor UV stretching on LODs

Updated pl_frontier_final

Fixed Engineers being able to build in Red's final spawn room

Updated plr_hacksaw

Fixed non-zero roll on spectator cameras[br]
Fixed Erroneous clip brushes[br]
Simplified and merged door frames across the map to have fewer obstructions[br]
Removed some cover on each team's balconies that preventing being able to spam sentries[br]
De-cluttered finale roof so that you can travel from balcony-to-balcony[br]
Lowered rocks between middle and the finale[br]
Adjusted prop fades

Updated ctf_turbine_winter

Fixed issue with teleporters exploding when players used them in the vents[br]
Added extra ammopacks in the intel hallways[br]
Fixed cubemaps having odd reflections in the center area[br]
Adjusted clipping in the center area[br]
Added neutral Train Camera so you can enjoy the Slay Ride[br]
Added small details

Updated pl_emerge

Fixed some malformed geometry in Blu's first spawn[br]
Fixed unintentional perch point just outside Blu's first spawn

Updated pl_camber

Clipped sewer grate[br]
Disabled rock collision[br]
Increased Red respawn room[br]
Improved clipping[br]
Blocked off a sightline on the final point

Updated cp_brew

Fixed missing collision on red arrow outside Red's first spawn[br]
Fixed missing flatbed truck trailers outside of the diner

Updated koth_snowtower

The control point is now more closed-off[br]
Slightly extended the cover on the lower balconies on both sides[br]
Moved the ammo from the control point to the higher platform of the central tower[br]
Fixed z-fighting on the lower ramps on both sides[br]
Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing[br]
Updated menu photos

Updated koth_krampus

Fixed minor visual issues[br]
Fixed Krampus' unique boss bar randomly getting replaced with the default one[br]
Fixed people getting stuck or telefragged when taking the Krampus portal[br]
Krampus' landing sound is now more audible[br]
Krampus now correctly destroys all buildings in his way

Updated cp_carrier

Adjusted fade distances of some areaportals[br]
Adjusted Blu team's respawn times[br]
Extended Blu team's respawn room[br]
Fixed hud text overlapping[br]
Fixed soundscapes not working correctly[br]
Fixed objective text not displaying properly[br]
Fixed the ability for the carrier to pick up restricted weapons[br]
Fixed players not becoming the carrier while standing on the platform as it resets[br]
Announcer's bomb voice lines no longer play after the bomb has been deployed[br]
Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%[br]
Added 25% crit resistance to the carrier[br]
Added overtime while there is a carrier[br]
The carrier's health bar now displays their class icon[br]
Decreased size of the frog

[br][br]Дальше... (https://store.steampowered.com/news/214110/)