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Просмотр полной версии : rassa Mr electric


lees
21.09.2009, 00:59
3.Mr electric
Shocker→∙∙∙Делает электрический взрыв рядом с врагом
Electricity bounce→∙∙∙Движение электронной частицы
Unstable electric armor→∙∙∙Броня бьёт током
Lighting strike→∙∙∙Освещение - окончательная форма естественного электричества
"name" "Mr Electric"
"author" "[Oddity]TeacherCreature"
"required_level" "600"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es ma_render_fx event_var(userid) 13;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 editor/phys_ballsocket.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 5 100"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Shocker|Electricity Bounce|Unstable Electric Armor|Lightning Strike"
"skilldescr" "Electric Blast into Enemies|Move at the speed of Electricity|Electric Armor sends you bouncing|Lightning is the ultimate form of Natural Electricty"
"skillcfg" "player_attacker|player_spawn|player_victim|player _ultimate"

"skill1_setting" "es_xsetinfo wcs_shaketime 1|es_xsetinfo wcs_shaketime 2|es_xsetinfo wcs_shaketime 3|es_xsetinfo wcs_shaketime 4"
"racealias_shk1" "es est_playplayer event_var(userid) ambient\levels\citadel\weapon_disintegrate1.wav;es est_physpush event_var(userid) 0 0 300;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(userid) 0;es es_delayed 0.7 est_physpush event_var(userid) 0 300 0;es es_delayed 1 est_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid) 0;es es_delayed 1.3 est_physpush event_var(userid) 300 0 0"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 33) then est_Shake event_var(userid) server_var(wcs_shaketime) 20 100;es es_xif (server_var(wcs_dice) <= 33) then racealias_shk1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 5 255 255 255 255;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then es es_delayed 2 est_Effect 3 #a 0 models/props_lab/airlock_laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 15 25 255 255 255 255"

"skill2_setting" "es_xsetinfo wcs_gravity 0.92;es_xsetinfo wcs_multiplier 3.1|es_xsetinfo wcs_gravity 0.84;es_xsetinfo wcs_multiplier 3.2|es_xsetinfo wcs_gravity 0.76;es_xsetinfo wcs_multiplier 3.3|es_xsetinfo wcs_gravity 0.68;es_xsetinfo wcs_multiplier 3.4"
"skill2_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 0 20 100 255 1"

"skill3_setting" "es_xsetinfo wcs_chance 15;es_xsetinfo wcs_duration 2.5|es_xsetinfo wcs_chance 22;es_xsetinfo wcs_duration 3|es_xsetinfo wcs_chance 38;es_xsetinfo wcs_duration 3.5|es_xsetinfo wcs_chance 47;es_xsetinfo wcs_duration 4"
"racealias_victim" "es est_playplayer event_var(userid) weapons\explode3.wav;es est_physpush event_var(userid) 0 0 300;es es_delayed 0.2 est_physpush event_var(userid) 900 0 0;es est_setplayercolor event_var(userid) 255 255 255 0 1;es es_delayed server_var(wcs_duration) est_setplayercolor event_var(userid) 255 255 255 255 1"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_victim"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/crosshairs.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 90 0.5 50 30 0 155 115 100 200 1"

"skill4_setting" "es_xsetinfo wcs_armor 10|es_xsetinfo wcs_armor 15|es_xsetinfo wcs_armor 20|es_xsetinfo wcs_armor 25"
"racealias_shk4b" "es est_GetHealth wcs_health server_var(wcs_userid);es es_xif (server_var(wcs_health) <= 175) then est_Health server_var(wcs_userid) + 25;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
"racealias_shk4" "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 25;es est_shake server_var(wcs_player) 1 10 10;es es_xtell server_var(wcs_name) #green server_var(wcs_userid) shocked you for server_var(wcs_armor) damage.;es es_xtell server_var(wcs_userid) #green You shocked server_var(wcs_name) for server_var(wcs_armor) damage;racealias_cl4b"
"skill4_cmd" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_shk4"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 155 115 100 200 1"
"ultimate_cooldown" "20"

Milky
11.10.2009, 23:55
Раса явно с дисбалансом. Лучше бы ее не добавляли, а просто убрали хиддена. Просто одну читерскую расу заменили другой:wall2: