steam_news
30.01.2009, 04:51
Updates to Mayhem Intergalactic have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New/changed features
Increased maximum length of player name from 15 to 50. (Name will be truncated back to 15 on v1.2.1 servers.)
Font size of chat text and battle messages reduced by 20%.
Bugs fixed (all editions)
Significantly reduced achievement progress spam
Fixed: Numlock capability was permanently disabled regardless of actual numlock state after a window focus change (alt-tab out and then in).
Fixed: When someone in a multiplayer server obtained one of the "kill X enemy ships" achievements, everyone else in the server would too, even observers.
Fixed: Typing a ^ character as the first character in a textbox would crash the game.
Attempted to handle some networking errors more gracefully
Accessing the Options screen during a multiplayer game would crash under certain circumstances.
Observers joining multiplayer games could cause the server to forget that players had ended their turn, and hence not progress to the next round (until the turn timer expired).
Fixed dodgy game timer (was displaying additional hours when set to upwards of 6 minutes).
Fixed: The game would crash under certain circumstances when Steam was in offline mode.
Дальше... (http://www.steampowered.com/index.php?area=news&id=2205)
New/changed features
Increased maximum length of player name from 15 to 50. (Name will be truncated back to 15 on v1.2.1 servers.)
Font size of chat text and battle messages reduced by 20%.
Bugs fixed (all editions)
Significantly reduced achievement progress spam
Fixed: Numlock capability was permanently disabled regardless of actual numlock state after a window focus change (alt-tab out and then in).
Fixed: When someone in a multiplayer server obtained one of the "kill X enemy ships" achievements, everyone else in the server would too, even observers.
Fixed: Typing a ^ character as the first character in a textbox would crash the game.
Attempted to handle some networking errors more gracefully
Accessing the Options screen during a multiplayer game would crash under certain circumstances.
Observers joining multiplayer games could cause the server to forget that players had ended their turn, and hence not progress to the next round (until the turn timer expired).
Fixed dodgy game timer (was displaying additional hours when set to upwards of 6 minutes).
Fixed: The game would crash under certain circumstances when Steam was in offline mode.
Дальше... (http://www.steampowered.com/index.php?area=news&id=2205)