steam_news
16.09.2009, 09:10
Updates to ArmA 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:[br][B]Engine
New: Added mouse smoothing to game options.[br]
New: Enabled multiple parameters for MP missions.[br]
New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.[br]
New: Command line argument -cpuCount=NNN to override cpu count detection.[br]
Improved: Mouse smoothing disabled for fast movement.[br]
Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;[br]
Improved: Audio volume settings.[br]
Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.[br]
Fixed: Autocoordination caused rudder oscillation in high speed flight.[br]
Fixed: Crashes in VoN when many players were speaking simultaneously.[br]
Fixed: Immortal freezed soldiers occured in MP.[br]
Fixed: Broken kill scoring in MP (two points for unit kill).[br]
Fixed: Input key actions are no longer active while chat mode.[br]
Fixed: Diag_log used with long text argument caused crash.[br]
Fixed: Mouse scrolling in diary.[br]
Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.[br]
Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.[br]
Fixed: Time of day synchronized on client after connection to server.[br]
Fixed: Speed of sound simulation.[br]
Fixed: Fire from rifle distort sound.[br]
Fixed: Crash by malformed input to a diag_log scripting function.[br]
Fixed: Dark muzzle flash in some of the weapon optics.[br]
Fixed: MP: Ships and boats used excessive bandwidth and CPU power.[br]
Fixed: Players are no longer forced to reconnect after MP Load on server.[br]
Fixed: Bike rider can be no longer healed.[br]Fixed: Sometimes crew of a near vehicle was visible through the vehicle.[br]
[br][B]Missions
Improved: Communication menu updated to work with the new menu systems.[br]
Fixed: Some persistent RE calls added for better JIP compatibility in campaign.[br]
Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.[br]
Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.[br]
Fixed: Possible appearance of immortal non-player characters in campaign.[br]
Fixed: (First to Fight) MP: Logos shown on client every time after JIP.[br]
Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.[br]
Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.[br]
Fixed: (Into the Storm) MP: Bad position of client players during converation.[br]
Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.[br]
Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.[br]
Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.[br]
Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.[br]
Fixed: (Manhattan) Escort chopper often shot down.[br]
Fixed: (Manhattan) Palyer stuck in the animation after first scene.[br]
Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.[br]
Fixed: (Badlands) Non-fucntional ending in campaign scenario.[br]
Fixed: (Missing in Action) Redundant random sentences from Razor.[br]
[br][B]Modules
Improved: Ambient Civilians module caused lag in MP due to window lights.[br]
Fixed: Undefined variables in Ambient Civilians module.[br]
Fixed: High Command could behave strange when someone added his own display event handler.[br]
Fixed: Wrong positions of objects/logics.[br]
Fixed: Performance problems related to Animals module in MP.[br]
[br][B]Data[br]
Improved: Some of the vehicle HUDs now contain missing info.[br]
Fixed: Alignment issues on several wrapper UI screens.[br]
[br] [br] Дальше... (http://www.steampowered.com/index.php?area=news&id=2824)
New: Added mouse smoothing to game options.[br]
New: Enabled multiple parameters for MP missions.[br]
New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.[br]
New: Command line argument -cpuCount=NNN to override cpu count detection.[br]
Improved: Mouse smoothing disabled for fast movement.[br]
Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;[br]
Improved: Audio volume settings.[br]
Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.[br]
Fixed: Autocoordination caused rudder oscillation in high speed flight.[br]
Fixed: Crashes in VoN when many players were speaking simultaneously.[br]
Fixed: Immortal freezed soldiers occured in MP.[br]
Fixed: Broken kill scoring in MP (two points for unit kill).[br]
Fixed: Input key actions are no longer active while chat mode.[br]
Fixed: Diag_log used with long text argument caused crash.[br]
Fixed: Mouse scrolling in diary.[br]
Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.[br]
Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.[br]
Fixed: Time of day synchronized on client after connection to server.[br]
Fixed: Speed of sound simulation.[br]
Fixed: Fire from rifle distort sound.[br]
Fixed: Crash by malformed input to a diag_log scripting function.[br]
Fixed: Dark muzzle flash in some of the weapon optics.[br]
Fixed: MP: Ships and boats used excessive bandwidth and CPU power.[br]
Fixed: Players are no longer forced to reconnect after MP Load on server.[br]
Fixed: Bike rider can be no longer healed.[br]Fixed: Sometimes crew of a near vehicle was visible through the vehicle.[br]
[br][B]Missions
Improved: Communication menu updated to work with the new menu systems.[br]
Fixed: Some persistent RE calls added for better JIP compatibility in campaign.[br]
Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.[br]
Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.[br]
Fixed: Possible appearance of immortal non-player characters in campaign.[br]
Fixed: (First to Fight) MP: Logos shown on client every time after JIP.[br]
Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.[br]
Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.[br]
Fixed: (Into the Storm) MP: Bad position of client players during converation.[br]
Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.[br]
Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.[br]
Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.[br]
Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.[br]
Fixed: (Manhattan) Escort chopper often shot down.[br]
Fixed: (Manhattan) Palyer stuck in the animation after first scene.[br]
Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.[br]
Fixed: (Badlands) Non-fucntional ending in campaign scenario.[br]
Fixed: (Missing in Action) Redundant random sentences from Razor.[br]
[br][B]Modules
Improved: Ambient Civilians module caused lag in MP due to window lights.[br]
Fixed: Undefined variables in Ambient Civilians module.[br]
Fixed: High Command could behave strange when someone added his own display event handler.[br]
Fixed: Wrong positions of objects/logics.[br]
Fixed: Performance problems related to Animals module in MP.[br]
[br][B]Data[br]
Improved: Some of the vehicle HUDs now contain missing info.[br]
Fixed: Alignment issues on several wrapper UI screens.[br]
[br] [br] Дальше... (http://www.steampowered.com/index.php?area=news&id=2824)