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Просмотр полной версии : Team Fortress 2 Update Released


steam_news
24.10.2025, 04:20
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]

Fixed crash related to KeyValues[br]
Added 'No Bullets' style for the Paka Parka[br]
Fixed Widowmaker not giving metal when Spy is disguised as their own team (GitHub fix from Grampa Swood)[br]
Fixed on-hit attributes not triggering when Spy is disguised as their own team (GitHub fix from Grampa Swood)[br]
Fixed game mode prefix check failing when loading maps from the Workshop (GitHub fix from LizardOfOz)[br]
Added null pointer checks for recent casual doors fix (GitHub fix from Bitl)[br]
Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms (GitHub fix from Bitl)[br]
Fixed typo in logical expression (GitHub fix from Ian Brun)[br]
Fixed Vaccinator charge sounds playing multiple times per tick (GitHub fix from treacherousfiend)[br]
Fixed event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich)[br]
Fixed Minigun barrel movement being updated multiple times per tick (GitHub fix from Marioiscool246)[br]
Fixed CHealthAccountPanel not using NegativeColor for negative values (GitHub fix from Bradasparky)[br]
Improved the random class selection algorithm to reduce the chance of failure (GitHub fix from Bradasparky)[br]
Fixed KeyValues memory leak in birds (GitHub fix from CosminPerRam)[br]
Fixed Team Spirit Footprints BLU team coloring (GitHub fix from Herobrine0412)[br]
Fixed animation playback in the class selection menu (GitHub fix from Hunter Kvalevog)[br]
Updated Mann Co. Catalog controls to mimic Workshop dialog (GitHub fix from Liam Stone)[br]
Updated the Globetrotter to fix the second style using the wrong BLU team skin[br]
Updated/Added some tournament medals[br]
Updated the Seamann's Stubble

Fixed the normal map for better shading[br]
Updated the backpack icon

Updated arena_afterlife

Fixed a rare regression bug that could cause players in Hell to count as alive

Updated koth_dusker

Fixed being able to build in RED spawn[br]
Fixed a perch spot outside of BLU spawn[br]
Added a visual delimitation for the capture zone

Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods

Fixed an exploit that allowed Zombie Spies to disguise as Survivors

Updated ctf_doublecross_event

Took significant steps towards improving FPS on the map, especially around the bridge[br]
Reduced particle and prop usage around the map[br]
Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz)[br]
Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline[br]
Removed the two spell books from just outside of the doors of each base[br]
Increased the respawn time of the rare spell book slightly[br]
Added Gargoyle spawns[br]
Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)


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