steam_news
20.07.2024, 03:30
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]
Moved 64-bit Steam binaries to the correct folder[br]
Updated the equip_region for the Free Mann's Fashion[br]
Updated the Distant Drift Unusual effect to fix a visibility issue[br]
Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails[br]
Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements[br]
Updated the Botler 2000 to fix problems with its positioning[br]
Updated koth_megaton
Fixed the finale being cut off by a round ending too early[br]
Fixed players not being blown to smithereens during the finale[br]
Fixed players being able to get stuck in the edges of the thatch rooftops[br]
Improved optimization. Investigation into further improvements for lower-end and config users is ongoing.
Updated cp_canaveral_5cp
Fixed an out-of-bounds exploit[br]
Fixed some stuck spots[br]
Fixed some hovering props[br]
Added some missing overlays
Updated cp_overgrown
Fixed being able to build in RED spawn[br]
Adjusted clipping to fix a few perch points[br]
Removed extra shadow_control entity (Thanks Lacry!)[br]
Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!)
Updated pl_odyssey
Fixed an exploit that allowed BLU players to enter RED spawn[br]
Fixed lighting issues in BLU first spawn
[br][br]Дальше... (https://store.steampowered.com/news/225689/)
Moved 64-bit Steam binaries to the correct folder[br]
Updated the equip_region for the Free Mann's Fashion[br]
Updated the Distant Drift Unusual effect to fix a visibility issue[br]
Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails[br]
Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements[br]
Updated the Botler 2000 to fix problems with its positioning[br]
Updated koth_megaton
Fixed the finale being cut off by a round ending too early[br]
Fixed players not being blown to smithereens during the finale[br]
Fixed players being able to get stuck in the edges of the thatch rooftops[br]
Improved optimization. Investigation into further improvements for lower-end and config users is ongoing.
Updated cp_canaveral_5cp
Fixed an out-of-bounds exploit[br]
Fixed some stuck spots[br]
Fixed some hovering props[br]
Added some missing overlays
Updated cp_overgrown
Fixed being able to build in RED spawn[br]
Adjusted clipping to fix a few perch points[br]
Removed extra shadow_control entity (Thanks Lacry!)[br]
Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!)
Updated pl_odyssey
Fixed an exploit that allowed BLU players to enter RED spawn[br]
Fixed lighting issues in BLU first spawn
[br][br]Дальше... (https://store.steampowered.com/news/225689/)