steam_news
11.09.2009, 00:40
Updates to America's Army 3 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:[br][B]Training
Corrected error that sometimes resulted in hangs when starting training missions[br]
Fixes single player sprint/dive failing to bring back weapon after grenade toss[br]
Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it easier to understand when the player is doing it correctly[br]
Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it disappears sooner so the reappearance of it on a second hit is more obvious[br]
Addressed issue where firing rounds in AIT SDM early would prevent the player from completing AIT SDM[br]
Fixes incorrect colors on correct/incorrect text on the CLS AAR[br]
Fix for close menu and double menus in training levels[br]
CLS AAR now shows the CLS achievement if earned[br]SDM AAR now correctly displays the hit location on the targets[br]
[br][B]Gameplay
TS3 voice rules now work correctly after map rotation[br]
Corrected issue where mission success wasn't reporting properly if you weren't alive at the end of the round[br]
Restored incapacitated ROE handling so shooting incapacitated players again will give you ROE violations[br]
Grenadier role fixed so the M83 smoke grenades will appear in the role selection screen[br]
Medic treatments will work when victim is within a vault mantle volume without triggering the vault mantle action[br]
Client will now cleanup old stat cache files on start up[br]
Removes "player didn't play in round" server logging message[br]
All grenades will now properly display for all class types appropriately[br]
Fixes weapon vanishing when player crouch/slides after a grenade is thrown[br]
Fix for going prone weapon vanishing after grenade toss[br]
Setting "Brightness" now saves properly[br]
Added numerous Server Browser enhancements for performance[br]
Activates primary weapon after sprinting if player no longer has a weapon[br]
Weapon is now unzoomed/lowered when changing weapons[br]
Fixes touching M714 smoke round so it no longer gives impact damage if it has no velocity[br]
Interrupted reloads now return to the previous weapon fire mode[br]
Fixes issues related to loadout at spawn[br]
Fixes leaning players not being able to be hit in the head[br]
Fix for grenades incorrectly triggering overpressure effects[br]
Rounds are now locked to 6 rounds plus an optional OT round. Final round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring[br]
Fixes issue in some AARs that were displaying the incorrect rank[br]
Corrected first deployment cinematic[br]
Fixes for enemy neutralized per round counter(and other round counters) not resetting every round[br]
Kill/Death Ratio UI display now rounded to the nearest tenth[br]
Fix for quick weapon swap inconsistency[br]
Soldiers incapacitated with raised sights now lower their sights prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated[br]
Preplanner objective buttons should no longer be off the edge and not be able to be clicked[br]
Melee and M320 incapacitations should now count correctly[br]
Radial menus should no longer interrupt firing until they fade in[br]
Fix for VIP being incapacitated with no live teammates not awarding objective points as well as mission ending[br]
Fix for melee working through walls if enemy soldier up against opposite side of wall[br]
Modified appearance of CTT background[br]
Fix for players being pushed to wrong walk speed state after transitioning between raised sights up and sprinting. Now restores previous state correctly[br]
You can now use the middle mouse button for reloads and mouse button input is cleared when the radial menu appears[br]
Fix for VIP who is incapacitated and then later secured or confirmed not triggering the VIP victory[br]
Fixes door sounds to work in multiplayer[br]
Fix for end of round AAR not always showing the correct winning action player[br]
Fix for TAH briefing not having correct text[br]
Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated[br]
Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag[br]
Fixes a bug which was allowing players to shoot while vaulting/mantling *Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout[br]
Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)[br]
[br][B]Stats & UI
Rank display corrected[br]
Fixes advanced rifleman related achievements so SL's and FTL's are considered advanced rifleman and can earn the achievements[br]
Fixes maximum length of player or soldier name issues[br]
Adjusted the soldier overview statistics[br]
Fixes exploit relating to disabling fog by disabling FloatingPointRenderTargets in the INI[br]
Stick to the plan achievement fixed[br]
Soldier achievements should never overflow the maximum actions required to earn an achievement in the Achievements UI[br]
Several achievement rules corrected[br]
Corrects Advancement Points not being awarded properly for completing training missions[br]
Adds messaging when achievements are earned on server without enough players[br]
V for Victory scoring rules corrected[br]
Account linking should now work[br]
Account settings page now has very brief instructions on using the unit information" (clan) tag field[br]
Account settings should no longer show old information if player logs out and then creates a new account or logs in with a different account[br]
Login button should once again be highlighted[br]
Video Settings resolution selection should work better now (drop-down controls were replaced with better controls)[br]
Map vote functionality restored[br]
Vote kick UI now has room for all player names[br]
Fixes for when vote kick target leaves server - - the vote kick option now fades out[br]
Settings UI: Modified the way the Accept and Cancel buttons highlight and change state to avoid player confusion[br]
Settings UI: Resolution adjustment for 4:3 ratios now work properly[br]
Fixed several menu issues that could result in locking movement or not locking movement)[br]
Vanishing angled brackets (greater than/less than symbols) no longer hide the players name[br]
Support for joining a server from the aa3game.exe command line (use format "+connect " and optional "+password ").[br]
UI corrections to several Army information pages[br]
Fixes several Mission Completed scoring rules which will now allow the various distinguished role achievements to function properly[br]
Fix for group handling logic so players in multiple groups have their groups prioritized[br]
Added message sent to all players if 3 or fewer players are on teams so they know scoring won't count[br]
Fix for account settings profile update data saving/updating so that you can navigate away from and back to the menu and see your changes without having to login again[br]
[br][B]Missions
VIP standard loadout on Impact now has the correct number of magazines[br]
TAH volume on Impact can no longer be taken from below the building[br]
Impact now has a moving Firescout[br]
Fixed Impact level exploit where players could prone/crouch their way out of world[br]
Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level * Collision problem with not being able to shoot through fence in Ranch barn[br]
[br][B]Admin & Misc[br]
In game IRC now sends the game version in the link[br]
Several support and community page links corrected[br]
New Authentication SDK with several fixes[br]
New MBS SDK with several fixes and performance improvements[br]
Fix for the PB kick when the player has PB intentionally disabled corrupting the player count on the server[br]
Updated the OpenAL DLL's included with the game to the latest from Creative[br]
Fix for Alt-Tab crash when using Vista (or DX9 in general)[br]
Fix for performing radial menu action leaving left mouse button in pressed state[br]
Admin communications console commands should now work correctly[br]
Server admins can no longer pick a team and no longer appear in the team select list[br]
Administrators no longer need to enter the GamePassword on locked servers if they use the correct AdminPW[br]
AdminRemovePlayerAdmin response message corrected[br]
[br][br]Дальше... (http://www.steampowered.com/index.php?area=news&id=2812)
Corrected error that sometimes resulted in hangs when starting training missions[br]
Fixes single player sprint/dive failing to bring back weapon after grenade toss[br]
Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it easier to understand when the player is doing it correctly[br]
Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it disappears sooner so the reappearance of it on a second hit is more obvious[br]
Addressed issue where firing rounds in AIT SDM early would prevent the player from completing AIT SDM[br]
Fixes incorrect colors on correct/incorrect text on the CLS AAR[br]
Fix for close menu and double menus in training levels[br]
CLS AAR now shows the CLS achievement if earned[br]SDM AAR now correctly displays the hit location on the targets[br]
[br][B]Gameplay
TS3 voice rules now work correctly after map rotation[br]
Corrected issue where mission success wasn't reporting properly if you weren't alive at the end of the round[br]
Restored incapacitated ROE handling so shooting incapacitated players again will give you ROE violations[br]
Grenadier role fixed so the M83 smoke grenades will appear in the role selection screen[br]
Medic treatments will work when victim is within a vault mantle volume without triggering the vault mantle action[br]
Client will now cleanup old stat cache files on start up[br]
Removes "player didn't play in round" server logging message[br]
All grenades will now properly display for all class types appropriately[br]
Fixes weapon vanishing when player crouch/slides after a grenade is thrown[br]
Fix for going prone weapon vanishing after grenade toss[br]
Setting "Brightness" now saves properly[br]
Added numerous Server Browser enhancements for performance[br]
Activates primary weapon after sprinting if player no longer has a weapon[br]
Weapon is now unzoomed/lowered when changing weapons[br]
Fixes touching M714 smoke round so it no longer gives impact damage if it has no velocity[br]
Interrupted reloads now return to the previous weapon fire mode[br]
Fixes issues related to loadout at spawn[br]
Fixes leaning players not being able to be hit in the head[br]
Fix for grenades incorrectly triggering overpressure effects[br]
Rounds are now locked to 6 rounds plus an optional OT round. Final round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring[br]
Fixes issue in some AARs that were displaying the incorrect rank[br]
Corrected first deployment cinematic[br]
Fixes for enemy neutralized per round counter(and other round counters) not resetting every round[br]
Kill/Death Ratio UI display now rounded to the nearest tenth[br]
Fix for quick weapon swap inconsistency[br]
Soldiers incapacitated with raised sights now lower their sights prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated[br]
Preplanner objective buttons should no longer be off the edge and not be able to be clicked[br]
Melee and M320 incapacitations should now count correctly[br]
Radial menus should no longer interrupt firing until they fade in[br]
Fix for VIP being incapacitated with no live teammates not awarding objective points as well as mission ending[br]
Fix for melee working through walls if enemy soldier up against opposite side of wall[br]
Modified appearance of CTT background[br]
Fix for players being pushed to wrong walk speed state after transitioning between raised sights up and sprinting. Now restores previous state correctly[br]
You can now use the middle mouse button for reloads and mouse button input is cleared when the radial menu appears[br]
Fix for VIP who is incapacitated and then later secured or confirmed not triggering the VIP victory[br]
Fixes door sounds to work in multiplayer[br]
Fix for end of round AAR not always showing the correct winning action player[br]
Fix for TAH briefing not having correct text[br]
Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated[br]
Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag[br]
Fixes a bug which was allowing players to shoot while vaulting/mantling *Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout[br]
Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)[br]
[br][B]Stats & UI
Rank display corrected[br]
Fixes advanced rifleman related achievements so SL's and FTL's are considered advanced rifleman and can earn the achievements[br]
Fixes maximum length of player or soldier name issues[br]
Adjusted the soldier overview statistics[br]
Fixes exploit relating to disabling fog by disabling FloatingPointRenderTargets in the INI[br]
Stick to the plan achievement fixed[br]
Soldier achievements should never overflow the maximum actions required to earn an achievement in the Achievements UI[br]
Several achievement rules corrected[br]
Corrects Advancement Points not being awarded properly for completing training missions[br]
Adds messaging when achievements are earned on server without enough players[br]
V for Victory scoring rules corrected[br]
Account linking should now work[br]
Account settings page now has very brief instructions on using the unit information" (clan) tag field[br]
Account settings should no longer show old information if player logs out and then creates a new account or logs in with a different account[br]
Login button should once again be highlighted[br]
Video Settings resolution selection should work better now (drop-down controls were replaced with better controls)[br]
Map vote functionality restored[br]
Vote kick UI now has room for all player names[br]
Fixes for when vote kick target leaves server - - the vote kick option now fades out[br]
Settings UI: Modified the way the Accept and Cancel buttons highlight and change state to avoid player confusion[br]
Settings UI: Resolution adjustment for 4:3 ratios now work properly[br]
Fixed several menu issues that could result in locking movement or not locking movement)[br]
Vanishing angled brackets (greater than/less than symbols) no longer hide the players name[br]
Support for joining a server from the aa3game.exe command line (use format "+connect " and optional "+password ").[br]
UI corrections to several Army information pages[br]
Fixes several Mission Completed scoring rules which will now allow the various distinguished role achievements to function properly[br]
Fix for group handling logic so players in multiple groups have their groups prioritized[br]
Added message sent to all players if 3 or fewer players are on teams so they know scoring won't count[br]
Fix for account settings profile update data saving/updating so that you can navigate away from and back to the menu and see your changes without having to login again[br]
[br][B]Missions
VIP standard loadout on Impact now has the correct number of magazines[br]
TAH volume on Impact can no longer be taken from below the building[br]
Impact now has a moving Firescout[br]
Fixed Impact level exploit where players could prone/crouch their way out of world[br]
Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level * Collision problem with not being able to shoot through fence in Ranch barn[br]
[br][B]Admin & Misc[br]
In game IRC now sends the game version in the link[br]
Several support and community page links corrected[br]
New Authentication SDK with several fixes[br]
New MBS SDK with several fixes and performance improvements[br]
Fix for the PB kick when the player has PB intentionally disabled corrupting the player count on the server[br]
Updated the OpenAL DLL's included with the game to the latest from Creative[br]
Fix for Alt-Tab crash when using Vista (or DX9 in general)[br]
Fix for performing radial menu action leaving left mouse button in pressed state[br]
Admin communications console commands should now work correctly[br]
Server admins can no longer pick a team and no longer appear in the team select list[br]
Administrators no longer need to enter the GamePassword on locked servers if they use the correct AdminPW[br]
AdminRemovePlayerAdmin response message corrected[br]
[br][br]Дальше... (http://www.steampowered.com/index.php?area=news&id=2812)