steam_news
17.12.2024, 05:51
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]
Added missing No Gloves style for the Consigliere's Coverup[br]
Added missing Versus Saxton Hale kill icons[br]
Added some tournament medals[br]
Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines[br]
Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly[br]
Updated Aurora Skies Unusual effect to fix a timing issue[br]
Updated the Necroprancer to fix an issue with the materials[br]
Updated the Dusk Duster to fix an issue with the materials[br]
Updated the Dapper Noel
Remade normal map to be compatible with OpenGL[br]
Re-baked Diffuse & updated backpack icon to reflect above changes[br]
Removed misplaced ambient occlusion[br]
Fixed problematic face flexes[br]
Fixed an issue where Engineer's beard was protruding from his goggles[br]
Fixed an issue with the jigglebones being disabled[br]
Rigged Sniper's hat to be compatible with his melee taunt
Updated Scrooge McDoc
Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses[br]
Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics[br]
Updated the backpack icon
Updated koth_overcast_final
Fixed an issue with the models/materials[br]
Added back snow coverings (now using displacements) to some props that were missing them[br]
Fixed misaligned textures in various places[br]
Fixed weird lighting bug on a wall in blue spawn[br]
Fixed 'Hotel' sign not displaying properly[br]
Added back indicators under some health and ammo kits that were missing them
Updated cp_fortezza
Removed sniper window leading into last[br]
Fixed Engineer being able to build in some doors[br]
Fixed some props being solid[br]
Slight art pass update
Updated vsh_maul
Players can no longer hide from Saxton in the dark[br]
Fixed props inside other props[br]
Fixed z-fighting brushes[br]
Fixed missing particle effects for the water feature[br]
Fixed orientation of water feature particles[br]
Minor lighting changes around the cinema[br]
Adjusted LOD change distances for Cinema sign[br]
Updated VSH logic[br]
Grounded levitating props[br]
Aligned misaligned textures[br]
Fixed mis-textured walls[br]
Clipped upper metal beams[br]
Fixed clip brushes sticking out from walls that could be walked on[br]
Players will now be pushed off of the fire bell[br]
Adjusted cinema sign shadow[br]
Used spell check on Saxton's Package sign[br]
Updated how music is activated and deactivated[br]
Fixed clipping on the hanging big ornaments
[br][br]Дальше... (https://store.steampowered.com/news/235279/)
Added missing No Gloves style for the Consigliere's Coverup[br]
Added missing Versus Saxton Hale kill icons[br]
Added some tournament medals[br]
Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines[br]
Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly[br]
Updated Aurora Skies Unusual effect to fix a timing issue[br]
Updated the Necroprancer to fix an issue with the materials[br]
Updated the Dusk Duster to fix an issue with the materials[br]
Updated the Dapper Noel
Remade normal map to be compatible with OpenGL[br]
Re-baked Diffuse & updated backpack icon to reflect above changes[br]
Removed misplaced ambient occlusion[br]
Fixed problematic face flexes[br]
Fixed an issue where Engineer's beard was protruding from his goggles[br]
Fixed an issue with the jigglebones being disabled[br]
Rigged Sniper's hat to be compatible with his melee taunt
Updated Scrooge McDoc
Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses[br]
Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics[br]
Updated the backpack icon
Updated koth_overcast_final
Fixed an issue with the models/materials[br]
Added back snow coverings (now using displacements) to some props that were missing them[br]
Fixed misaligned textures in various places[br]
Fixed weird lighting bug on a wall in blue spawn[br]
Fixed 'Hotel' sign not displaying properly[br]
Added back indicators under some health and ammo kits that were missing them
Updated cp_fortezza
Removed sniper window leading into last[br]
Fixed Engineer being able to build in some doors[br]
Fixed some props being solid[br]
Slight art pass update
Updated vsh_maul
Players can no longer hide from Saxton in the dark[br]
Fixed props inside other props[br]
Fixed z-fighting brushes[br]
Fixed missing particle effects for the water feature[br]
Fixed orientation of water feature particles[br]
Minor lighting changes around the cinema[br]
Adjusted LOD change distances for Cinema sign[br]
Updated VSH logic[br]
Grounded levitating props[br]
Aligned misaligned textures[br]
Fixed mis-textured walls[br]
Clipped upper metal beams[br]
Fixed clip brushes sticking out from walls that could be walked on[br]
Players will now be pushed off of the fire bell[br]
Adjusted cinema sign shadow[br]
Used spell check on Saxton's Package sign[br]
Updated how music is activated and deactivated[br]
Fixed clipping on the hanging big ornaments
[br][br]Дальше... (https://store.steampowered.com/news/235279/)