steam_news
12.12.2024, 03:14
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br][br][B]Happy Smissmas 2024!
All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.[br]
Featuring 6 new community maps: Overcast, Fortezza, Penguin Peak, Patagonia, Cutter, and Maul[br]
Added the Winter 2024 Cosmetic Case
Contains 23 new community-contributed items[br]
The Festivizer can be found as a bonus drop when opening the case
Added 3 new community-contributed taunts to the Mann Co. Store
Taunt: Fore-Head Slice[br]
Taunt: Peace![br]
Taunt: Curtain Call
Added 18 new community-created Unusual effects
9 new effects for Unusual hats[br]
9 new effects for Unusual taunts
All cosmetic and taunt cases will grant Smissmas 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.[br]
Mann Co. Store winter sale![br]Smissmas runs through January 7th, 2025[br]
[B]General[br]
Fixed a client crash when previewing imported items in the Workshop dialog[br]
Fixed showing an error model when equipping the Scottish Resistance[br]
Fixed The Executioner not hiding the Scout's dog tags[br]
Updated the Mountebank's Masque to fix a problem with the materials[br]
Updated/Added some tournament medals[br]
Updated vsh_distillery, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
General
Added the gamemode intro movie (made by Lacry, thanks)[br]
Improved the delivery of VSH-related voice lines for Soldier, Engineer and Sniper[br]
Updated some VSH-related voice lines for Saxton, Soldier, Engineer and Sniper (thanks The Rat Man)[br]
Added Hale's kill icons[br]
Visual improvements to Hale's Ability HUD (thanks Funicular)[br]
Added a visual cue signaling an upcoming Saxton Punch![br]
Minor visual improvements to Saxton Hale and his particle effects[br]
Fixed the boss bar sometimes starting invisible[br]
Fixed a rare crash caused by seeing blood decals on Hale while playing on low graphics quality settings[br]
Fixed a rare bug when Hale's Ability HUD textures become missing
Balance Changes - Saxton Hale
Added Brave Jump Fatigue. Each consecutive jump will be less powerful, requiring a short break to restore to full strength
Weightdown ability is disabled during Jump Fatigue
Increased Hale's health by ~100HP per opponent[br]
Adjusted Hale's health formula against 24+ opponents - Hale now gains 2000HP for every opponent past 23 (thanks Megascatterbomb)[br]
Hale's resistance to knockback reduced from 75% to 35%[br]
Head Stomp damage now scales with Hale's downward speed, dealing between 64 and 193 damage (previously dealt flat 195 damage)
Balance Changes - Mercenaries
Explosives and fire now deal 50% more damage against Hale[br]
The 40% minigun damage penalty now applies to full crits only[br]
Broken Demoman shields now retain the charge ability[br]
Demoman shields now absorb only 50% of the incoming damage upon breaking (a would-be-lethal blow will leave the Demo at 1HP)[br]
Greatly decreased sticky trap damage reduction[br]
Removed Scottish Resistance's 20% damage penalty[br]
Baby Face's Blaster now loses 20% of its boost upon Wall Climbing
Updated vsh_tinyrock (additional changes)
Improved performance[br]
Fixed odd clipping at one of the spawns
Updated vsh_distillery (additional changes)
Improved performance
Updated vsh_nucleus (additional changes)
Fixed setup time ending five seconds too early[br]
Improved detailing in some areas[br]
Improved clipping on staircases[br]
Increased control point capture time to 15 seconds[br]
Removed collision on some lights[br]
Changed damage model and damage amount of the toxic waste pit and puddles
Updated vsh_skirmish (additional changes)
Fixed setup time ending five seconds too early[br]
Fixed an issue where Engineers could build in the crocodile pit[br]
Fixed not being able to wall climb certain trees in the main arena[br]
Fixed some lighting issues on stalactites and other props[br]
Parts of Hale's intro sequence no longer play while waiting for players[br]
Improved optimization and detailing in some areas[br]
Improved clipping on spiral stairs (Thanks Aar!)[br]
Updated security system
Updated cp_brew
The shortcut from RED spawn to the "A" point now has a nobuild trigger [br]
Added floor indicator for the health kit in the "A" point wooden shack[br]
Adjusted "A" point wooden shack to allow more breathing room[br]
Fixed getting stuck on the "A" gate's frame[br]
Fixed teletrap near "A" point ditch route[br]
Fixed being able to place buildings inside an out-of-bounds room outside "A" point[br]
Fixed some stuck spots near "B" point[br]
Fixed being able to shoot through a crack in the BLU forward spawn[br]
Fixed floating props in the diner[br]
Fixed one way door not forcing itself closed[br]
Cleaned up some collisions and clipping across the map[br]
Improved lighting on all of the archways
Updated koth_krampus
Fixed missing trees in skybox[br]
Improved look of waterfall texture near full health-kit[br]
Fixed minor visual errors[br]
Minor NPC clipping changes[br]
Fed krampus some oats
Updated pl_emerge
Switched on the cart light[br]
Fixed RED players being able to sit on the edge of an exit of BLU's starting spawn[br]
Fixed some doors showing incorrect textures[br]
Fixed the final capture point displaying an incorrect string[br]
Fixed the map occasionally playing incorrect ambient sounds[br]
Minor visual and performance tweaks
Updated cp_carrier
The Carrier now has full crits rather than mini-crits[br]
The Carrier now uses the robot voice lines[br]
Improved hearability of the Carrier's voice lines and footsteps[br]
Fixed visual bugs with the boss bar[br]
Fixed the Carrier sometimes becoming invisible while taunting[br]
Fixed animation glitches when a Demoman Carrier holds a Stickybomb Launcher[br]
Fixed occasional phasing through the elevator platform at BLU spawn[br]
Decreased size of the frog
[br][br]Дальше... (https://store.steampowered.com/news/234882/)
All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.[br]
Featuring 6 new community maps: Overcast, Fortezza, Penguin Peak, Patagonia, Cutter, and Maul[br]
Added the Winter 2024 Cosmetic Case
Contains 23 new community-contributed items[br]
The Festivizer can be found as a bonus drop when opening the case
Added 3 new community-contributed taunts to the Mann Co. Store
Taunt: Fore-Head Slice[br]
Taunt: Peace![br]
Taunt: Curtain Call
Added 18 new community-created Unusual effects
9 new effects for Unusual hats[br]
9 new effects for Unusual taunts
All cosmetic and taunt cases will grant Smissmas 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.[br]
Mann Co. Store winter sale![br]Smissmas runs through January 7th, 2025[br]
[B]General[br]
Fixed a client crash when previewing imported items in the Workshop dialog[br]
Fixed showing an error model when equipping the Scottish Resistance[br]
Fixed The Executioner not hiding the Scout's dog tags[br]
Updated the Mountebank's Masque to fix a problem with the materials[br]
Updated/Added some tournament medals[br]
Updated vsh_distillery, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
General
Added the gamemode intro movie (made by Lacry, thanks)[br]
Improved the delivery of VSH-related voice lines for Soldier, Engineer and Sniper[br]
Updated some VSH-related voice lines for Saxton, Soldier, Engineer and Sniper (thanks The Rat Man)[br]
Added Hale's kill icons[br]
Visual improvements to Hale's Ability HUD (thanks Funicular)[br]
Added a visual cue signaling an upcoming Saxton Punch![br]
Minor visual improvements to Saxton Hale and his particle effects[br]
Fixed the boss bar sometimes starting invisible[br]
Fixed a rare crash caused by seeing blood decals on Hale while playing on low graphics quality settings[br]
Fixed a rare bug when Hale's Ability HUD textures become missing
Balance Changes - Saxton Hale
Added Brave Jump Fatigue. Each consecutive jump will be less powerful, requiring a short break to restore to full strength
Weightdown ability is disabled during Jump Fatigue
Increased Hale's health by ~100HP per opponent[br]
Adjusted Hale's health formula against 24+ opponents - Hale now gains 2000HP for every opponent past 23 (thanks Megascatterbomb)[br]
Hale's resistance to knockback reduced from 75% to 35%[br]
Head Stomp damage now scales with Hale's downward speed, dealing between 64 and 193 damage (previously dealt flat 195 damage)
Balance Changes - Mercenaries
Explosives and fire now deal 50% more damage against Hale[br]
The 40% minigun damage penalty now applies to full crits only[br]
Broken Demoman shields now retain the charge ability[br]
Demoman shields now absorb only 50% of the incoming damage upon breaking (a would-be-lethal blow will leave the Demo at 1HP)[br]
Greatly decreased sticky trap damage reduction[br]
Removed Scottish Resistance's 20% damage penalty[br]
Baby Face's Blaster now loses 20% of its boost upon Wall Climbing
Updated vsh_tinyrock (additional changes)
Improved performance[br]
Fixed odd clipping at one of the spawns
Updated vsh_distillery (additional changes)
Improved performance
Updated vsh_nucleus (additional changes)
Fixed setup time ending five seconds too early[br]
Improved detailing in some areas[br]
Improved clipping on staircases[br]
Increased control point capture time to 15 seconds[br]
Removed collision on some lights[br]
Changed damage model and damage amount of the toxic waste pit and puddles
Updated vsh_skirmish (additional changes)
Fixed setup time ending five seconds too early[br]
Fixed an issue where Engineers could build in the crocodile pit[br]
Fixed not being able to wall climb certain trees in the main arena[br]
Fixed some lighting issues on stalactites and other props[br]
Parts of Hale's intro sequence no longer play while waiting for players[br]
Improved optimization and detailing in some areas[br]
Improved clipping on spiral stairs (Thanks Aar!)[br]
Updated security system
Updated cp_brew
The shortcut from RED spawn to the "A" point now has a nobuild trigger [br]
Added floor indicator for the health kit in the "A" point wooden shack[br]
Adjusted "A" point wooden shack to allow more breathing room[br]
Fixed getting stuck on the "A" gate's frame[br]
Fixed teletrap near "A" point ditch route[br]
Fixed being able to place buildings inside an out-of-bounds room outside "A" point[br]
Fixed some stuck spots near "B" point[br]
Fixed being able to shoot through a crack in the BLU forward spawn[br]
Fixed floating props in the diner[br]
Fixed one way door not forcing itself closed[br]
Cleaned up some collisions and clipping across the map[br]
Improved lighting on all of the archways
Updated koth_krampus
Fixed missing trees in skybox[br]
Improved look of waterfall texture near full health-kit[br]
Fixed minor visual errors[br]
Minor NPC clipping changes[br]
Fed krampus some oats
Updated pl_emerge
Switched on the cart light[br]
Fixed RED players being able to sit on the edge of an exit of BLU's starting spawn[br]
Fixed some doors showing incorrect textures[br]
Fixed the final capture point displaying an incorrect string[br]
Fixed the map occasionally playing incorrect ambient sounds[br]
Minor visual and performance tweaks
Updated cp_carrier
The Carrier now has full crits rather than mini-crits[br]
The Carrier now uses the robot voice lines[br]
Improved hearability of the Carrier's voice lines and footsteps[br]
Fixed visual bugs with the boss bar[br]
Fixed the Carrier sometimes becoming invisible while taunting[br]
Fixed animation glitches when a Demoman Carrier holds a Stickybomb Launcher[br]
Fixed occasional phasing through the elevator platform at BLU spawn[br]
Decreased size of the frog
[br][br]Дальше... (https://store.steampowered.com/news/234882/)