ZOMBINE
30.08.2009, 23:45
Скилы:
1.Speed
скорость до 1.4
2.Electric Shock
убивает врагов эл.током(криты)
3.Evade
уклонение
4.forcefield
на некоторое время игрок оказывается внутри неуязвимой сферы(проще говоря бессмертие на некоторое время)
Код:
"23"
{
"name" "Molecule"
"author" "HOLLIDAY"
"required_level" "360"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) weapons\explode3.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Speed|Electric Shock|Evade|forcefield"
"skilldescr" "Gain Speed|Electricute your Enemy|chance of evading shots|close yourself inside a bullet proof sphere"
"skillcfg" "player_spawn|player_attacker|player_victim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_speed 1.4"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 10 255"
"skill2_setting" "es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.4|es_xsetinfo wcs_multiplier 1.5|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.7"
"racealias_sa1mo1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);est_csay event_var(attacker) Electrified ;est_csay event_var(userid) Electrified"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 15) then racealias_sa1mo1"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 255"
"skill3_setting" "es_xrand wcs_rand 1 50|es_xrand wcs_rand 1 40|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 19|es_xrand wcs_rand 1 18|es_xrand wcs_rand 1 17|es_xrand wcs_rand 1 16"
"racealias_coo1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_GetHealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_dmg);es est_SetHealth event_var(userid) server_var(wcs_health);es es_xtell event_var(userid) : Evaded a shot"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 15) then racealias_coo1"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_duration 1|es_xsetinfo wcs_duration 1.5|es_xsetinfo wcs_duration 2|es_xsetinfo wcs_duration 2.5|es_xsetinfo wcs_duration 3"
"skill4_cmd" "es est_playplayer server_var(wcs_userid) ambient/energy/force_field_loop1.wav;es es_delayed server_var(wcs_duration) es_stopsound server_var(wcs_userid) ambient/energy/force_field_loop1.wav;es est_freeze server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) est_freeze server_var(wcs_userid) 0;es est_god server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es_xmath wcs_duration - 1;wcs_getlanguage wcs_lng wcs_lng_r_mortal;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_duration) 1.5 255"
"ultimate_cooldown" "30"
}
ps если что-то не понравиться, то можно урезать что-нибудь.
1.Speed
скорость до 1.4
2.Electric Shock
убивает врагов эл.током(криты)
3.Evade
уклонение
4.forcefield
на некоторое время игрок оказывается внутри неуязвимой сферы(проще говоря бессмертие на некоторое время)
Код:
"23"
{
"name" "Molecule"
"author" "HOLLIDAY"
"required_level" "360"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) weapons\explode3.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Speed|Electric Shock|Evade|forcefield"
"skilldescr" "Gain Speed|Electricute your Enemy|chance of evading shots|close yourself inside a bullet proof sphere"
"skillcfg" "player_spawn|player_attacker|player_victim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_speed 1.4"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 10 255"
"skill2_setting" "es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.4|es_xsetinfo wcs_multiplier 1.5|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.7"
"racealias_sa1mo1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);est_csay event_var(attacker) Electrified ;est_csay event_var(userid) Electrified"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 15) then racealias_sa1mo1"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 255"
"skill3_setting" "es_xrand wcs_rand 1 50|es_xrand wcs_rand 1 40|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 19|es_xrand wcs_rand 1 18|es_xrand wcs_rand 1 17|es_xrand wcs_rand 1 16"
"racealias_coo1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_GetHealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_dmg);es est_SetHealth event_var(userid) server_var(wcs_health);es es_xtell event_var(userid) : Evaded a shot"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 15) then racealias_coo1"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_duration 1|es_xsetinfo wcs_duration 1.5|es_xsetinfo wcs_duration 2|es_xsetinfo wcs_duration 2.5|es_xsetinfo wcs_duration 3"
"skill4_cmd" "es est_playplayer server_var(wcs_userid) ambient/energy/force_field_loop1.wav;es es_delayed server_var(wcs_duration) es_stopsound server_var(wcs_userid) ambient/energy/force_field_loop1.wav;es est_freeze server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) est_freeze server_var(wcs_userid) 0;es est_god server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es_xmath wcs_duration - 1;wcs_getlanguage wcs_lng wcs_lng_r_mortal;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_duration) 1.5 255"
"ultimate_cooldown" "30"
}
ps если что-то не понравиться, то можно урезать что-нибудь.