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Просмотр полной версии : Team Fortress 2/Day of Defeat: Source Update Released


steam_news
29.01.2009, 07:29
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

Added percentage to UberCharge HUD panel for the Medic
Added upgrade progress and levels to Engineer HUD panel for all buildings
Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior)
Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map
Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map
Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even
Fixed Pyro model not animating in the class menu
Fixed players getting stuck in the "prepare to respawn..." countdown loop
Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown
Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit
Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won
Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
Fixed server crash when trying to load a map that contains control points with duplicate index values
Fixed several materials warnings in the console
Fixed "Cart.Explode" sound script entry using an unknown sound channel
Marked the cl_bobcycle and cl_bobup ConVars as cheats

Team Fortress 2 and Day of Defeat: Source

Fixed clients using reload response systems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers

Source Engine

Fixed client "timeout on mapchange" problem
Fixed setinfo exploit
Marked the r_aspectratio ConVar as a cheat

Server Browser

Renamed "Quick List" to "Map List"
Removed minimum ping filter from Map List



Дальше... (http://www.steampowered.com/index.php?area=news&id=2203)

khap
29.01.2009, 13:36
Что-то не любит Valve linux.

На карбоне (Debian 4.0 lenny) все взлетело нормально, на литиуме (CentOS 4.7) и бороне (Debian 4.0 etch) взлетало долго и муторно. раз 20 упало и только после этого поднялось...

Так что думаю что скоро будет еще апдейт.

Nikret
29.01.2009, 16:30
Это сговор Valve и Microsoft ^^

HAM$ter
29.01.2009, 18:15
Это сговор Valve и Microsoft ^^

Так кризис же... Надо везде урЫвать!!!

Tipa Sipa-Dripa
29.01.2009, 20:02
Нет, просто они пишут изначально под windows, а потом уже написанное портируют на линукс.

khap
29.01.2009, 20:10
Нет, просто они пишут изначально под windows, а потом уже написанное портируют на линукс.
Мне одно было непонятно. Почему после нескольких рестартов, все-таки запустилось :)

Nikret
29.01.2009, 22:47
Потому что даже в сговоре есть предатели ^^