steam_news
06.08.2009, 04:30
Updates to ARMA 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][B]Engine
New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.[br]
New: command line option -showScriptErrors introduced to show errors in scripts on-screen[br]
New: Direct analogue throttle and brake for airplanes now available.[br]
New: More flexible configuration of Flares in the config (brightness, size)[br]
New: Mission name (with * indicated unsaved work) displayed in the mission editor[br]
New: Keyboard shortcuts in the mission editor[br]
Improved: better handling of gravitation for shots (esp. for grenades)[br]
Improved: Building destruction[br]
Improved: Better airplane HUD visibility both night and day[br]
Optimization: Reduced frame stutter near map borders.[br]
Hotfix: Players are forced to reconnect after MP Load on server.[br]
Fixed: no particles effect when hit object with destructNo[br]
Fixed: grenade could destroy a building just by impact[br]
Fixed: grenades may explode only on the final impact[br]
Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now[br]
Fixed: missiles should pass through vegetation[br]
Fixed: Player connected to loaded game was sometimes frozen.[br]
Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.[br]
Fixed: Possible crash with laser designator active.[br]
Fixed: Sometimes crew of a close vehicle was visible through the vehicle.[br]
Fixed: Infinite looping of commands 'Stop' in radio.[br]
Fixed: Leaning 'limits' do not work in TrackIR.[br]
Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.[br]
Fixed: Rainbow could be visible even with sun below horizon.[br]
Fixed: 3D Editor - civilian and resistance units did not work correctly[br]
Fixed: Sea surface was not rendered in NE area out of map.[br]
Fixed: Terrain surface was sometimes using wrong parallax map.[br]
Fixed: Grenade could sometimes destroy a building just by impact[br]
Fixed: Radio messages sometimes echoed[br]
Fixed: Team switch did not work when player died[br]
Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.[br]
Fixed: Prevent killed AI units reporting who killed them.[br]
Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity[br]
Fixed: Leaning 'limits' did not work with TrackIR[br]
Fixed: MP client frozen in Receiving... screen sometimes[br]Fixed: Problems with saving and loading games in cooperative campaign[br]
[br][B]Missions
Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)[br]
Improved: autosave logic to not save when it was not safe[br]
Improved: Eye for an Eye in Scenarios[br]
[br][B]Modules
Fixed: Warfare fast travel on clients was not using logistic values[br]
Fixed: Warfare money sending[br]
Fixed: Warfare HQ multiple reports[br]
Fixed: First-Aid: Action module caused healing scripts to run twice[br]
Fixed: Supply drop not ending (wrong vehicle class)[br]
New: First-Aid modules work with respawn[br]
New: First-Aid ability to stop healing[br]
New: Added ability to add Support Requests that do not expire.[br]
Improved: First-Aid modules more robust and faster[br]
Improved: Better support for side Resistance in SOM / ACM.[br]
[br][B]Data[br]
Fixed: Invisible driver in UAZ (MG and GL)[br]
Fixed: AI soldiers were able to hear extremely well[br]
Fixed: various minor problems on buildings[br]
Fixed: rocks destruction effect changed[br]
Fixed: penetrability of some vegetation[br]
Fixed: collision geometry of A_BuildingWIP[br]
Fixed: react FSM core conversations[br]
Fixed: cargo animations in LAV25[br]
Fixed: indicators in Ka52 when using NVG[br]
Fixed: cargo animations in BTR[br]
Fixed: Warfare keypoint on Chernarus[br]
[br][br]Дальше... (http://www.steampowered.com/index.php?area=news&id=2712)
New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.[br]
New: command line option -showScriptErrors introduced to show errors in scripts on-screen[br]
New: Direct analogue throttle and brake for airplanes now available.[br]
New: More flexible configuration of Flares in the config (brightness, size)[br]
New: Mission name (with * indicated unsaved work) displayed in the mission editor[br]
New: Keyboard shortcuts in the mission editor[br]
Improved: better handling of gravitation for shots (esp. for grenades)[br]
Improved: Building destruction[br]
Improved: Better airplane HUD visibility both night and day[br]
Optimization: Reduced frame stutter near map borders.[br]
Hotfix: Players are forced to reconnect after MP Load on server.[br]
Fixed: no particles effect when hit object with destructNo[br]
Fixed: grenade could destroy a building just by impact[br]
Fixed: grenades may explode only on the final impact[br]
Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now[br]
Fixed: missiles should pass through vegetation[br]
Fixed: Player connected to loaded game was sometimes frozen.[br]
Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.[br]
Fixed: Possible crash with laser designator active.[br]
Fixed: Sometimes crew of a close vehicle was visible through the vehicle.[br]
Fixed: Infinite looping of commands 'Stop' in radio.[br]
Fixed: Leaning 'limits' do not work in TrackIR.[br]
Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.[br]
Fixed: Rainbow could be visible even with sun below horizon.[br]
Fixed: 3D Editor - civilian and resistance units did not work correctly[br]
Fixed: Sea surface was not rendered in NE area out of map.[br]
Fixed: Terrain surface was sometimes using wrong parallax map.[br]
Fixed: Grenade could sometimes destroy a building just by impact[br]
Fixed: Radio messages sometimes echoed[br]
Fixed: Team switch did not work when player died[br]
Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.[br]
Fixed: Prevent killed AI units reporting who killed them.[br]
Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity[br]
Fixed: Leaning 'limits' did not work with TrackIR[br]
Fixed: MP client frozen in Receiving... screen sometimes[br]Fixed: Problems with saving and loading games in cooperative campaign[br]
[br][B]Missions
Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)[br]
Improved: autosave logic to not save when it was not safe[br]
Improved: Eye for an Eye in Scenarios[br]
[br][B]Modules
Fixed: Warfare fast travel on clients was not using logistic values[br]
Fixed: Warfare money sending[br]
Fixed: Warfare HQ multiple reports[br]
Fixed: First-Aid: Action module caused healing scripts to run twice[br]
Fixed: Supply drop not ending (wrong vehicle class)[br]
New: First-Aid modules work with respawn[br]
New: First-Aid ability to stop healing[br]
New: Added ability to add Support Requests that do not expire.[br]
Improved: First-Aid modules more robust and faster[br]
Improved: Better support for side Resistance in SOM / ACM.[br]
[br][B]Data[br]
Fixed: Invisible driver in UAZ (MG and GL)[br]
Fixed: AI soldiers were able to hear extremely well[br]
Fixed: various minor problems on buildings[br]
Fixed: rocks destruction effect changed[br]
Fixed: penetrability of some vegetation[br]
Fixed: collision geometry of A_BuildingWIP[br]
Fixed: react FSM core conversations[br]
Fixed: cargo animations in LAV25[br]
Fixed: indicators in Ka52 when using NVG[br]
Fixed: cargo animations in BTR[br]
Fixed: Warfare keypoint on Chernarus[br]
[br][br]Дальше... (http://www.steampowered.com/index.php?area=news&id=2712)