lees
20.09.2009, 01:45
1.Spider Man
Spider sense→∙∙∙Шанс увернуться от выстрела
Agility→∙∙∙Далёкие прыжки и скорость бега
Web-shooters→∙∙∙Шанс поймать врага в паутину
Weblines→∙∙∙Передвижение с помощью паутины
"name" "Spider Man"
"author" "HOLLIDAY"
"required_level" "200"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Spider sense|Agility|Web-shooters|Weblines"
"skilldescr" "Chance of evading shots|Long jump and Speed|Shoot enemy and entagle them in your web|use your Weblines to travel"
"skillcfg" "player_victim|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 30"
"racealias_spider1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_spider1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
"skill2_setting" "es_xsetinfo wcs_multiplier 1.2;es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_multiplier 1.3;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.4;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.5;es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_multiplier 2.6;es_xsetinfo wcs_speed 1.4"
"skill2_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);es est_speed event_var(userid) server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 70 3 30 100 0 255 100 100 255 10"
"skill3_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 23|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 31"
"racealias_spider4" "es est_freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq es_xtell event_var(userid) #multi #greenyou got cought in #lightgreen event_var(es_attackername) #greenweb;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(attacker) #multi #green you cought #lightgreen event_var(es_username) #green in your web"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_spider4"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_Effect 3 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 0.1 0.1 255 0 0 255;es est_effect 10 #a 1 dev/ocean.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 50 1 40 10 0 10 10 10 255 0"
"skill4_setting" "es_xsetinfo wcs_web 0.5|es_xsetinfo wcs_web 0.7|es_xsetinfo wcs_web 1.1|es_xsetinfo wcs_web 1.3|es_xsetinfo wcs_web 1.7"
"skill4_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es est_pushto server_var(wcs_userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_web);es est_playplayer server_var(wcs_userid) weapons/357/357_spin1.wav"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es est_effect 3 #a 0 Effects\bluespark.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.1 0.1 255 14 41 255;es est_effect 10 #a 1 dev/ocean.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 11 9 2 13 3 0 255 100 100 255 1"
"ultimate_cooldown" "0"
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2.Assasin
Blade mastery→∙∙∙Увеличивает дамаг ножа
Virtuous shot→∙∙∙При попадании в неведимку сбивает эффект невидимости
Endurance→∙∙∙Вас тяжелее убить из-за вашей скорости
Stealth→∙∙∙Никто не увидит вас и ваше оружие
"name" "Assasin"
"author" "Damakex(Race?s Coder)"
"shortdescription" "Knife dmg|Visible shot|More speed|Invisible short time."
"required_level" "200"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Blade Mastery|Virtuous shot|Endurance|Stealth"
"skilldescr" "Increases knife damage.|You turn other people visible when you shoot them.|You become harder to kill because of your speed.|No one can see you or your weapon."
"skillcfg" "player_attacker|player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_multiplier 0.25|es_xsetinfo wcs_multiplier 0.40|es_xsetinfo wcs_multiplier 0.60|es_xsetinfo wcs_multiplier 0.80"
"racealias_blade" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es_tell event_var(userid)#multi #LightgreenBlade mastery #lightgreenhit enemy;es_xtell event_var(victim) #multi #lightgreenYou got hit #greenBlade mastery"
"skill1_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_knives)) then racealias_blade" "skill1_sfx" "es es_xif (event_var(weapon) in server_var(wcs_wpn_knives)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/redglow2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)0.5 1 1 211"
"skill2_setting" "es_xsetinfo wcs_multiplier 1.4|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.8|es_xsetinfo wcs_multiplier 2.0"
"racealias_virtuous" "es wcs_setfx invis event_var(userid) = 255 0;if (server_var(wcs_tmp) != 0);es_tell event_var(userid)#multi #greenAnti Invisible Slap God: #lightgreenEnemy anti invisible slap destoroy you invisible.;es_tell event_var(attacker)#multi #greenAnti Invisible Slap: #lightgreenDestoroyed enemy invisible."
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_virtuous;es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) invisp"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 15) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then es est_effect 11 #a 0 models/gman/pupil_r.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 15) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 10 55 155 255 150;es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 20 255 255 155 150"
"skill3_setting" "es_xset wcs_speed 1.24;es_xset wcs_alpha 130|es_xset wcs_speed 1.28;es_xset wcs_alpha 150|es_xset wcs_speed 1.32;es_xset wcs_alpha 170|es_xset wcs_speed 1.36;es_xset wcs_alpha 190"
"skill3_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es_tell event_var(userid)#multi #lightgreenEndurance #greenActivated."
"skill3_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill4_setting" "es_xsetinfo wcs_duration 3.5|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 4.5|es_xsetinfo wcs_duration 7"
"skill4_cmd" "es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xdelayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xtell server_var(wcs_userid) #multi #greenYou are now invisible for #lightgreen server_var(wcs_duration) seconds!;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi #lightgreenYou are no longer #greeninvisible!"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 155 255 1"
"ultimate_cooldown" "20
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3.Mr electric
Shocker→∙∙∙Делает электрический взрыв рядом с врагом
Electricity bounce→∙∙∙Движение электронной частицы
Unstable electric armor→∙∙∙Броня бьёт током
Lighting strike→∙∙∙Освещение - окончательная форма естественного электричества
"name" "Mr Electric"
"author" "[Oddity]TeacherCreature"
"required_level" "600"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es ma_render_fx event_var(userid) 13;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 editor/phys_ballsocket.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 5 100"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Shocker|Electricity Bounce|Unstable Electric Armor|Lightning Strike"
"skilldescr" "Electric Blast into Enemies|Move at the speed of Electricity|Electric Armor sends you bouncing|Lightning is the ultimate form of Natural Electricty"
"skillcfg" "player_attacker|player_spawn|player_victim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_shaketime 1|es_xsetinfo wcs_shaketime 2|es_xsetinfo wcs_shaketime 3|es_xsetinfo wcs_shaketime 4"
"racealias_shk1" "es est_playplayer event_var(userid) ambient\levels\citadel\weapon_disintegrate1.wav;es est_physpush event_var(userid) 0 0 300;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(userid) 0;es es_delayed 0.7 est_physpush event_var(userid) 0 300 0;es es_delayed 1 est_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid) 0;es es_delayed 1.3 est_physpush event_var(userid) 300 0 0"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 33) then est_Shake event_var(userid) server_var(wcs_shaketime) 20 100;es es_xif (server_var(wcs_dice) <= 33) then racealias_shk1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 5 255 255 255 255;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then es es_delayed 2 est_Effect 3 #a 0 models/props_lab/airlock_laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 15 25 255 255 255 255"
"skill2_setting" "es_xsetinfo wcs_gravity 0.92;es_xsetinfo wcs_multiplier 3.1|es_xsetinfo wcs_gravity 0.84;es_xsetinfo wcs_multiplier 3.2|es_xsetinfo wcs_gravity 0.76;es_xsetinfo wcs_multiplier 3.3|es_xsetinfo wcs_gravity 0.68;es_xsetinfo wcs_multiplier 3.4"
"skill2_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 0 20 100 255 1"
"skill3_setting" "es_xsetinfo wcs_chance 15;es_xsetinfo wcs_duration 2.5|es_xsetinfo wcs_chance 22;es_xsetinfo wcs_duration 3|es_xsetinfo wcs_chance 38;es_xsetinfo wcs_duration 3.5|es_xsetinfo wcs_chance 47;es_xsetinfo wcs_duration 4"
"racealias_victim" "es est_playplayer event_var(userid) weapons\explode3.wav;es est_physpush event_var(userid) 0 0 300;es es_delayed 0.2 est_physpush event_var(userid) 900 0 0;es est_setplayercolor event_var(userid) 255 255 255 0 1;es es_delayed server_var(wcs_duration) est_setplayercolor event_var(userid) 255 255 255 255 1"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_victim"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/crosshairs.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 90 0.5 50 30 0 155 115 100 200 1"
"skill4_setting" "es_xsetinfo wcs_armor 10|es_xsetinfo wcs_armor 15|es_xsetinfo wcs_armor 20|es_xsetinfo wcs_armor 25"
"racealias_shk4b" "es est_GetHealth wcs_health server_var(wcs_userid);es es_xif (server_var(wcs_health) <= 175) then est_Health server_var(wcs_userid) + 25;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
"racealias_shk4" "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 25;es est_shake server_var(wcs_player) 1 10 10;es es_xtell server_var(wcs_name) #green server_var(wcs_userid) shocked you for server_var(wcs_armor) damage.;es es_xtell server_var(wcs_userid) #green You shocked server_var(wcs_name) for server_var(wcs_armor) damage;racealias_cl4b"
"skill4_cmd" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_shk4"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 155 115 100 200 1"
"ultimate_cooldown" "20"
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4.Sniper class
Sniper→∙∙∙Даёт шанс 75-100% респануться со скаутом/AWP
Camouflage→∙∙∙Вы появляетесь в комуфляже, вас тяжело заметить
Random medkit→∙∙∙80% шанс получить 50-75% нанесённой дамаги обратно в виде НР
Stamania→∙∙∙Даёт 150% скорости бега, снижает гравитацию на 70%, дальность прыжков +60% на 2.5-10 секунд
"name" "Sniper Class"
"author" "[UG] Sek. NovaKiller DK Surfer"
"required_level" "700"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_scout;es es_xdelayed 1.7 est_unrestrict event_var(userid) weapon_awp;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.8 est_unrestrict event_var(userid) item_defuser;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_deagle;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_glock;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_usp;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_p228"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "6"
"skillnames" "Sniper|Camouflage|Random Medkit|Stamania"
"skilldescr" "You got 75%-100% of spawning whit a Scout/AWP|You will get camouflaged at spawn so you are harder too see|You got 80% chance of getting 50%-75% of the dmg you do back as HP|Gain 150% more speed, 70% lower gravity and 60% longer jumps for 2.50-10.00 seconds"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_scout|es_xsetinfo wcs_chance 90;es_xsetinfo wcs_weapon weapon_scout|es_xsetinfo wcs_chance 100;es_xsetinfo wcs_weapon weapon_scout|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_awp|es_xsetinfo wcs_chance 90;es_xsetinfo wcs_weapon weapon_awp|es_xsetinfo wcs_chance 100;es_xsetinfo wcs_weapon weapon_awp"
"racealias_sc1a" "es es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_xdelayed 2 est_Give event_var(userid) server_var(wcs_weapon);wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid) #multi #Lightgreen : You have gained a #Green SNIPER"
"racealias_sc1b" "es es_xif (server_var(wcs_weapon) = weapon_colt) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon) = weapon_bazooka) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_xdelayed 2 est_Give event_var(userid) server_var(wcs_weapon);es es_xif (server_var(wcs_weapon) = weapon_colt) then est_SetAmmo event_var(userid) 2 50;es es_xif (server_var(wcs_weapon) = weapon_bazooka) then est_SetAmmo event_var(userid) 1 10;wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid) #multi #Lightgreen : You have gained a #Green SNIPER"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xsetinfo wcs_weapon weapon_colt;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xsetinfo wcs_weapon weapon_bazooka;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_sc1a;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_sc1b"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 75 255 123 1"
"skill2_setting" "es_xsetinfo wcs_invis 100;es_xsetinfo wcs_alpha 20|es_xsetinfo wcs_invis 90;es_xsetinfo wcs_alpha 30|es_xsetinfo wcs_invis 80;es_xsetinfo wcs_alpha 40|es_xsetinfo wcs_invis 70;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_invis 60;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_invis 50;es_xsetinfo wcs_alpha 70"
"skill2_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es es_xtell event_var(userid) #multi #Lightgreen : You are now #Green camouflaged"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 200 255 178 server_var(wcs_alpha)"
"skill3_setting" "es_xsetinfo wcs_divider 5;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_divider 4.5;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_divider 4.2;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_divider 4;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_divider 3.7;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_divider 3.45;es_xsetinfo wcs_alpha 150"
"racealias_sc3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 80) then racealias_sc3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 80) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 80) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 80) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 45 0 160 server_var(wcs_alpha)"
"skill4_setting" "es_xsetinfo wcs_time 3.0|es_xsetinfo wcs_time 5.0|es_xsetinfo wcs_time 7.0|es_xsetinfo wcs_time 9.0|es_xsetinfo wcs_time 10.0|es_xsetinfo wcs_time 12.0"
"skill4_cmd" "es est_speed server_var(wcs_userid) 2.0;es es_xdelayed server_var(wcs_time) est_speed server_var(wcs_userid) 1.00;es est_SetGravity server_var(wcs_userid) 0.30;es es_xdelayed server_var(wcs_time) est_SetGravity server_var(wcs_userid) 1.0;es es_xkeysetvalue WCSuserdata event_var(userid) longjump 1.60;es es_xdelayed server_var(wcs_time) es_xkeysetvalue WCSuserdata event_var(userid) longjump 1.00"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 50 200 20 20 255"
"ultimate_cooldown" "10"
--------------------------------------------------------------------------
5.Mortal scorpion
Bloody spear→∙∙∙Кидает Kunai, притягивающий врагов к себе
Fatality→∙∙∙Завершающее движение, увеличивает получаемый опыт
Teleport attack→∙∙∙Телепортирует к врагу при попадании в него
Teleport→∙∙∙Телепортирует к врагу
"name" "Mortal Scorpion"
"author" "HOLLIDAY"
"required_level" "1600"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) hlsounds/welcome.wav;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 79 190 3 13 1 0 25 25 25 255 9;es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 79 190 3 13 1 0 255 125 25 255 9;es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 79 190 3 13 1 0 25 25 25 255 9;es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 79 190 3 13 1 0 255 125 25 255 9"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Bloody Spear|Fatality|Teleport Attack|Teleport"
"skilldescr" "Impale a Kunai tiped Rope into your enemy and pull them towards you|Performe a Finnishing Fatality Move and Gain Xp|Teleport close to your enemy for a short time|Teleport to your enemy"
"skillcfg" "player_attacker|player_attacker|player_victim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_knife 0.8|es_xsetinfo wcs_knife 1|es_xsetinfo wcs_knife 1.2|es_xsetinfo wcs_knife 1.5|es_xsetinfo wcs_knife 2|es_xsetinfo wcs_knife 2.1|es_xsetinfo wcs_knife 2.5|es_xsetinfo wcs_knife 3"
"skill1_cmd" "es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) < 15) then es es_xif(event_var(health) > 0) then racealias_scorpion"
"racealias_scorpion""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xsetinfo cvar 0;es est_getprimary cvar event_var(attacker);es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 9;es_xmath wcs_x1 + 20;es es_delayed 1.2 est_setaim event_var(attacker) event_var(userid) 0;es es_delayed 1 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);racealias_scorpioe;es esnq est_csay event_var(attacker) FINNISH HIM!"
"racealias_scorpioe""es es_delayed 1.1 est_freeze event_var(userid) 1;es est_playplayer event_var(attacker) hlsounds/getoverhere.wav;es_delayed 1 es_sexec event_var(attacker) use weapon_knife;es_delayed server_var(wcs_knife) es_sexec event_var(attacker) use server_var(cvar)"
"skill1_sfx" "es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) < 15) then es es_xif(event_var(health) > 0) then racealias_scorpsfx"
"racealias_scorpsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 12 1 187 94 36 255"
"skill2_setting" "es_xsetinfo wcs_xpg 5|es_xsetinfo wcs_xpg 10|es_xsetinfo wcs_xpg 15|es_xsetinfo wcs_xpg 20|es_xsetinfo wcs_xpg 25|es_xsetinfo wcs_xpg 30|es_xsetinfo wcs_xpg 40|es_xsetinfo wcs_xpg 50"
"skill2_cmd" "es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) = 0) then es es_xif (event_var(weapon) = knife) then racealias_scorpk22"
"racealias_scorpk22""es est_playplayer event_var(userid) ^weapons\hegrenade\explode3.wav;es wcs_givexp event_var(attacker) server_var(wcs_xpg);es es_xtell event_var(attacker) you gained server_var(wcs_xpg) XP for your Fatality Kill;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 150 350 2 200 500 0 155 155 155 155 20;es_xmath wcs_z1 -25;es est_effect 11 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 11|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 33"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_scorport"
"racealias_scorport""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_teleport event_var(userid) server_var(wcs_attacker);es_delayed 2 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xtell event_var(userid) you have teleported close to your enemy;es es_xtell event_var(attacker) your enemy has teleported close to you"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"
"skill4_setting" "0"
"racealias_scorplti""es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_name1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es_xmath wcs_y2 + 60;es es_delayed 3 est_teleport server_var(wcs_userid) server_var(wcs_player);es es_delayed 3.1 est_physpush server_var(wcs_userid) 0 30 0;es es_xdelayed 3.2 est_setaim server_var(wcs_userid) server_var(wcs_player) +1;es es_xdelayed 3.2 est_setaim server_var(wcs_player) server_var(wcs_userid) +1;es es_delayed 3 es_xtell server_var(wcs_userid) : You have teleported to server_var(wcs_name);es es_delayed 3 est_playplayer server_var(wcs_player) weapons\mortar\mortar_explode2.wav;es es_delayed 3 est_playplayer server_var(wcs_userid) weapons\mortar\mortar_explode2.wav;racealias_scormsg4"
"racealias_scormsg4""es es_xtell server_var(wcs_userid) you will teleport to server_var(wcs_name) in 3 seconds;es es_xtell server_Var(wcs_player) server_Var(wcs_name1) will teleport to you in 3 seconds"
"skill4_cmd" "es_xsetinfo wcs_player 0;es_xsetinfo wcs_name1 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_scorplti"
"skill4_sfx" "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 350 340 5 90 200 0 255 255 255 255 20;es_xmath wcs_z2 + 15;es est_effect 11 #a 0 sprites/flatflame.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 255"
"ultimate_cooldown" "60|55|50|45|40|35|30|25"
--------------------------------------------------------------------------
6. HOLLIDAY
Capture→∙∙∙Эффект "mole"
Pistol skills→∙∙∙Каждый пистолет имеет свою особенность
Rifle skills→∙∙∙Каждый автомат имеет свою особенность
Quick switch→∙∙∙Даёт случайный набор оружия
"name" "HOLLIDAY"
"author" "HOLLIDAY"
"shortdescription" "Heavy Artilary,Highly Skilled"
"required_level" "1300"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Capture|Pistol Skills|Rifle Skills|Quick Switch"
"skilldescr" "Capture an enemy at spawn|Each pistol has dirrefent skills|Each rifle has dirrefent skills|Quickly switch primary and secondary weapons"
"skillcfg" "player_spawn|player_attacker|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33"
"racealias_2" "es es_xgetplayername wcs_name server_var(wcs_player);es es_delayed 3 est_teleport server_var(wcs_player) server_var(wcs_userid);es es_xdelayed 3.1 est_setaim server_var(wcs_attacker) server_var(wcs_userid) -5;es es_xtell server_var(wcs_userid) #multi #green: You have captured #lightgreen server_var(wcs_name);es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) #multi #green: You have been captured by #lightgreen server_var(wcs_name) #green and will Spawn before him in 3 seconds"
"racealias_1" "es es_delayed 3 est_playplayer server_var(wcs_player) ambient\levels\citadel\weapon_disintegrate1.wav;es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_2"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_1
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 85;es est_effect 11 #a 0 sprites/reticle.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
"skill2_setting" "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33"
"racealias_elite" "es wcs_dealdamage event_var(attacker) event_var(userid) 10;es es_xtell event_var(attacker) #multi #greenelite #lightgreenNebula's Messier"
"racealias_usp" "es est_Freeze event_var(userid) 1;es es_xdelayed 2 wcs_removefx freeze event_var(userid);es es_xtell event_var(attacker) #multi #greenusp #lightgreenAthena's Spear"
"racealias_glock" "es est_playplayer event_var(userid) ambient\machines\wall_move5.wav;es wcs_dealdamage event_var(attacker) event_var(userid) 10esnq;es es_xtell event_var(attacker) #multi #greenglock #lightgreenVoid's Shadow"
"racealias_p228" "es est_playplayer event_var(userid) ^weapons\hegrenade\explode3.wav;es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng);es es_xtell event_var(attacker) #multi #greenP228 #lightgreenGenocide"
"racealias_fivesevn""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 - 80;es es_xmath wcs_z2 + 40;es est_teleport event_var(userid) event_var(attacker);es es_xdelayed 0.1 est_setaim event_var(attacker) event_var(userid) -5;es est_playplayer event_var(userid) Hollidaysounds/getoverhere.wav 1.0;es es_xtell event_var(attacker) #multi #greenFiveseven #lightgreen Scorpion's Bloody Speare"
"racealias_deagle" "es est_playplayer event_var(userid) weapons\explode3.wav;es est_physpush event_var(userid) 0 0 300;es es_delayed 0.2 est_physpush event_var(userid) 900 0 0;es es_xtell event_var(attacker) #multi #greendeagle"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = elite) then racealias_elite;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = usp) then racealias_usp;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = glock) then racealias_glock;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = p228) then racealias_p228;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = fiveseven) then racealias_fivesevn;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = deagle) then racealias_deagle"
"racealias_elitesfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 30 20 77 77 77 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 3 400 200 0 10 10 10 255 0;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 15 123 123 123 255"
"racealias_uspsfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 105 155 255 50;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 20 200 0 255 255"
"racealias_glocksfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 3 150 150 150 255"
"racealias_p228sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 2 60 100 0.8 255 0 0 255 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 40 255 0 0 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 20 255 255 255 255"
"racealias_mac10sfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 3 150 150 150 255"
"racealias_fsevnsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"
"racealias_deaglsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 6 185 110 205 255;es_xmath wcs_z1 + 61;es_xmath wcs_z2 + 31;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 6 185 110 205 255;es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 6 185 110 205 255"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = elite) then racealias_elitesfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = usp) then racealias_uspsfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = glock) then racealias_glocksfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = p228) then racealias_p228sfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = fiveseven) then racealias_fsevnsfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = deagle) then racealias_deaglsfx"
"skill3_setting" "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33"
"racealias_xm1014" "es est_physpush event_var(userid) 0 0 500;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(userid) 0;es es_delayed 0.7 est_physpush event_var(userid) 500 0 0;es es_delayed 1 est_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid) 0;es es_delayed 1.3 est_physpush event_var(userid) 0 0 500;es es_delayed 1.5 est_freeze event_var(userid) 1;es es_delayed 1.7 est_freeze event_var(userid) 0;es es_delayed 1.9 est_physpush event_var(userid) 0 500 0;es es_delayed 2.1 est_freeze event_var(userid) 1;es es_delayed 2.3 est_freeze event_var(userid) 0;es es_xtell event_var(attacker) #multi #greenXm1014 #lightgreenMagician's Magic"
"racealias_m249" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es es_xtell event_var(attacker) #multi #greenm249 #lightgreen Methane"
"racealias_ak47" "es est_burn event_var(userid) 3;es es_xtell event_var(attacker) #multi #greenAk47 #lightgreenBeast's Fire"
"racealias_p90" "es est_playplayer event_var(userid) ambient\levels\citadel\weapon_disintegrate1.wav;es est_physpush event_var(userid) 0 0 500;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(userid) 0;es es_delayed 0.7 est_physpush event_var(userid) 0 500 0;es es_delayed 1 est_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid) 0;es es_delayed 1.3 est_physpush event_var(userid) 500 0 0;es es_xtell event_var(attacker) #multi #greenP90 #lightgreenShadow Shock"
"racealias_mac10" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 - 80;es es_xmath wcs_z2 + 40;es est_teleport event_var(userid) event_var(attacker);es es_xdelayed 0.1 est_setaim event_var(attacker) event_var(userid) -5;es es_xtell event_var(attacker) #multi #greenMac10 #lightgreenScorpions Bloody Spear"
"racealias_g3sg1" "es est_playplayer event_var(userid) weapons\explode3.wav;es est_setplayercolor event_var(userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata event_var(userid) invisp 0;wcs_getlanguage wcs_lng wcs_lng_s_invisdestr;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi #greenm249 #lightgreenEye Ra's Lens of Truth"
"racealias_m4a1" "es est_playplayer event_var(userid) weapons\explode3.wav;es es_xif (server_var(wcs_dice) <= 25) then est_Shake event_var(userid) server_var(wcs_shaketime) 20 100;es es_xtell event_var(userid) #multi #lightgreenRaiden's Thunder God;es es_xtell event_var(attacker) #multi #greenm4a1 #lightgreenRaiden's Thunder God"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = xm1014) then racealias_xm1014;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = m249) then racealias_m249;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = ak47) then racealias_ak47;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = p90) then racealias_p90;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = mac10) then racealias_mac10;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = g3sg1) then racealias_g3sg1;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = m4a1) then racealias_m4a1"
"racealias_xm10sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 6 185 110 105 255;es_xmath wcs_z1 + 61;es_xmath wcs_z2 + 31;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 6 185 110 105 255;es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 6 185 110 105 255"
"racealias_m249sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 150 150 150 255"
"racealias_ak47sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 60 255 50 0 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
"racealias_p90sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 5 255 255 255 255;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es es_delayed 2 est_Effect 3 #a 0 models/props_lab/airlock_laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 15 25 255 255 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 255"
"racealias_mac10sfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"racealias_g3sg1sfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 models/gman/pupil_l.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255;es est_effect 11 #a 0 models/gman/pupil_r.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 10 55 155 255 150;es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 20 255 255 155 150"
"racealias_m4a1sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 1.8 175 175 255 255 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255;est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5 5 50 20 255 255;est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 20 0 0 255 255"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = xm1014) then racealias_xm10sfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = m249) then racealias_m249sfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = ak47) then racealias_ak47sfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = p90) then racealias_p90sfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = mac10) then racealias_mac10sfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = g3sg1) then racealias_g3sg1sfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = m4a1) then racealias_m4a1sfx"
"skill4_setting" "es_xsetinfo wcs_quick 3|es_xsetinfo wcs_quick 2|es_xsetinfo wcs_quick 0.5|es_xsetinfo wcs_quick 0.1"
"racealias_l6" "es est_removeweapon server_var(wcs_userid) 1;es est_removeweapon server_var(wcs_userid) 2;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_xm1014;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_elite;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) switch 0;es es_xtell server_var(wcs_userid) #multi #greenxm1014 #lightgreenelite"
"racealias_l5" "es est_removeweapon server_var(wcs_userid) 1;es est_removeweapon server_var(wcs_userid) 2;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_m249;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_usp;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) switch 6;es es_xtell server_var(wcs_userid) #multi #greenm249 #lightgreen #lightgreenusp"
"racealias_l4" "es est_removeweapon server_var(wcs_userid) 1;es est_removeweapon server_var(wcs_userid) 2;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_ak47;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_glock;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) switch 5;es es_xtell server_var(wcs_userid) #multi #greenak47 #lightgreenglock"
"racealias_l3" "es est_removeweapon server_var(wcs_userid) 1;es est_removeweapon server_var(wcs_userid) 2;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_p90;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_p228;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) switch 4;es es_xtell server_var(wcs_userid) #multi #greenp90 #lightgreenp228"
"racealias_l2" "es est_removeweapon server_var(wcs_userid) 1;es est_removeweapon server_var(wcs_userid) 2;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_mac10;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_fiveseven;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) switch 3;es es_xtell server_var(wcs_userid) #multi #greenmac10 #lightgreenfiveseven"
"racealias_hl0" "es est_removeweapon server_var(wcs_userid) 1;es est_removeweapon server_var(wcs_userid) 2;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_g3sg1;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_glock;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) switch 1;es es_xtell server_var(wcs_userid) #multi #greeng3sg1 #lightgreenglock"
"racealias_hl1" "es est_removeweapon server_var(wcs_userid) 1;es est_removeweapon server_var(wcs_userid) 2;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_m4a1;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_deagle;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) switch 2;es es_xtell server_var(wcs_userid) #multi #greenm4a1 #lightgreendeagle"
"skill4_cmd" "es_xsetinfo wcs_switch 0;es_keygetvalue wcs_switch WCSuserdata server_var(wcs_userid) switch;if (server_var(wcs_switch) = 0) then racealias_hl0;if (server_var(wcs_switch) = 1) then racealias_hl1;if (server_var(wcs_switch) = 2) then racealias_l2;if (server_var(wcs_switch) = 3) then racealias_l3;if (server_var(wcs_switch) = 4) then racealias_l4;if (server_var(wcs_switch) = 5) then racealias_l5;if (server_var(wcs_switch) = 6) then racealias_l6"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 85;es est_effect 11 #a 0 sprites/640_logo.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
"ultimate_cooldown" "0"
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7. Neve
Blizzard→∙∙∙Трясёт врага
Freeze→∙∙∙Обездвиживает врага
Hail→∙∙∙Наносит больше урона
Storm→∙∙∙Быстрее и выше!
Wind→∙∙∙Выбрасывает оружие и становится невидимым
"name" "Neve"
"author" "HOLLIDAY"
"required_level" "1600"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Blizzard|freeze|Hail|Storm|Wind"
"skilldescr" "Shake enemy|Freeze Enemy|do maore damage|Faster and Lighter|drop your guns and become invisible"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_shaketime 4|es_xsetinfo wcs_shaketime 5|es_xsetinfo wcs_shaketime 5|es_xsetinfo wcs_shaketime 6"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 25) then est_Shake event_var(userid) server_var(wcs_shaketime) 20 100;wcs_getlanguage wcs_lng wcs_lng_r_shaked;es es_xif (server_var(wcs_dice) <= 25) then est_csay event_var(userid) event_var(es_attackername): server_var(wcs_lng);es es_xif (server_var(wcs_dice) <= 25) then est_csay event_var(attacker) server_var(wcs_lng) event_var(es_username)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 10 55 0 250 255;es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
"skill2_setting" "es_xsetinfo wcs_chance 21;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 24;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 66;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 88;es_xsetinfo wcs_freezetype 2"
"racealias_nev1" "es est_Freeze event_var(userid) 1;es es_xdelayed 3 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"racealias_nev2" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 1) then racealias_nev1;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 2) then racealias_nev2"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 150 50 0 55 55 15 255 10;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 175 75 0 75 0 255 255 50"
"skill3_setting" "es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4|es_xsetinfo wcs_multiplier 4.4"
"racealias_cide" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
"skill3_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_cide"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 2 60 100 2 55 55 255 255 1"
"skill4_setting" "es_xsetinfo wcs_gravity 0.68;es_xsetinfo wcs_speed 1.24;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_gravity 0.6;es_xsetinfo wcs_speed 1.28;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_gravity 0.52;es_xsetinfo wcs_speed 1.32;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_gravity 0.44;es_xsetinfo wcs_speed 1.36;es_xsetinfo wcs_alpha 170|es_xsetinfo wcs_gravity 0.36;es_xsetinfo wcs_speed 1.40;es_xsetinfo wcs_alpha 190"
"skill4_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) :Blizzard ;es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 10 50 1 100 0 255 255 3"
"skill5_setting" "es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 4.5|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 6.5|es_xsetinfo wcs_duration 8"
"skill5_cmd" "es es_xdelayed 0.5 est_removeweapon server_var(wcs_userid) 1;es es_xdelayed 0.6 est_removeweapon server_var(wcs_userid) 2;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es_delayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es est_csay server_var(wcs_userid) You are now invisible for server_var(wcs_duration) second(s)!;es_delayed server_var(wcs_duration) est_csay server_var(wcs_userid) You are no longer invisible!;"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 10 50 1 50 0 255 255 3"
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8. Warrior
Money pack→∙∙∙Вы можете получить 500-2500$ в начале раунда с шансом 80%-60%
Holy aura→∙∙∙Враги хуже видят вас и ваше хп увеличивается
Axe→∙∙∙Ваш топор(он же нож) наносит на 20%-100% дамаги больше
No surrending→∙∙∙Вы перерождаетесь с оружием, шанс 50-100%
"name" "Warrior"
"author" "[UG] sek. NovaKiller DK Surfer"
"shortdescription" "Money Spawn|Invis+HP|Extra Knife dmg|RespawnWhereDied"
"required_level" "2400"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Money Pack|Holy Aura|Axe|No Surrending"
"skilldescr" "You get 80%-60% to spawn whit 500-2500 extra money.|Your visibility will be lowerd and your HP will get raised.|Your knife will be upgraded to a axe that do 20%-100% more dmg.|Surrender is for fools. You will respawn whit old weapons. 50%-100% to do it."
"skillcfg" "player_spawn|player_spawn|player_attacker|player_death"
"skill1_setting" "es_xsetinfo wcs_money 500;es_xsetinfo wcs_chance 80|es_xsetinfo wcs_money 1000;es_xsetinfo wcs_chance 75|es_xsetinfo wcs_money 1500;es_xsetinfo wcs_chance 70|es_xsetinfo wcs_money 2000;es_xsetinfo wcs_chance 65|es_xsetinfo wcs_money 2500;es_xsetinfo wcs_chance 60"
"racealias_wr1" "es est_cashadd event_var(userid) server_var(wcs_money);es es_xtell event_var(userid) #multi #Lightgreen : Money Pack have succesfull arived. Gained #Green server_var(wcs_money) money."
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_wr1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 255 255 0 255"
"skill2_setting" "es_xsetinfo wcs_addhealth 20;es_xsetinfo wcs_invis 115;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 40;es_xsetinfo wcs_invis 100;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 60;es_xsetinfo wcs_invis 85;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 80;es_xsetinfo wcs_invis 70;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 100;es_xsetinfo wcs_invis 50;es_xsetinfo wcs_alpha 90"
"skill2_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);wcs_getlanguage wcs_lng wcs_lng_r_devotion;es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es es_xtell event_var(userid) #multi #lightgreen: Your visibility have been lowerd and your HP rasied whit server_var(wcs_addhealth) because of Holy Aura"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"
"skill3_setting" "es_xsetinfo wcs_multiplier 0.20|es_xsetinfo wcs_multiplier 0.40|es_xsetinfo wcs_multiplier 0.60|es_xsetinfo wcs_multiplier 0.80|es_xsetinfo wcs_multiplier 1.00"
"racealias_wr3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_knifedmg;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) server_var(wcs_dmg) event_var(es_username);es es_xtell event_var(attacker) #multi #Lightgreen : Your axe have hit a enemy!! DIE FOOL!!;es es_xtell event_var(userid) #multi #lightgreen : You got hit by a axe. Ouch that hurts!!!"
"skill3_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_knives)) then racealias_wr3"
"skill3_sfx" "es es_xif (event_var(weapon) in server_var(wcs_wpn_knives)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es es_xif (event_var(weapon) in server_var(wcs_wpn_knives)) then est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 4 255"
"skill4_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 85|es_xsetinfo wcs_chance 100"
"racealias_wr4" "es es_xkeysetvalue WCSuserdata event_var(userid) reincarnation 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) vengeance;es es_xif (server_var(wcs_tmp) = 1) then es_xkeysetvalue WCSuserdata event_var(userid) vengeance 0;es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 4 est_spawn event_var(userid);es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 4.1 est_god event_var(userid) 1;es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 6.5 wcs_removefx god event_var(userid);es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 5.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);wcs_getlanguage wcs_lng wcs_lng_r_respawned;es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 4 es_xtell event_var(userid) #multi #Lightgreen : #Green Surrending #Lightgreen is for #Green FOOLS!!"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_wr4"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 3 est_Fade event_var(userid) 0 6 0 0 0 0 240;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
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9. Boy scout
Supplies→∙∙∙Даёт муху с 90 патронами в обойме
Travel lightly→∙∙∙Вы бегаете очень быстро
Camouflage→∙∙∙Вы сливаетесь с окружающей средой
Precision→∙∙∙Вы знаете уязвимые места врага
Firs aid→∙∙∙Первая помощь
"name" "Boy Scout"
"Author" "[d00dz]Brett"
"required_level" "3000"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 0.8 est_removeweapon event_var(userid) 2;es es_xdelayed 1.5 est_removeweapon event_var(userid) 1;es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_scout;es es_xdelayed 1.4 est_unrestrict event_var(userid) knife;es es_xdelayed 1.8 est_unrestrict event_var(userid) c4;es es_xdelayed 5.2 est_setclipammo event_var(userid) 1 90; es est_setarmor event_var(userid) 100;es es_xdelayed 2.0 es_xtell event_var(userid) #green : ATTENTION:Anything u buy(except for defuser) will make enchanted clips to be gone for this round!"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Supplies|Travel Lightly|Camouflage|Precision|First Aid"
"skilldescr" "Gives you a scout with a 90 shot clip.|You travel very quickly!|You blend in easily with your surroundings.|You know the most deadly places for a bullet to strike.|You are able to heal yourself occasionaly."
"skillcfg" "player_spawn|player_spawn|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10| es_xrand wcs_rand 1 10"
"skill1_cmd" "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2.0 wcs_giveitem event_var(userid) weapon_scout;es es_xif (server_var(wcs_rand) <= 10) then est_setclipammo event_var(userid) 1 es_xmath +90;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) : You recieve supplies."
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
"skill2_setting" "es_xsetinfo wcs_speed 1.04;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_speed 1.12;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_speed 1.16;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_speed 1.24;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_speed 1.6;es_xsetinfo wcs_alpha 190" "skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) : You travel lightly."
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill3_setting" "es_xsetinfo wcs_invis 160;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_invis 136;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_invis 128;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_invis 112;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_invis 45;es_xsetinfo wcs_alpha 170"
"skill3_cmd" "es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;es es_xtell event_var(userid) : Camouflage applied." "skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10"
"skill4_setting" "es_xrand wcs_dmg 5 30|es_xrand wcs_dmg 10 40|es_xrand wcs_dmg 15 50|es_xrand wcs_dmg 20 60|es_xrand wcs_dmg 35 75" "racealias_ne3" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es est_csay event_var(attacker) made + server_var(wcs_dmg) damage;es est_csay event_var(userid) got server_var(wcs_dmg) additional damage"
"skill4_cmd" "es est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then racealias_ne3"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 200 20 20 255"
"skill5_setting" "es_xsetinfo wcs_hpmana 13|es_xsetinfo wcs_hpmana 16|es_xsetinfo wcs_hpmana 19|es_xsetinfo wcs_hpmana 22|es_xsetinfo wcs_hpmana 50"
"skill5_cmd" "es_xsetinfo wcs_health 0;es est_gethealth wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_hpmana);es est_RoundDecimal wcs_health server_var(wcs_health) 0;es est_sethealth server_var(wcs_userid) server_var(wcs_health);es es_xtell server_var(wcs_userid) : You used a first aid kit to heal yourself."
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 2 255" "ultimate_cooldown" "15"
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10. Molecule
Speed→∙∙∙Повышает скорость бега до 1.8
Electric shock→∙∙∙Электрическая атака
Evade→∙∙∙Шанс увернуться от выстрела
Forcefield→∙∙∙Закутывает вас в пуленепроницаемую сферу
"name" "Molecule"
"author" "HOLLIDAY"
"required_level" "1700"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) weapons\explode3.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Speed|Electric Shock|Evade|forcefield"
"skilldescr" "Gain a Speed up to 1.8|electricute your enemy|chance of evading shots|close yourself inside a bullet proof sphere"
"skillcfg" "player_spawn|player_attacker|player_victim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_speed 1.5|es_xsetinfo wcs_speed 1.6|es_xsetinfo wcs_speed 1.7"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 10 255"
"skill2_setting" "es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
"racealias_sa1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);est_csay event_var(attacker) Electrified ;est_csay event_var(userid) Electrified"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_sa1"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 255"
"skill3_setting" "es_xrand wcs_rand 1 50|es_xrand wcs_rand 1 40|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 19|es_xrand wcs_rand 1 18|es_xrand wcs_rand 1 17|es_xrand wcs_rand 1 16"
"racealias_oo1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_GetHealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_dmg);es est_SetHealth event_var(userid) server_var(wcs_health);es es_xtell event_var(userid) : Evaded a shot"
"skill3_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xif (server_var(wcs_alive) = 1) then racealias_oo1"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/blueshaft1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
"skill4_setting" "es_xsetinfo wcs_duration 1|es_xsetinfo wcs_duration 2|es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 7"
"skill4_cmd" "es est_freeze server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) est_freeze server_var(wcs_userid) 0;es est_god server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es_xmath wcs_duration - 1;wcs_getlanguage wcs_lng wcs_lng_r_mortal;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_duration) 1.5 255"
"ultimate_cooldown" "15"
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Spider sense→∙∙∙Шанс увернуться от выстрела
Agility→∙∙∙Далёкие прыжки и скорость бега
Web-shooters→∙∙∙Шанс поймать врага в паутину
Weblines→∙∙∙Передвижение с помощью паутины
"name" "Spider Man"
"author" "HOLLIDAY"
"required_level" "200"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Spider sense|Agility|Web-shooters|Weblines"
"skilldescr" "Chance of evading shots|Long jump and Speed|Shoot enemy and entagle them in your web|use your Weblines to travel"
"skillcfg" "player_victim|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 30"
"racealias_spider1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_spider1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
"skill2_setting" "es_xsetinfo wcs_multiplier 1.2;es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_multiplier 1.3;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.4;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1.5;es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_multiplier 2.6;es_xsetinfo wcs_speed 1.4"
"skill2_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);es est_speed event_var(userid) server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 70 3 30 100 0 255 100 100 255 10"
"skill3_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 23|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 31"
"racealias_spider4" "es est_freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq es_xtell event_var(userid) #multi #greenyou got cought in #lightgreen event_var(es_attackername) #greenweb;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(attacker) #multi #green you cought #lightgreen event_var(es_username) #green in your web"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_spider4"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_Effect 3 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 0.1 0.1 255 0 0 255;es est_effect 10 #a 1 dev/ocean.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 50 1 40 10 0 10 10 10 255 0"
"skill4_setting" "es_xsetinfo wcs_web 0.5|es_xsetinfo wcs_web 0.7|es_xsetinfo wcs_web 1.1|es_xsetinfo wcs_web 1.3|es_xsetinfo wcs_web 1.7"
"skill4_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es est_pushto server_var(wcs_userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_web);es est_playplayer server_var(wcs_userid) weapons/357/357_spin1.wav"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es est_effect 3 #a 0 Effects\bluespark.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.1 0.1 255 14 41 255;es est_effect 10 #a 1 dev/ocean.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 11 9 2 13 3 0 255 100 100 255 1"
"ultimate_cooldown" "0"
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2.Assasin
Blade mastery→∙∙∙Увеличивает дамаг ножа
Virtuous shot→∙∙∙При попадании в неведимку сбивает эффект невидимости
Endurance→∙∙∙Вас тяжелее убить из-за вашей скорости
Stealth→∙∙∙Никто не увидит вас и ваше оружие
"name" "Assasin"
"author" "Damakex(Race?s Coder)"
"shortdescription" "Knife dmg|Visible shot|More speed|Invisible short time."
"required_level" "200"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Blade Mastery|Virtuous shot|Endurance|Stealth"
"skilldescr" "Increases knife damage.|You turn other people visible when you shoot them.|You become harder to kill because of your speed.|No one can see you or your weapon."
"skillcfg" "player_attacker|player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_multiplier 0.25|es_xsetinfo wcs_multiplier 0.40|es_xsetinfo wcs_multiplier 0.60|es_xsetinfo wcs_multiplier 0.80"
"racealias_blade" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es_tell event_var(userid)#multi #LightgreenBlade mastery #lightgreenhit enemy;es_xtell event_var(victim) #multi #lightgreenYou got hit #greenBlade mastery"
"skill1_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_knives)) then racealias_blade" "skill1_sfx" "es es_xif (event_var(weapon) in server_var(wcs_wpn_knives)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/redglow2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)0.5 1 1 211"
"skill2_setting" "es_xsetinfo wcs_multiplier 1.4|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.8|es_xsetinfo wcs_multiplier 2.0"
"racealias_virtuous" "es wcs_setfx invis event_var(userid) = 255 0;if (server_var(wcs_tmp) != 0);es_tell event_var(userid)#multi #greenAnti Invisible Slap God: #lightgreenEnemy anti invisible slap destoroy you invisible.;es_tell event_var(attacker)#multi #greenAnti Invisible Slap: #lightgreenDestoroyed enemy invisible."
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_virtuous;es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) invisp"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 15) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then es est_effect 11 #a 0 models/gman/pupil_r.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 15) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 10 55 155 255 150;es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 20 255 255 155 150"
"skill3_setting" "es_xset wcs_speed 1.24;es_xset wcs_alpha 130|es_xset wcs_speed 1.28;es_xset wcs_alpha 150|es_xset wcs_speed 1.32;es_xset wcs_alpha 170|es_xset wcs_speed 1.36;es_xset wcs_alpha 190"
"skill3_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es_tell event_var(userid)#multi #lightgreenEndurance #greenActivated."
"skill3_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill4_setting" "es_xsetinfo wcs_duration 3.5|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 4.5|es_xsetinfo wcs_duration 7"
"skill4_cmd" "es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xdelayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xtell server_var(wcs_userid) #multi #greenYou are now invisible for #lightgreen server_var(wcs_duration) seconds!;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi #lightgreenYou are no longer #greeninvisible!"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 155 255 1"
"ultimate_cooldown" "20
--------------------------------------------------------------------------
3.Mr electric
Shocker→∙∙∙Делает электрический взрыв рядом с врагом
Electricity bounce→∙∙∙Движение электронной частицы
Unstable electric armor→∙∙∙Броня бьёт током
Lighting strike→∙∙∙Освещение - окончательная форма естественного электричества
"name" "Mr Electric"
"author" "[Oddity]TeacherCreature"
"required_level" "600"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es ma_render_fx event_var(userid) 13;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 editor/phys_ballsocket.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 5 100"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Shocker|Electricity Bounce|Unstable Electric Armor|Lightning Strike"
"skilldescr" "Electric Blast into Enemies|Move at the speed of Electricity|Electric Armor sends you bouncing|Lightning is the ultimate form of Natural Electricty"
"skillcfg" "player_attacker|player_spawn|player_victim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_shaketime 1|es_xsetinfo wcs_shaketime 2|es_xsetinfo wcs_shaketime 3|es_xsetinfo wcs_shaketime 4"
"racealias_shk1" "es est_playplayer event_var(userid) ambient\levels\citadel\weapon_disintegrate1.wav;es est_physpush event_var(userid) 0 0 300;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(userid) 0;es es_delayed 0.7 est_physpush event_var(userid) 0 300 0;es es_delayed 1 est_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid) 0;es es_delayed 1.3 est_physpush event_var(userid) 300 0 0"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 33) then est_Shake event_var(userid) server_var(wcs_shaketime) 20 100;es es_xif (server_var(wcs_dice) <= 33) then racealias_shk1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 5 255 255 255 255;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then es es_delayed 2 est_Effect 3 #a 0 models/props_lab/airlock_laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 15 25 255 255 255 255"
"skill2_setting" "es_xsetinfo wcs_gravity 0.92;es_xsetinfo wcs_multiplier 3.1|es_xsetinfo wcs_gravity 0.84;es_xsetinfo wcs_multiplier 3.2|es_xsetinfo wcs_gravity 0.76;es_xsetinfo wcs_multiplier 3.3|es_xsetinfo wcs_gravity 0.68;es_xsetinfo wcs_multiplier 3.4"
"skill2_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 0 20 100 255 1"
"skill3_setting" "es_xsetinfo wcs_chance 15;es_xsetinfo wcs_duration 2.5|es_xsetinfo wcs_chance 22;es_xsetinfo wcs_duration 3|es_xsetinfo wcs_chance 38;es_xsetinfo wcs_duration 3.5|es_xsetinfo wcs_chance 47;es_xsetinfo wcs_duration 4"
"racealias_victim" "es est_playplayer event_var(userid) weapons\explode3.wav;es est_physpush event_var(userid) 0 0 300;es es_delayed 0.2 est_physpush event_var(userid) 900 0 0;es est_setplayercolor event_var(userid) 255 255 255 0 1;es es_delayed server_var(wcs_duration) est_setplayercolor event_var(userid) 255 255 255 255 1"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_victim"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/crosshairs.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 90 0.5 50 30 0 155 115 100 200 1"
"skill4_setting" "es_xsetinfo wcs_armor 10|es_xsetinfo wcs_armor 15|es_xsetinfo wcs_armor 20|es_xsetinfo wcs_armor 25"
"racealias_shk4b" "es est_GetHealth wcs_health server_var(wcs_userid);es es_xif (server_var(wcs_health) <= 175) then est_Health server_var(wcs_userid) + 25;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
"racealias_shk4" "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 25;es est_shake server_var(wcs_player) 1 10 10;es es_xtell server_var(wcs_name) #green server_var(wcs_userid) shocked you for server_var(wcs_armor) damage.;es es_xtell server_var(wcs_userid) #green You shocked server_var(wcs_name) for server_var(wcs_armor) damage;racealias_cl4b"
"skill4_cmd" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_shk4"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 155 115 100 200 1"
"ultimate_cooldown" "20"
--------------------------------------------------------------------------
4.Sniper class
Sniper→∙∙∙Даёт шанс 75-100% респануться со скаутом/AWP
Camouflage→∙∙∙Вы появляетесь в комуфляже, вас тяжело заметить
Random medkit→∙∙∙80% шанс получить 50-75% нанесённой дамаги обратно в виде НР
Stamania→∙∙∙Даёт 150% скорости бега, снижает гравитацию на 70%, дальность прыжков +60% на 2.5-10 секунд
"name" "Sniper Class"
"author" "[UG] Sek. NovaKiller DK Surfer"
"required_level" "700"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_scout;es es_xdelayed 1.7 est_unrestrict event_var(userid) weapon_awp;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.8 est_unrestrict event_var(userid) item_defuser;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_deagle;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_glock;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_usp;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_p228"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "6"
"skillnames" "Sniper|Camouflage|Random Medkit|Stamania"
"skilldescr" "You got 75%-100% of spawning whit a Scout/AWP|You will get camouflaged at spawn so you are harder too see|You got 80% chance of getting 50%-75% of the dmg you do back as HP|Gain 150% more speed, 70% lower gravity and 60% longer jumps for 2.50-10.00 seconds"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_scout|es_xsetinfo wcs_chance 90;es_xsetinfo wcs_weapon weapon_scout|es_xsetinfo wcs_chance 100;es_xsetinfo wcs_weapon weapon_scout|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_weapon weapon_awp|es_xsetinfo wcs_chance 90;es_xsetinfo wcs_weapon weapon_awp|es_xsetinfo wcs_chance 100;es_xsetinfo wcs_weapon weapon_awp"
"racealias_sc1a" "es es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_xdelayed 2 est_Give event_var(userid) server_var(wcs_weapon);wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid) #multi #Lightgreen : You have gained a #Green SNIPER"
"racealias_sc1b" "es es_xif (server_var(wcs_weapon) = weapon_colt) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;es es_xif (server_var(wcs_weapon) = weapon_bazooka) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es es_xdelayed 2 est_Give event_var(userid) server_var(wcs_weapon);es es_xif (server_var(wcs_weapon) = weapon_colt) then est_SetAmmo event_var(userid) 2 50;es es_xif (server_var(wcs_weapon) = weapon_bazooka) then est_SetAmmo event_var(userid) 1 10;wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es es_xtell event_var(userid) #multi #Lightgreen : You have gained a #Green SNIPER"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xsetinfo wcs_weapon weapon_colt;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xsetinfo wcs_weapon weapon_bazooka;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_sc1a;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_sc1b"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 75 255 123 1"
"skill2_setting" "es_xsetinfo wcs_invis 100;es_xsetinfo wcs_alpha 20|es_xsetinfo wcs_invis 90;es_xsetinfo wcs_alpha 30|es_xsetinfo wcs_invis 80;es_xsetinfo wcs_alpha 40|es_xsetinfo wcs_invis 70;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_invis 60;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_invis 50;es_xsetinfo wcs_alpha 70"
"skill2_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es es_xtell event_var(userid) #multi #Lightgreen : You are now #Green camouflaged"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 200 255 178 server_var(wcs_alpha)"
"skill3_setting" "es_xsetinfo wcs_divider 5;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_divider 4.5;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_divider 4.2;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_divider 4;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_divider 3.7;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_divider 3.45;es_xsetinfo wcs_alpha 150"
"racealias_sc3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 80) then racealias_sc3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 80) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 80) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 80) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 45 0 160 server_var(wcs_alpha)"
"skill4_setting" "es_xsetinfo wcs_time 3.0|es_xsetinfo wcs_time 5.0|es_xsetinfo wcs_time 7.0|es_xsetinfo wcs_time 9.0|es_xsetinfo wcs_time 10.0|es_xsetinfo wcs_time 12.0"
"skill4_cmd" "es est_speed server_var(wcs_userid) 2.0;es es_xdelayed server_var(wcs_time) est_speed server_var(wcs_userid) 1.00;es est_SetGravity server_var(wcs_userid) 0.30;es es_xdelayed server_var(wcs_time) est_SetGravity server_var(wcs_userid) 1.0;es es_xkeysetvalue WCSuserdata event_var(userid) longjump 1.60;es es_xdelayed server_var(wcs_time) es_xkeysetvalue WCSuserdata event_var(userid) longjump 1.00"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 50 200 20 20 255"
"ultimate_cooldown" "10"
--------------------------------------------------------------------------
5.Mortal scorpion
Bloody spear→∙∙∙Кидает Kunai, притягивающий врагов к себе
Fatality→∙∙∙Завершающее движение, увеличивает получаемый опыт
Teleport attack→∙∙∙Телепортирует к врагу при попадании в него
Teleport→∙∙∙Телепортирует к врагу
"name" "Mortal Scorpion"
"author" "HOLLIDAY"
"required_level" "1600"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) hlsounds/welcome.wav;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 79 190 3 13 1 0 25 25 25 255 9;es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 79 190 3 13 1 0 255 125 25 255 9;es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 79 190 3 13 1 0 25 25 25 255 9;es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 79 190 3 13 1 0 255 125 25 255 9"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Bloody Spear|Fatality|Teleport Attack|Teleport"
"skilldescr" "Impale a Kunai tiped Rope into your enemy and pull them towards you|Performe a Finnishing Fatality Move and Gain Xp|Teleport close to your enemy for a short time|Teleport to your enemy"
"skillcfg" "player_attacker|player_attacker|player_victim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_knife 0.8|es_xsetinfo wcs_knife 1|es_xsetinfo wcs_knife 1.2|es_xsetinfo wcs_knife 1.5|es_xsetinfo wcs_knife 2|es_xsetinfo wcs_knife 2.1|es_xsetinfo wcs_knife 2.5|es_xsetinfo wcs_knife 3"
"skill1_cmd" "es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) < 15) then es es_xif(event_var(health) > 0) then racealias_scorpion"
"racealias_scorpion""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xsetinfo cvar 0;es est_getprimary cvar event_var(attacker);es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 9;es_xmath wcs_x1 + 20;es es_delayed 1.2 est_setaim event_var(attacker) event_var(userid) 0;es es_delayed 1 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);racealias_scorpioe;es esnq est_csay event_var(attacker) FINNISH HIM!"
"racealias_scorpioe""es es_delayed 1.1 est_freeze event_var(userid) 1;es est_playplayer event_var(attacker) hlsounds/getoverhere.wav;es_delayed 1 es_sexec event_var(attacker) use weapon_knife;es_delayed server_var(wcs_knife) es_sexec event_var(attacker) use server_var(cvar)"
"skill1_sfx" "es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) < 15) then es es_xif(event_var(health) > 0) then racealias_scorpsfx"
"racealias_scorpsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 12 1 187 94 36 255"
"skill2_setting" "es_xsetinfo wcs_xpg 5|es_xsetinfo wcs_xpg 10|es_xsetinfo wcs_xpg 15|es_xsetinfo wcs_xpg 20|es_xsetinfo wcs_xpg 25|es_xsetinfo wcs_xpg 30|es_xsetinfo wcs_xpg 40|es_xsetinfo wcs_xpg 50"
"skill2_cmd" "es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) = 0) then es es_xif (event_var(weapon) = knife) then racealias_scorpk22"
"racealias_scorpk22""es est_playplayer event_var(userid) ^weapons\hegrenade\explode3.wav;es wcs_givexp event_var(attacker) server_var(wcs_xpg);es es_xtell event_var(attacker) you gained server_var(wcs_xpg) XP for your Fatality Kill;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 150 350 2 200 500 0 155 155 155 155 20;es_xmath wcs_z1 -25;es est_effect 11 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 11|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 33"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_scorport"
"racealias_scorport""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_teleport event_var(userid) server_var(wcs_attacker);es_delayed 2 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xtell event_var(userid) you have teleported close to your enemy;es es_xtell event_var(attacker) your enemy has teleported close to you"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"
"skill4_setting" "0"
"racealias_scorplti""es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_name1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es_xmath wcs_y2 + 60;es es_delayed 3 est_teleport server_var(wcs_userid) server_var(wcs_player);es es_delayed 3.1 est_physpush server_var(wcs_userid) 0 30 0;es es_xdelayed 3.2 est_setaim server_var(wcs_userid) server_var(wcs_player) +1;es es_xdelayed 3.2 est_setaim server_var(wcs_player) server_var(wcs_userid) +1;es es_delayed 3 es_xtell server_var(wcs_userid) : You have teleported to server_var(wcs_name);es es_delayed 3 est_playplayer server_var(wcs_player) weapons\mortar\mortar_explode2.wav;es es_delayed 3 est_playplayer server_var(wcs_userid) weapons\mortar\mortar_explode2.wav;racealias_scormsg4"
"racealias_scormsg4""es es_xtell server_var(wcs_userid) you will teleport to server_var(wcs_name) in 3 seconds;es es_xtell server_Var(wcs_player) server_Var(wcs_name1) will teleport to you in 3 seconds"
"skill4_cmd" "es_xsetinfo wcs_player 0;es_xsetinfo wcs_name1 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_scorplti"
"skill4_sfx" "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 350 340 5 90 200 0 255 255 255 255 20;es_xmath wcs_z2 + 15;es est_effect 11 #a 0 sprites/flatflame.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 255"
"ultimate_cooldown" "60|55|50|45|40|35|30|25"
--------------------------------------------------------------------------
6. HOLLIDAY
Capture→∙∙∙Эффект "mole"
Pistol skills→∙∙∙Каждый пистолет имеет свою особенность
Rifle skills→∙∙∙Каждый автомат имеет свою особенность
Quick switch→∙∙∙Даёт случайный набор оружия
"name" "HOLLIDAY"
"author" "HOLLIDAY"
"shortdescription" "Heavy Artilary,Highly Skilled"
"required_level" "1300"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Capture|Pistol Skills|Rifle Skills|Quick Switch"
"skilldescr" "Capture an enemy at spawn|Each pistol has dirrefent skills|Each rifle has dirrefent skills|Quickly switch primary and secondary weapons"
"skillcfg" "player_spawn|player_attacker|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33"
"racealias_2" "es es_xgetplayername wcs_name server_var(wcs_player);es es_delayed 3 est_teleport server_var(wcs_player) server_var(wcs_userid);es es_xdelayed 3.1 est_setaim server_var(wcs_attacker) server_var(wcs_userid) -5;es es_xtell server_var(wcs_userid) #multi #green: You have captured #lightgreen server_var(wcs_name);es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) #multi #green: You have been captured by #lightgreen server_var(wcs_name) #green and will Spawn before him in 3 seconds"
"racealias_1" "es es_delayed 3 est_playplayer server_var(wcs_player) ambient\levels\citadel\weapon_disintegrate1.wav;es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_2"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_1
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 85;es est_effect 11 #a 0 sprites/reticle.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
"skill2_setting" "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33"
"racealias_elite" "es wcs_dealdamage event_var(attacker) event_var(userid) 10;es es_xtell event_var(attacker) #multi #greenelite #lightgreenNebula's Messier"
"racealias_usp" "es est_Freeze event_var(userid) 1;es es_xdelayed 2 wcs_removefx freeze event_var(userid);es es_xtell event_var(attacker) #multi #greenusp #lightgreenAthena's Spear"
"racealias_glock" "es est_playplayer event_var(userid) ambient\machines\wall_move5.wav;es wcs_dealdamage event_var(attacker) event_var(userid) 10esnq;es es_xtell event_var(attacker) #multi #greenglock #lightgreenVoid's Shadow"
"racealias_p228" "es est_playplayer event_var(userid) ^weapons\hegrenade\explode3.wav;es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng);es es_xtell event_var(attacker) #multi #greenP228 #lightgreenGenocide"
"racealias_fivesevn""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 - 80;es es_xmath wcs_z2 + 40;es est_teleport event_var(userid) event_var(attacker);es es_xdelayed 0.1 est_setaim event_var(attacker) event_var(userid) -5;es est_playplayer event_var(userid) Hollidaysounds/getoverhere.wav 1.0;es es_xtell event_var(attacker) #multi #greenFiveseven #lightgreen Scorpion's Bloody Speare"
"racealias_deagle" "es est_playplayer event_var(userid) weapons\explode3.wav;es est_physpush event_var(userid) 0 0 300;es es_delayed 0.2 est_physpush event_var(userid) 900 0 0;es es_xtell event_var(attacker) #multi #greendeagle"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = elite) then racealias_elite;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = usp) then racealias_usp;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = glock) then racealias_glock;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = p228) then racealias_p228;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = fiveseven) then racealias_fivesevn;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = deagle) then racealias_deagle"
"racealias_elitesfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 30 20 77 77 77 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 3 400 200 0 10 10 10 255 0;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 15 123 123 123 255"
"racealias_uspsfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 105 155 255 50;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 20 200 0 255 255"
"racealias_glocksfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 3 150 150 150 255"
"racealias_p228sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 2 60 100 0.8 255 0 0 255 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 40 255 0 0 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 20 255 255 255 255"
"racealias_mac10sfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 3 150 150 150 255"
"racealias_fsevnsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"
"racealias_deaglsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 6 185 110 205 255;es_xmath wcs_z1 + 61;es_xmath wcs_z2 + 31;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 6 185 110 205 255;es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 6 185 110 205 255"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = elite) then racealias_elitesfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = usp) then racealias_uspsfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = glock) then racealias_glocksfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = p228) then racealias_p228sfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = fiveseven) then racealias_fsevnsfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = deagle) then racealias_deaglsfx"
"skill3_setting" "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33"
"racealias_xm1014" "es est_physpush event_var(userid) 0 0 500;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(userid) 0;es es_delayed 0.7 est_physpush event_var(userid) 500 0 0;es es_delayed 1 est_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid) 0;es es_delayed 1.3 est_physpush event_var(userid) 0 0 500;es es_delayed 1.5 est_freeze event_var(userid) 1;es es_delayed 1.7 est_freeze event_var(userid) 0;es es_delayed 1.9 est_physpush event_var(userid) 0 500 0;es es_delayed 2.1 est_freeze event_var(userid) 1;es es_delayed 2.3 est_freeze event_var(userid) 0;es es_xtell event_var(attacker) #multi #greenXm1014 #lightgreenMagician's Magic"
"racealias_m249" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es es_xtell event_var(attacker) #multi #greenm249 #lightgreen Methane"
"racealias_ak47" "es est_burn event_var(userid) 3;es es_xtell event_var(attacker) #multi #greenAk47 #lightgreenBeast's Fire"
"racealias_p90" "es est_playplayer event_var(userid) ambient\levels\citadel\weapon_disintegrate1.wav;es est_physpush event_var(userid) 0 0 500;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(userid) 0;es es_delayed 0.7 est_physpush event_var(userid) 0 500 0;es es_delayed 1 est_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid) 0;es es_delayed 1.3 est_physpush event_var(userid) 500 0 0;es es_xtell event_var(attacker) #multi #greenP90 #lightgreenShadow Shock"
"racealias_mac10" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 - 80;es es_xmath wcs_z2 + 40;es est_teleport event_var(userid) event_var(attacker);es es_xdelayed 0.1 est_setaim event_var(attacker) event_var(userid) -5;es es_xtell event_var(attacker) #multi #greenMac10 #lightgreenScorpions Bloody Spear"
"racealias_g3sg1" "es est_playplayer event_var(userid) weapons\explode3.wav;es est_setplayercolor event_var(userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata event_var(userid) invisp 0;wcs_getlanguage wcs_lng wcs_lng_s_invisdestr;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi #greenm249 #lightgreenEye Ra's Lens of Truth"
"racealias_m4a1" "es est_playplayer event_var(userid) weapons\explode3.wav;es es_xif (server_var(wcs_dice) <= 25) then est_Shake event_var(userid) server_var(wcs_shaketime) 20 100;es es_xtell event_var(userid) #multi #lightgreenRaiden's Thunder God;es es_xtell event_var(attacker) #multi #greenm4a1 #lightgreenRaiden's Thunder God"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = xm1014) then racealias_xm1014;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = m249) then racealias_m249;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = ak47) then racealias_ak47;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = p90) then racealias_p90;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = mac10) then racealias_mac10;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = g3sg1) then racealias_g3sg1;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = m4a1) then racealias_m4a1"
"racealias_xm10sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 6 185 110 105 255;es_xmath wcs_z1 + 61;es_xmath wcs_z2 + 31;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 6 185 110 105 255;es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 6 185 110 105 255"
"racealias_m249sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 150 150 150 255"
"racealias_ak47sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 60 255 50 0 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
"racealias_p90sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 5 255 255 255 255;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es es_delayed 2 est_Effect 3 #a 0 models/props_lab/airlock_laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 15 25 255 255 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 255"
"racealias_mac10sfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"racealias_g3sg1sfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 models/gman/pupil_l.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255;es est_effect 11 #a 0 models/gman/pupil_r.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 10 55 155 255 150;es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 20 255 255 155 150"
"racealias_m4a1sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 1.8 175 175 255 255 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255;est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5 5 50 20 255 255;est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 20 0 0 255 255"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = xm1014) then racealias_xm10sfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = m249) then racealias_m249sfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = ak47) then racealias_ak47sfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = p90) then racealias_p90sfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = mac10) then racealias_mac10sfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = g3sg1) then racealias_g3sg1sfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = m4a1) then racealias_m4a1sfx"
"skill4_setting" "es_xsetinfo wcs_quick 3|es_xsetinfo wcs_quick 2|es_xsetinfo wcs_quick 0.5|es_xsetinfo wcs_quick 0.1"
"racealias_l6" "es est_removeweapon server_var(wcs_userid) 1;es est_removeweapon server_var(wcs_userid) 2;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_xm1014;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_elite;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) switch 0;es es_xtell server_var(wcs_userid) #multi #greenxm1014 #lightgreenelite"
"racealias_l5" "es est_removeweapon server_var(wcs_userid) 1;es est_removeweapon server_var(wcs_userid) 2;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_m249;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_usp;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) switch 6;es es_xtell server_var(wcs_userid) #multi #greenm249 #lightgreen #lightgreenusp"
"racealias_l4" "es est_removeweapon server_var(wcs_userid) 1;es est_removeweapon server_var(wcs_userid) 2;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_ak47;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_glock;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) switch 5;es es_xtell server_var(wcs_userid) #multi #greenak47 #lightgreenglock"
"racealias_l3" "es est_removeweapon server_var(wcs_userid) 1;es est_removeweapon server_var(wcs_userid) 2;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_p90;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_p228;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) switch 4;es es_xtell server_var(wcs_userid) #multi #greenp90 #lightgreenp228"
"racealias_l2" "es est_removeweapon server_var(wcs_userid) 1;es est_removeweapon server_var(wcs_userid) 2;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_mac10;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_fiveseven;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) switch 3;es es_xtell server_var(wcs_userid) #multi #greenmac10 #lightgreenfiveseven"
"racealias_hl0" "es est_removeweapon server_var(wcs_userid) 1;es est_removeweapon server_var(wcs_userid) 2;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_g3sg1;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_glock;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) switch 1;es es_xtell server_var(wcs_userid) #multi #greeng3sg1 #lightgreenglock"
"racealias_hl1" "es est_removeweapon server_var(wcs_userid) 1;es est_removeweapon server_var(wcs_userid) 2;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_m4a1;es es_delayed server_var(wcs_quick) est_give server_var(wcs_userid) weapon_deagle;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) switch 2;es es_xtell server_var(wcs_userid) #multi #greenm4a1 #lightgreendeagle"
"skill4_cmd" "es_xsetinfo wcs_switch 0;es_keygetvalue wcs_switch WCSuserdata server_var(wcs_userid) switch;if (server_var(wcs_switch) = 0) then racealias_hl0;if (server_var(wcs_switch) = 1) then racealias_hl1;if (server_var(wcs_switch) = 2) then racealias_l2;if (server_var(wcs_switch) = 3) then racealias_l3;if (server_var(wcs_switch) = 4) then racealias_l4;if (server_var(wcs_switch) = 5) then racealias_l5;if (server_var(wcs_switch) = 6) then racealias_l6"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 85;es est_effect 11 #a 0 sprites/640_logo.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
"ultimate_cooldown" "0"
--------------------------------------------------------------------------
7. Neve
Blizzard→∙∙∙Трясёт врага
Freeze→∙∙∙Обездвиживает врага
Hail→∙∙∙Наносит больше урона
Storm→∙∙∙Быстрее и выше!
Wind→∙∙∙Выбрасывает оружие и становится невидимым
"name" "Neve"
"author" "HOLLIDAY"
"required_level" "1600"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Blizzard|freeze|Hail|Storm|Wind"
"skilldescr" "Shake enemy|Freeze Enemy|do maore damage|Faster and Lighter|drop your guns and become invisible"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_shaketime 4|es_xsetinfo wcs_shaketime 5|es_xsetinfo wcs_shaketime 5|es_xsetinfo wcs_shaketime 6"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 25) then est_Shake event_var(userid) server_var(wcs_shaketime) 20 100;wcs_getlanguage wcs_lng wcs_lng_r_shaked;es es_xif (server_var(wcs_dice) <= 25) then est_csay event_var(userid) event_var(es_attackername): server_var(wcs_lng);es es_xif (server_var(wcs_dice) <= 25) then est_csay event_var(attacker) server_var(wcs_lng) event_var(es_username)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 10 55 0 250 255;es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
"skill2_setting" "es_xsetinfo wcs_chance 21;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 24;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 66;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 88;es_xsetinfo wcs_freezetype 2"
"racealias_nev1" "es est_Freeze event_var(userid) 1;es es_xdelayed 3 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"racealias_nev2" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 1) then racealias_nev1;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 2) then racealias_nev2"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 150 50 0 55 55 15 255 10;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 175 75 0 75 0 255 255 50"
"skill3_setting" "es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4|es_xsetinfo wcs_multiplier 4.4"
"racealias_cide" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
"skill3_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_cide"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 2 60 100 2 55 55 255 255 1"
"skill4_setting" "es_xsetinfo wcs_gravity 0.68;es_xsetinfo wcs_speed 1.24;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_gravity 0.6;es_xsetinfo wcs_speed 1.28;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_gravity 0.52;es_xsetinfo wcs_speed 1.32;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_gravity 0.44;es_xsetinfo wcs_speed 1.36;es_xsetinfo wcs_alpha 170|es_xsetinfo wcs_gravity 0.36;es_xsetinfo wcs_speed 1.40;es_xsetinfo wcs_alpha 190"
"skill4_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) :Blizzard ;es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 10 50 1 100 0 255 255 3"
"skill5_setting" "es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 4.5|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 6.5|es_xsetinfo wcs_duration 8"
"skill5_cmd" "es es_xdelayed 0.5 est_removeweapon server_var(wcs_userid) 1;es es_xdelayed 0.6 est_removeweapon server_var(wcs_userid) 2;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es_delayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es est_csay server_var(wcs_userid) You are now invisible for server_var(wcs_duration) second(s)!;es_delayed server_var(wcs_duration) est_csay server_var(wcs_userid) You are no longer invisible!;"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 10 50 1 50 0 255 255 3"
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8. Warrior
Money pack→∙∙∙Вы можете получить 500-2500$ в начале раунда с шансом 80%-60%
Holy aura→∙∙∙Враги хуже видят вас и ваше хп увеличивается
Axe→∙∙∙Ваш топор(он же нож) наносит на 20%-100% дамаги больше
No surrending→∙∙∙Вы перерождаетесь с оружием, шанс 50-100%
"name" "Warrior"
"author" "[UG] sek. NovaKiller DK Surfer"
"shortdescription" "Money Spawn|Invis+HP|Extra Knife dmg|RespawnWhereDied"
"required_level" "2400"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Money Pack|Holy Aura|Axe|No Surrending"
"skilldescr" "You get 80%-60% to spawn whit 500-2500 extra money.|Your visibility will be lowerd and your HP will get raised.|Your knife will be upgraded to a axe that do 20%-100% more dmg.|Surrender is for fools. You will respawn whit old weapons. 50%-100% to do it."
"skillcfg" "player_spawn|player_spawn|player_attacker|player_death"
"skill1_setting" "es_xsetinfo wcs_money 500;es_xsetinfo wcs_chance 80|es_xsetinfo wcs_money 1000;es_xsetinfo wcs_chance 75|es_xsetinfo wcs_money 1500;es_xsetinfo wcs_chance 70|es_xsetinfo wcs_money 2000;es_xsetinfo wcs_chance 65|es_xsetinfo wcs_money 2500;es_xsetinfo wcs_chance 60"
"racealias_wr1" "es est_cashadd event_var(userid) server_var(wcs_money);es es_xtell event_var(userid) #multi #Lightgreen : Money Pack have succesfull arived. Gained #Green server_var(wcs_money) money."
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_wr1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 255 255 0 255"
"skill2_setting" "es_xsetinfo wcs_addhealth 20;es_xsetinfo wcs_invis 115;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 40;es_xsetinfo wcs_invis 100;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 60;es_xsetinfo wcs_invis 85;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 80;es_xsetinfo wcs_invis 70;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 100;es_xsetinfo wcs_invis 50;es_xsetinfo wcs_alpha 90"
"skill2_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);wcs_getlanguage wcs_lng wcs_lng_r_devotion;es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es es_xtell event_var(userid) #multi #lightgreen: Your visibility have been lowerd and your HP rasied whit server_var(wcs_addhealth) because of Holy Aura"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"
"skill3_setting" "es_xsetinfo wcs_multiplier 0.20|es_xsetinfo wcs_multiplier 0.40|es_xsetinfo wcs_multiplier 0.60|es_xsetinfo wcs_multiplier 0.80|es_xsetinfo wcs_multiplier 1.00"
"racealias_wr3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_knifedmg;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) server_var(wcs_dmg) event_var(es_username);es es_xtell event_var(attacker) #multi #Lightgreen : Your axe have hit a enemy!! DIE FOOL!!;es es_xtell event_var(userid) #multi #lightgreen : You got hit by a axe. Ouch that hurts!!!"
"skill3_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_knives)) then racealias_wr3"
"skill3_sfx" "es es_xif (event_var(weapon) in server_var(wcs_wpn_knives)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es es_xif (event_var(weapon) in server_var(wcs_wpn_knives)) then est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 4 255"
"skill4_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 85|es_xsetinfo wcs_chance 100"
"racealias_wr4" "es es_xkeysetvalue WCSuserdata event_var(userid) reincarnation 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) vengeance;es es_xif (server_var(wcs_tmp) = 1) then es_xkeysetvalue WCSuserdata event_var(userid) vengeance 0;es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 4 est_spawn event_var(userid);es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 4.1 est_god event_var(userid) 1;es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 6.5 wcs_removefx god event_var(userid);es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 5.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);wcs_getlanguage wcs_lng wcs_lng_r_respawned;es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 4 es_xtell event_var(userid) #multi #Lightgreen : #Green Surrending #Lightgreen is for #Green FOOLS!!"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_wr4"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 3 est_Fade event_var(userid) 0 6 0 0 0 0 240;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
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9. Boy scout
Supplies→∙∙∙Даёт муху с 90 патронами в обойме
Travel lightly→∙∙∙Вы бегаете очень быстро
Camouflage→∙∙∙Вы сливаетесь с окружающей средой
Precision→∙∙∙Вы знаете уязвимые места врага
Firs aid→∙∙∙Первая помощь
"name" "Boy Scout"
"Author" "[d00dz]Brett"
"required_level" "3000"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 0.8 est_removeweapon event_var(userid) 2;es es_xdelayed 1.5 est_removeweapon event_var(userid) 1;es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_scout;es es_xdelayed 1.4 est_unrestrict event_var(userid) knife;es es_xdelayed 1.8 est_unrestrict event_var(userid) c4;es es_xdelayed 5.2 est_setclipammo event_var(userid) 1 90; es est_setarmor event_var(userid) 100;es es_xdelayed 2.0 es_xtell event_var(userid) #green : ATTENTION:Anything u buy(except for defuser) will make enchanted clips to be gone for this round!"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Supplies|Travel Lightly|Camouflage|Precision|First Aid"
"skilldescr" "Gives you a scout with a 90 shot clip.|You travel very quickly!|You blend in easily with your surroundings.|You know the most deadly places for a bullet to strike.|You are able to heal yourself occasionaly."
"skillcfg" "player_spawn|player_spawn|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10| es_xrand wcs_rand 1 10"
"skill1_cmd" "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2.0 wcs_giveitem event_var(userid) weapon_scout;es es_xif (server_var(wcs_rand) <= 10) then est_setclipammo event_var(userid) 1 es_xmath +90;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) : You recieve supplies."
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
"skill2_setting" "es_xsetinfo wcs_speed 1.04;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_speed 1.12;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_speed 1.16;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_speed 1.24;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_speed 1.6;es_xsetinfo wcs_alpha 190" "skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) : You travel lightly."
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill3_setting" "es_xsetinfo wcs_invis 160;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_invis 136;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_invis 128;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_invis 112;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_invis 45;es_xsetinfo wcs_alpha 170"
"skill3_cmd" "es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;es es_xtell event_var(userid) : Camouflage applied." "skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10"
"skill4_setting" "es_xrand wcs_dmg 5 30|es_xrand wcs_dmg 10 40|es_xrand wcs_dmg 15 50|es_xrand wcs_dmg 20 60|es_xrand wcs_dmg 35 75" "racealias_ne3" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es est_csay event_var(attacker) made + server_var(wcs_dmg) damage;es est_csay event_var(userid) got server_var(wcs_dmg) additional damage"
"skill4_cmd" "es est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then racealias_ne3"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 200 20 20 255"
"skill5_setting" "es_xsetinfo wcs_hpmana 13|es_xsetinfo wcs_hpmana 16|es_xsetinfo wcs_hpmana 19|es_xsetinfo wcs_hpmana 22|es_xsetinfo wcs_hpmana 50"
"skill5_cmd" "es_xsetinfo wcs_health 0;es est_gethealth wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_hpmana);es est_RoundDecimal wcs_health server_var(wcs_health) 0;es est_sethealth server_var(wcs_userid) server_var(wcs_health);es es_xtell server_var(wcs_userid) : You used a first aid kit to heal yourself."
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 2 255" "ultimate_cooldown" "15"
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10. Molecule
Speed→∙∙∙Повышает скорость бега до 1.8
Electric shock→∙∙∙Электрическая атака
Evade→∙∙∙Шанс увернуться от выстрела
Forcefield→∙∙∙Закутывает вас в пуленепроницаемую сферу
"name" "Molecule"
"author" "HOLLIDAY"
"required_level" "1700"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) weapons\explode3.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Speed|Electric Shock|Evade|forcefield"
"skilldescr" "Gain a Speed up to 1.8|electricute your enemy|chance of evading shots|close yourself inside a bullet proof sphere"
"skillcfg" "player_spawn|player_attacker|player_victim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_speed 1.5|es_xsetinfo wcs_speed 1.6|es_xsetinfo wcs_speed 1.7"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 10 255"
"skill2_setting" "es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
"racealias_sa1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);est_csay event_var(attacker) Electrified ;est_csay event_var(userid) Electrified"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_sa1"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 255"
"skill3_setting" "es_xrand wcs_rand 1 50|es_xrand wcs_rand 1 40|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 19|es_xrand wcs_rand 1 18|es_xrand wcs_rand 1 17|es_xrand wcs_rand 1 16"
"racealias_oo1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_GetHealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_dmg);es est_SetHealth event_var(userid) server_var(wcs_health);es es_xtell event_var(userid) : Evaded a shot"
"skill3_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xif (server_var(wcs_alive) = 1) then racealias_oo1"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/blueshaft1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
"skill4_setting" "es_xsetinfo wcs_duration 1|es_xsetinfo wcs_duration 2|es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 7"
"skill4_cmd" "es est_freeze server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) est_freeze server_var(wcs_userid) 0;es est_god server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es_xmath wcs_duration - 1;wcs_getlanguage wcs_lng wcs_lng_r_mortal;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_duration) 1.5 255"
"ultimate_cooldown" "15"
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