steam_news
03.08.2024, 04:51
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]
Updated Taunt: Can It! to fix missing flies particle effect[br]
Updated the backpack image for the Impact Impaler[br]
Updated Violent Viridian Unusual effect to fix a visual bug[br]
Updated/Added some tournament medals[br]
Updated cp_hadal
Fixed control point capture messages[br]
Fixed door locking in RED spawn after C capture[br]
Removed unintended buildable areas[br]
Increased capture time on final point[br]
Improved directions around the map
Updated pl_embargo
Reduced respawn time on Last for RED from 34 to 22 seconds[br]
Asked Botlers to speak and explode more quietly[br]
Minor visual fixes
Updated koth_megaton
Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)[br]
Fixed the grates around the capture zone allowing blast damage to pass through[br]
Fixed a few cases of alpha painted displacement seams[br]
Improved lighting on several models, especially on the rocks throughout the map[br]
Fixed surfaceprop on BLU's metal plates[br]
Fixed several pixelwalks along thatch roofing and exteriors of the team buildings[br]
Improved clipping throughout[br]
Fixed a support beam intersecting with spawn doors[br]
Fixed a few instances of visible displacement holes in the perimeter dropoff[br]
Added a unique kill icon for the end of the round[br]
Fixed floating spawndoor motors[br]
Plus... all you need for a beach party!
Updated pd_atom_smash
Fixed the Casual Administrator overriding the Scientist[br]
Fixed some floating lights
Updated koth_sawmill_event
Removed the spells in the underworld since players could spawn camp with them too easily[br]
Increased the time players get crits and health from the underworld after leaving[br]
Added some additional effects to the secret exit from the underworld
[br][br]Дальше... (https://store.steampowered.com/news/226712/)
Updated Taunt: Can It! to fix missing flies particle effect[br]
Updated the backpack image for the Impact Impaler[br]
Updated Violent Viridian Unusual effect to fix a visual bug[br]
Updated/Added some tournament medals[br]
Updated cp_hadal
Fixed control point capture messages[br]
Fixed door locking in RED spawn after C capture[br]
Removed unintended buildable areas[br]
Increased capture time on final point[br]
Improved directions around the map
Updated pl_embargo
Reduced respawn time on Last for RED from 34 to 22 seconds[br]
Asked Botlers to speak and explode more quietly[br]
Minor visual fixes
Updated koth_megaton
Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)[br]
Fixed the grates around the capture zone allowing blast damage to pass through[br]
Fixed a few cases of alpha painted displacement seams[br]
Improved lighting on several models, especially on the rocks throughout the map[br]
Fixed surfaceprop on BLU's metal plates[br]
Fixed several pixelwalks along thatch roofing and exteriors of the team buildings[br]
Improved clipping throughout[br]
Fixed a support beam intersecting with spawn doors[br]
Fixed a few instances of visible displacement holes in the perimeter dropoff[br]
Added a unique kill icon for the end of the round[br]
Fixed floating spawndoor motors[br]
Plus... all you need for a beach party!
Updated pd_atom_smash
Fixed the Casual Administrator overriding the Scientist[br]
Fixed some floating lights
Updated koth_sawmill_event
Removed the spells in the underworld since players could spawn camp with them too easily[br]
Increased the time players get crits and health from the underworld after leaving[br]
Added some additional effects to the secret exit from the underworld
[br][br]Дальше... (https://store.steampowered.com/news/226712/)