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Просмотр полной версии : Unreal Tournament 3 Black Update Released


steam_news
05.05.2009, 03:23
Updates to Unreal Tournament 3 Black have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:[br][B]UI

Disabled wrap for options lists on PC.[br]
Split out player and bot counts on mixed servers in server browser.[br]
No longer require double clicking on main menu.[br]
Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates[br]
Fixed issue with 'no password' connection error not asking for a password, when in online play[br]
Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes[br]
Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened.[br]Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password.[br]

[br][B]Game

No longer disable achievements for mods that don't contain code (maps and custom characters).[br]
Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.[br]
Reduced visibility of DM beacons in darkmatch.[br]
Fixed greed exploit with redeemer.[br]
Updated russian localization. Thanks Michael Sokolkov.[br]
Removed os helper workaround for Windows 2003 server, now that we have a better fix.[br]
Fixed low gore issue with Titans.[br]
Fix for wrong team shader in rare cases.[br]
Fixed dropflag command not working. Also fixes a CTF exploit.[br]
Fixed excessive link beam decals for listen servers.[br]
Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides. [br]
Reduced damage to nodes/cores from dead Titan explosion.[br]
Reduced damage Titans do to nodes/core with weapons.[br]
Titan melee doesn't knock down spawn protected players.[br]

[br][B]Server Administration

Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them[br]
Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype[br]
Fixed bug with password being removed from URL, during non-seamless travel on the same server[br]
Fixed bug where the current game profiles mutators would be carried over into other gametypes[br]
Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1[br]
Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised[br]
Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings[br]
In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)[br]
Added admin-only buttons to the vote menu, which allow admins to force a winning vote[br]
Fixed non-seamless travel client timeout disconnects.[br]
Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed).[br]
Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators)[br]

[br][B]Mod support

Fixed problem with cooking with -mod and ModShaderCache[br]
Fixed map makers unable to cook when using Titan Pack assets. May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC[br]
Added mutator hook for blocking team changes[br]

[br][B]Level specific[br]

Fixed WAR-Confrontation raptor exploit.[br]
Possible fix for darkmatch memory leak.[br]
Added refshadercache to patch, so titan content will have shaders compiled.[br]
Fix for reported rare WAR-Floodgate crash.[br]

[br] [br] Дальше... (http://www.steampowered.com/index.php?area=news&id=2472)