steam_news
15.07.2009, 06:48
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:[br][B]Linux Dedicated Server
Improved connection logic to help servers that aren't automatically reconnecting to Steam[br]
[br][B]Engine
Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present[br]
[br][B]Team Fortress 2[br]
Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files[br]
Fixed minicrits resulting in reduced damage for weapons at close ranges[br]
Fixed the Cloak and Dagger not regenerating at the correct rate[br]
Fixed setinfo exploit that allowed restricted convars to be set while connected to a server[br]
Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played[br]
Fixed "jointeam unassigned" exploit[br]
Fixed being able to respawn during the chat time before a level change[br]
Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash[br]
Prevented some exploits based on mat_dxlevel being changed in-game[br]
Updated ripple effects for water drips to improve performance[br]
[br] [br] Дальше... (http://www.steampowered.com/index.php?area=news&id=2658)
Improved connection logic to help servers that aren't automatically reconnecting to Steam[br]
[br][B]Engine
Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present[br]
[br][B]Team Fortress 2[br]
Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files[br]
Fixed minicrits resulting in reduced damage for weapons at close ranges[br]
Fixed the Cloak and Dagger not regenerating at the correct rate[br]
Fixed setinfo exploit that allowed restricted convars to be set while connected to a server[br]
Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played[br]
Fixed "jointeam unassigned" exploit[br]
Fixed being able to respawn during the chat time before a level change[br]
Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash[br]
Prevented some exploits based on mat_dxlevel being changed in-game[br]
Updated ripple effects for water drips to improve performance[br]
[br] [br] Дальше... (http://www.steampowered.com/index.php?area=news&id=2658)