steam_news
16.09.2009, 04:55
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:[br][B]Engine
If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set[br]
[br][B]Additions / Changes
Backpack improvement[br]
Added support for 100 slots in the backpack[br]
Backpack can now be sorted by type[br]
Multi-selection in the backpack is now done by holding down the Ctrl key[br]
Alt-fire on the Sandvich now drops sandviches[br]
A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy[br]
A Heavy can regain his sandvich by collecting a healthkit while already being at full health[br]
Eating a sandvich using the taunt method now heals a Heavy to full health[br]
Dropped sandviches heal 50% of the collector's health[br]
Medic regen changes[br]
Base regen amount increased from 1/sec to 3/sec[br]
Regen amount increase since time of last damage decreased from 3x to 2x[br]
End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec[br]
Blutsauger[br]
Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"[br]
Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec[br]
Added "mp_windifference" server ConVar (default to 0)[br]
When set to X, matches will be considered won if a team gets X points ahead of the other team[br]
Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog[br]
Added "Disable weather effects" option to the Multiplayer->Advanced options dialog[br]
Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog[br]
If set (default), it'll show non-standard items being carried by the player you're spectating[br]
Tournament mode changes[br]
New item whitelist allowing tournaments to control what items can be used by players[br]
Added "item_whitelist_example.txt"[br]
Added "item_show_whitelistable_definitions" command to get a list of whitelistable items[br]
Added Tournament mode Spectator HUD[br]
Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog[br]
Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level[br]
Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them[br]
Changed idle player check to include spectators & players who haven't chosen a team[br]
[br][B]Bug Fixes
Fixed explosive radius detection using an axially aligned box instead of a sphere[br]
Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB[br]
Grenades/Pipes radius change: 132->159 [br]
Rocket radius change: 121->146[br]
End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant[br]
Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses[br]
Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as[br]
Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team[br]
Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted[br]
Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged[br]
Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned[br]
Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies[br]
Fixed wearables not destroying their attached particles when they're removed[br]
Fixed several player & viewmodel simulation issues that occurred when the game was paused[br]
Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2[br]
[br][B]Community Requests[br]
Added the entindex() of the object being built to the "player_builtobject" game event[br]
Added flag to allow CTF map authors to turn off the Overtime mode when timers expire[br]
Added IgnitePlayer input to TFPlayer[br]
[br][br]Дальше... (http://www.steampowered.com/index.php?area=news&id=2825)
If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set[br]
[br][B]Additions / Changes
Backpack improvement[br]
Added support for 100 slots in the backpack[br]
Backpack can now be sorted by type[br]
Multi-selection in the backpack is now done by holding down the Ctrl key[br]
Alt-fire on the Sandvich now drops sandviches[br]
A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy[br]
A Heavy can regain his sandvich by collecting a healthkit while already being at full health[br]
Eating a sandvich using the taunt method now heals a Heavy to full health[br]
Dropped sandviches heal 50% of the collector's health[br]
Medic regen changes[br]
Base regen amount increased from 1/sec to 3/sec[br]
Regen amount increase since time of last damage decreased from 3x to 2x[br]
End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec[br]
Blutsauger[br]
Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"[br]
Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec[br]
Added "mp_windifference" server ConVar (default to 0)[br]
When set to X, matches will be considered won if a team gets X points ahead of the other team[br]
Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog[br]
Added "Disable weather effects" option to the Multiplayer->Advanced options dialog[br]
Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog[br]
If set (default), it'll show non-standard items being carried by the player you're spectating[br]
Tournament mode changes[br]
New item whitelist allowing tournaments to control what items can be used by players[br]
Added "item_whitelist_example.txt"[br]
Added "item_show_whitelistable_definitions" command to get a list of whitelistable items[br]
Added Tournament mode Spectator HUD[br]
Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog[br]
Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level[br]
Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them[br]
Changed idle player check to include spectators & players who haven't chosen a team[br]
[br][B]Bug Fixes
Fixed explosive radius detection using an axially aligned box instead of a sphere[br]
Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB[br]
Grenades/Pipes radius change: 132->159 [br]
Rocket radius change: 121->146[br]
End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant[br]
Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses[br]
Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as[br]
Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team[br]
Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted[br]
Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged[br]
Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned[br]
Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies[br]
Fixed wearables not destroying their attached particles when they're removed[br]
Fixed several player & viewmodel simulation issues that occurred when the game was paused[br]
Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2[br]
[br][B]Community Requests[br]
Added the entindex() of the object being built to the "player_builtobject" game event[br]
Added flag to allow CTF map authors to turn off the Overtime mode when timers expire[br]
Added IgnitePlayer input to TFPlayer[br]
[br][br]Дальше... (http://www.steampowered.com/index.php?area=news&id=2825)