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Просмотр полной версии : Source SDK Update Released


steam_news
16.06.2009, 06:26
Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:[br][B]Source SDK

Added source files for ten shipping TF2 maps[br]

arena_lumberyard[br]
arena_ravine[br]
cp_badlands[br]
cp_dustbowl[br]
cp_granary[br]
cp_gravelpit[br]
ctf_2fort[br]
pl_badwater[br]
pl_goldrush[br]
tc_hydro[br]
Updated shadercompile binaries and added missing DLL needed for shader compilation[br]
[br][B]SDK Tools

Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile[br]
Fixed an issue in studiomdl pertaining to $shadowlod [br]
[br][B]Hammer

The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.[br]
Added additional auto visgroups for sprites and cubemaps[br]
Separated the VRAD calls into two sequential while using HDR (-ldr and -hdr) instead of -both[br]
Model browser is now created once per session[br]
Displacement brush dial now has greater range[br]
Added a stop button to sound previews[br]
[br][B]SDK Launcher

Added the ability to edit game configurations with vconfig[br]
[br][B]Source Code

Added a new template mod that replaces the old 'advanced' source . This template has options for teams,classes, sprinting, prone, stamina, etc.[br]
Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths.[br]
Most tonemap controller options now work in multiplayer. The 'template mod' map 'sdk_teams_hdr' demonstrates this.[br]
All three mod types by default mount the required appids - Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry 'AdditionalAppId' for this purpose.[br]
Particle systems can now be defined with a per-map manifest, similar to soundscapes.[br]
Fixed a number of issues which caused the server to not compile in linux[br]
[br][B]Multiplayer Source Code

Players animate with the new animation system that came along with TF2.[br]
Fixed third person animations and all effects[br]
Fixed SLAM issues[br]
Fixed Use of UTIL_GetLocalPlayer on the server in various locations[br]
Fixed a number of other bugs / asserts[br]
[br][B]Singleplayer Source Code[br]

Fixed a number of issues preventing the source from functioning correctly[br]
Added new vehicle "hl2buggy" so that users may have both the charger and the old buggy[br]
[br][br]Дальше... (http://www.steampowered.com/index.php?area=news&id=2579)