steam_news
26.10.2024, 01:30
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]
Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics[br]
Updated the Fleet Commander again to fix import problems from the previous update[br]
Updated the Phantom Plague and Haunting Haze Unusual effects to fix sometimes spawning away from the player[br]
Updated cp_freaky_fair
Fixed issues related to the gamemode logic
Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not[br]
Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds[br]
Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades[br]
Reverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applying[br]
Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!)[br]
Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap[br]
Fixed sniper and demo shields not having their upgrades cleared[br]
Fixed canteens not having their values cleared when refunding whilst not equipped
Increased the height of the skybox[br]
Increased last point capture time from 6s to 7s[br]
Changed some clipping to stop giants from building on roofs[br]
Smoothed out a divot (Thanks Midnite!)
Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
General
Re-encoded all Zombie Infection sound effects as .WAV
This fixes issues with sound effects not playing correctly and spewing errors in the console
Bug fixes
Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended[br]
Fixed a bug that caused team names to not display correctly when playing on mp_tournament mode[br]
Fixed a bug where Engineer would sometimes scream like a charging Demoman while throwing an EMP Grenade
Zombie Changes
Sniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zones[br]
Zombie Heavy is no longer immune to Critical Hits[br]
Zombie Heavy's max health raised to 525 (from 450)[br]
Zombie Pyro's max health raised to 250 (from 175)[br]
Zombie Pyro now drops a medium health kit on death
Survivor Changes
Crossbow weapons no longer have a flat damage multiplier against Zombies[br]
The B.A.S.E Jumper can no longer be deployed if you are one of the last three survivors[br]
Jumper Weapons can no longer store reserve ammunition
Updated zi_murky (additional changes)
Added more respawn room triggers around the new spawn zones
[br] [br] Дальше... (https://store.steampowered.com/news/231671/)
Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics[br]
Updated the Fleet Commander again to fix import problems from the previous update[br]
Updated the Phantom Plague and Haunting Haze Unusual effects to fix sometimes spawning away from the player[br]
Updated cp_freaky_fair
Fixed issues related to the gamemode logic
Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not[br]
Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds[br]
Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades[br]
Reverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applying[br]
Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!)[br]
Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap[br]
Fixed sniper and demo shields not having their upgrades cleared[br]
Fixed canteens not having their values cleared when refunding whilst not equipped
Increased the height of the skybox[br]
Increased last point capture time from 6s to 7s[br]
Changed some clipping to stop giants from building on roofs[br]
Smoothed out a divot (Thanks Midnite!)
Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
General
Re-encoded all Zombie Infection sound effects as .WAV
This fixes issues with sound effects not playing correctly and spewing errors in the console
Bug fixes
Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended[br]
Fixed a bug that caused team names to not display correctly when playing on mp_tournament mode[br]
Fixed a bug where Engineer would sometimes scream like a charging Demoman while throwing an EMP Grenade
Zombie Changes
Sniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zones[br]
Zombie Heavy is no longer immune to Critical Hits[br]
Zombie Heavy's max health raised to 525 (from 450)[br]
Zombie Pyro's max health raised to 250 (from 175)[br]
Zombie Pyro now drops a medium health kit on death
Survivor Changes
Crossbow weapons no longer have a flat damage multiplier against Zombies[br]
The B.A.S.E Jumper can no longer be deployed if you are one of the last three survivors[br]
Jumper Weapons can no longer store reserve ammunition
Updated zi_murky (additional changes)
Added more respawn room triggers around the new spawn zones
[br] [br] Дальше... (https://store.steampowered.com/news/231671/)