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Просмотр полной версии : Civilization IV: Beyond the Sword Update Released


steam_news
11.06.2009, 22:20
Updates to Civilization IV: Beyond the Sword have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:[br][B]V3.19[br]

Info screen always shows demographics when espionage is disabled[br]
Players can no longer receive obsolete resources through trade[br]
Fixed bug where culture obtained through espionage was 100 times lower than intended[br]
AI player better evaluates his situation before voting for a ban on nuclear weapons[br]
Fixed a few AI civic evaluation bugs[br]
AI changes civics during Golden Ages[br]
Fixed bug with AI not knowing how close its cities are to other players[br]
Re-enabled Foreign Advisor "Glance" screen[br]
Fixed Team Battleground map script to distribute hills better and work around team-counting problem[br]
Civilopedia lists buildings that replace a given building[br]
Barrage promotions no longer available to units without the ability to already cause collateral damage[br]
Conquistador ignores walls, to be consistent with Cuirassier[br]
Fixed AI defender bug for newly captured cities[br]
Build-specific production modifiers are no longer counted for overflow gold calculations[br]
Building or destroying a fort now properly refreshes resource connections[br]
Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add[br]
Fixed event triggering on a dead unit[br]
AI uses Warlords to make super-medic units[br]
Better AI decision-making related to damaged air units[br]
Better AI use of missiles to disconnect enemy resources[br]
AI evacuates ships and planes from cities in danger[br]
AI no longer joins Great People to cities in danger[br]
Fixed bug where AI Great Engineers would hurry Wonders in other players' cities[br]
Spies no longer interrupt their mission when moving next to an enemy unit[br]
Fixed map generator bug for water starts[br]
Situations which invalidated Secretary General/AP Resident now force the next vote to be an election[br]
Fixed team-counting bug that would cause some mapscripts to fail[br]
Moved some gamecore-specific code into the DLL[br]
Fixed cheat where you could apply a free tech from one game to another[br]
Diplomacy summary no longer claims that a civ is the worst enemy of a human team[br]
Groups on sentry awake based on best unit's vision rather than head unit's vision[br]
Hidden Nationality units can enter friendly rival territory when starting in a city[br]
Fixed bug where captured cities could give double bonus for the Apostolic Palace[br]
Fixed a bug in AI war declaration in exchange for technologies[br]
Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle[br]
Terrain height no longer affects aerial recon missions[br]
No Espionage option: no Free Great Spy from Communism, no espionage-related events[br]
Blockading AI Privateers can no longer sense invisible units[br]Colonies no longer assume the name of an eliminated player[br]
[br][br]Дальше... (http://www.steampowered.com/index.php?area=news&id=2573)