Вход

Просмотр полной версии : Team Fortress 2/Day of Defeat: Source Update Released


steam_news
22.08.2009, 06:19
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:[br][B]Orange Box Engine

Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system[br]
Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server[br]
Fixed a server crash caused by spoofing a client disconnect message[br]
Fixed a server crash caused by sending malformed reliable subchannel data[br]Fixed a server crash related to unbounded settings on some convars[br]
[br][B]Team Fortress 2

Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:[br]

The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)[br]
The first bullet of a non-spread weapon if it's been >1.25 seconds since firing[br]

Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog[br]

Added "motdfile_text" convar to servers, which allows them to specify a text file that’s shown instead of the HTML MOTD to clients who've turned on this option[br]

Fixed radius damage not tracing out of enemies when the explosion occurs within them[br]

Fixes rockets & grenades doing no splash damage when fired point blank into enemies[br]

Added missing snowpuff particles for DX8 players (honest)[br]
Restored LOD for the Demoman player model[br]
Fixed being able to alt-fire with the fists while stunned as a Heavy[br]
Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round[br]
Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count[br]
Fixed sv_pure not reloading the map's custom particle file[br]

Custom particle effects contained within maps must now be placed in the \particles directory[br]

Fixed another case where items weren't being validated properly in class loadout slots[br]
[br][B]Community requests[br]

Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode[br]
Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture[br]
Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities[br]
Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color[br]
Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin[br]
[br][br]Дальше... (http://www.steampowered.com/index.php?area=news&id=2759)

Colorado
22.08.2009, 11:38
Додсеры счастливы? :xD2: