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Просмотр полной версии : Team Fortress 2 Update Released


steam_news
19.02.2025, 01:37
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]

Added missing files for Taunt: The Travel Agent[br]
Added No Hat styles for the Cozy Cover-Up[br]
Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel[br]
Added a borderless window option to video settings[br]
Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)[br]
Added radial fog (from Half-Life 2: 20th Anniversary Update)[br]
Added support for Steam Networking[br]
Made the default server name for listen servers include the player's name[br]
Made the game launch in native resolution by default instead of 640x480[br]
Client-side prediction fixes (these fix 'jank'/rollback in certain situations)

Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions[br]
Improved prediction for walking on props and other entities[br]
Made certain client-side entities only trigger local prediction errors

e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error

Fixed prediction of viewmodel sway[br]
Fixed a prediction error regarding weapon idle animations

Fixed certain breakable props not gibbing correctly[br]
Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations[br]
Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server[br]
Fixed players being able to spam duel cancellation messages for a duel that doesn't exist[br]
Fixed not being able to join community servers via Steam invites or game info[br]
Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)[br]
Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)[br]
Fixed an issue with props and team colors when taunting with Australium weapons[br]
Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped[br]
Fixed player voice commands being abruptly ended when the player enters shallow water[br]
Fixed incorrect number on the Geneva Contravention achievement icon[br]
Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles[br]
Fixed some classes missing the BLU team material for That '70s Chapeau[br]
Fixed the Spanish-Latin America option being displayed as English in the Settings menu[br]
Fixed the MOTD dialog not working for Spanish-Latin America[br]
Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'[br]
Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts[br]
Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)[br]
Updated koth_overcast_final to improve optimization[br]
Updated ctf_applejack

Added block bullets to some stores[br]
Unblocked a window at mid, allowing Snipers to shot across the middle hut[br]
Removed the missing texture in BLU spawn[br]
Gave a chicken a friend, because friendship is magic

Updated cp_fortezza

New radio model for spawn rooms[br]
Changed sentry shack ammo pack on last to a medium[br]
Adjusted health pickups throughout the map[br]
Changed kill volume on cap A double doors to be more consistent with visuals[br]
Improved bot support (Thanks Star Bright)[br]
Detail pass

Updated pl_patagonia

[Stage 1]

Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn[br]
Fixed the cart not capping the first point on extremely rare occasions

[Stage 2]

Improved optimization[br]
Fixed a nodraw floor near the first BLU spawn train bridge waterfall[br]
Fixed 3D skybox looking pitch black for players using mat_hdr_level 2

[Stage 3]

Improved optimization[br]
Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn[br]
Removed the platform above the open choke of the last point[br]
Added an additional path to the window overlooking the open choke of the last point[br]
Fixed RED bots getting stuck on a solid fence outside the RED spawn[br]
Fixed 3D skybox looking pitch black for players using mat_hdr_level 2


[br][br]Дальше... (https://store.steampowered.com/news/238643/)