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Просмотр полной версии : Team Fortress 2 Update Released


steam_news
22.05.2009, 08:35
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:[br][B]Maps

Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps[br]
Added new arena map Sawmill[br]
Added new arena map Nucleus[br]
Added new community payload map Hoodoo[br]Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage[br]
[br][B]Sniper Changes

Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle[br]
Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies[br]
Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer[br]
Standard sniper rifle now shoots through friendly players[br]
Added 54 new Sniper voice lines[br]
Added 35 new Sniper achievements[br]
[br][B]Spy

Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that[br]
Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound[br]
Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still[br]
Spy name tags now show up properly when disguised as their own team[br]
Fixed a bug that would cause spectators to see disguise weapons incorrectly[br]
Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn[br]
Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic[br]
Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible[br]
Also made it more obvious on first person view model when you're bumped while cloaked[br]
Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues[br]
Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately[br]
Spies disguised as medics now have an Ubercharge: line in their disguise target info[br]
Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise[br]
Spies can now pick up health kits for their "disguise health", even when uninjured[br]
Disguise UI doesn't show up in minimum UI mode (hud_minmode)[br]
Spies that disguise as a player using an unlockable now show that unlockable in hand[br]
Spies can now use enemy teleporters[br]
Added 70 new Spy voice lines [br]
Added 34 new Spy achievements[br]
[br][B]Scoreboard changes

Dominations no longer get wiped when teams switch sides[br]
Dead players draw slightly darker in scoreboard[br]
Converted class labels to class icons[br]
All players now display the total number of people they are dominating[br]
[br][B]General

You now find new and old items as you play, instead of through achievements[br]
Fixed a bug that would cause the scout's ball to regenerate at inappropriate times[br]
Demomen can now detonate their stickies while taunting[br]
Flamethrower's air burst now extinguishes fire on friendly targets[br]
Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals[br]
The Heavy and Sniper now have new custom death animations[br]
Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving[br]
Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser[br]
Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled[br]
Added a new taunt for the Kritzkrieg, which also heals for 10 points[br]
Improved the deathcam camera handling used when a player plays a custom death animation[br]
Added missing chalkboard and serverbrowser images for community maps shipped in previous updates[br]
Removed "Final" from map names in the serverbrowser quick list[br]
[br][B]Servers[br]

Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice[br]
Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command[br]
[br][br]Дальше... (http://www.steampowered.com/index.php?area=news&id=2529)

HAM$ter
22.05.2009, 10:08
Как-то не коротко получилось:nimagu: