steam_news
25.10.2024, 01:30
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]
Added missing list of authors for arena_lumberyard_event[br]
Fixed the Crook Combatant hiding the Scout's dog tags[br]
Fixed some sound script entries not playing because they were looking for .wav instead of .mp3[br]
Fixed BLU Scout using the incorrect team color pants[br]
Fixed some props_farm models using an incorrect surfaceprop setting[br]
Updated the large version of the backpack image for The Fast Learner to be consistent with the small version[br]
Updated the schema entries for The Hound's Hood and the Thrilling Tracksuit to remove unused settings[br]
Updated a couple of the community console images to fix missing nomip/nolod settings[br]
Updated Freaky Fair's expert contract to be "Win a round on Freaky Fair"[br]
Updated the Fleet Commander and Delldozer to fix import problems from the previous update[br]
Updated arena_lumberyard_event
Fixed mini-crits being removed from the last player standing if they used the Crit-a-Cola[br]
Added missing navigation mesh[br]
Fixed areaportal windows in spawn fading in too early[br]
Fixed cases where players would get stuck on the setup doors[br]
Adjusted prop fades
Updated cp_darkmarsh
Lowered spell spawn timer (from 180 seconds to 120 seconds)[br]
Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up[br]
Added several more pumpkin bomb spawn points[br]
Fixed portcullis doors turning pitch black when opening[br]
Lowered RED respawn wave time for the last point (from 10 to 8)
Updated tow_dynamite
Fixed an ammo pick-up differ on BLU side[br]
Added a missing wagon wheel on BLU side[br]
Added Tug of War objective strings[br]
Made the jump pad's deathpits deeper[br]
A new critter has arrived
Updated pd_circus
Fixed spell books being prompted despite none spawning in the map[br]
Reduced points per player from 6 to 5[br]
Reduced distracting lighting and details around the inaccessible areas of the circus[br]
Fixed being able to place teleporters too close to spawn doors[br]
Fixed erroneous collisions[br]
Fixed small displacements cutting through walls[br]
Fixed some gaps in geometry
[br][br]Дальше... (https://store.steampowered.com/news/231496/)
Added missing list of authors for arena_lumberyard_event[br]
Fixed the Crook Combatant hiding the Scout's dog tags[br]
Fixed some sound script entries not playing because they were looking for .wav instead of .mp3[br]
Fixed BLU Scout using the incorrect team color pants[br]
Fixed some props_farm models using an incorrect surfaceprop setting[br]
Updated the large version of the backpack image for The Fast Learner to be consistent with the small version[br]
Updated the schema entries for The Hound's Hood and the Thrilling Tracksuit to remove unused settings[br]
Updated a couple of the community console images to fix missing nomip/nolod settings[br]
Updated Freaky Fair's expert contract to be "Win a round on Freaky Fair"[br]
Updated the Fleet Commander and Delldozer to fix import problems from the previous update[br]
Updated arena_lumberyard_event
Fixed mini-crits being removed from the last player standing if they used the Crit-a-Cola[br]
Added missing navigation mesh[br]
Fixed areaportal windows in spawn fading in too early[br]
Fixed cases where players would get stuck on the setup doors[br]
Adjusted prop fades
Updated cp_darkmarsh
Lowered spell spawn timer (from 180 seconds to 120 seconds)[br]
Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up[br]
Added several more pumpkin bomb spawn points[br]
Fixed portcullis doors turning pitch black when opening[br]
Lowered RED respawn wave time for the last point (from 10 to 8)
Updated tow_dynamite
Fixed an ammo pick-up differ on BLU side[br]
Added a missing wagon wheel on BLU side[br]
Added Tug of War objective strings[br]
Made the jump pad's deathpits deeper[br]
A new critter has arrived
Updated pd_circus
Fixed spell books being prompted despite none spawning in the map[br]
Reduced points per player from 6 to 5[br]
Reduced distracting lighting and details around the inaccessible areas of the circus[br]
Fixed being able to place teleporters too close to spawn doors[br]
Fixed erroneous collisions[br]
Fixed small displacements cutting through walls[br]
Fixed some gaps in geometry
[br][br]Дальше... (https://store.steampowered.com/news/231496/)