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Просмотр полной версии : расса Mortal scorpion


lees
21.09.2009, 01:01
5.Mortal scorpion
Bloody spear→∙∙∙Кидает Kunai, притягивающий врагов к себе
Fatality→∙∙∙Завершающее движение, увеличивает получаемый опыт
Teleport attack→∙∙∙Телепортирует к врагу при попадании в него
Teleport→∙∙∙Телепортирует к врагу
"name" "Mortal Scorpion"
"author" "HOLLIDAY"
"required_level" "1600"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) hlsounds/welcome.wav;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 79 190 3 13 1 0 25 25 25 255 9;es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 79 190 3 13 1 0 255 125 25 255 9;es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 79 190 3 13 1 0 25 25 25 255 9;es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/flamelet5.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 79 190 3 13 1 0 255 125 25 255 9"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Bloody Spear|Fatality|Teleport Attack|Teleport"
"skilldescr" "Impale a Kunai tiped Rope into your enemy and pull them towards you|Performe a Finnishing Fatality Move and Gain Xp|Teleport close to your enemy for a short time|Teleport to your enemy"
"skillcfg" "player_attacker|player_attacker|player_victim|pla yer_ultimate"

"skill1_setting" "es_xsetinfo wcs_knife 0.8|es_xsetinfo wcs_knife 1|es_xsetinfo wcs_knife 1.2|es_xsetinfo wcs_knife 1.5|es_xsetinfo wcs_knife 2|es_xsetinfo wcs_knife 2.1|es_xsetinfo wcs_knife 2.5|es_xsetinfo wcs_knife 3"
"skill1_cmd" "es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) < 15) then es es_xif(event_var(health) > 0) then racealias_scorpion"
"racealias_scorpion""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xsetinfo cvar 0;es est_getprimary cvar event_var(attacker);es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 9;es_xmath wcs_x1 + 20;es es_delayed 1.2 est_setaim event_var(attacker) event_var(userid) 0;es es_delayed 1 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);racealias_scorpioe;es esnq est_csay event_var(attacker) FINNISH HIM!"
"racealias_scorpioe""es es_delayed 1.1 est_freeze event_var(userid) 1;es est_playplayer event_var(attacker) hlsounds/getoverhere.wav;es_delayed 1 es_sexec event_var(attacker) use weapon_knife;es_delayed server_var(wcs_knife) es_sexec event_var(attacker) use server_var(cvar)"
"skill1_sfx" "es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) < 15) then es es_xif(event_var(health) > 0) then racealias_scorpsfx"
"racealias_scorpsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 12 1 187 94 36 255"

"skill2_setting" "es_xsetinfo wcs_xpg 5|es_xsetinfo wcs_xpg 10|es_xsetinfo wcs_xpg 15|es_xsetinfo wcs_xpg 20|es_xsetinfo wcs_xpg 25|es_xsetinfo wcs_xpg 30|es_xsetinfo wcs_xpg 40|es_xsetinfo wcs_xpg 50"
"skill2_cmd" "es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) = 0) then es es_xif (event_var(weapon) = knife) then racealias_scorpk22"
"racealias_scorpk22""es est_playplayer event_var(userid) ^weapons\hegrenade\explode3.wav;es wcs_givexp event_var(attacker) server_var(wcs_xpg);es es_xtell event_var(attacker) you gained server_var(wcs_xpg) XP for your Fatality Kill;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 150 350 2 200 500 0 155 155 155 155 20;es_xmath wcs_z1 -25;es est_effect 11 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255"
"skill2_sfx" "0"

"skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 11|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 33"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_scorport"
"racealias_scorport""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_teleport event_var(userid) server_var(wcs_attacker);es_delayed 2 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xtell event_var(userid) you have teleported close to your enemy;es es_xtell event_var(attacker) your enemy has teleported close to you"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"

"skill4_setting" "0"
"racealias_scorplti""es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_name1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es_xmath wcs_y2 + 60;es es_delayed 3 est_teleport server_var(wcs_userid) server_var(wcs_player);es es_delayed 3.1 est_physpush server_var(wcs_userid) 0 30 0;es es_xdelayed 3.2 est_setaim server_var(wcs_userid) server_var(wcs_player) +1;es es_xdelayed 3.2 est_setaim server_var(wcs_player) server_var(wcs_userid) +1;es es_delayed 3 es_xtell server_var(wcs_userid) : You have teleported to server_var(wcs_name);es es_delayed 3 est_playplayer server_var(wcs_player) weapons\mortar\mortar_explode2.wav;es es_delayed 3 est_playplayer server_var(wcs_userid) weapons\mortar\mortar_explode2.wav;racealias_scorm sg4"
"racealias_scormsg4""es es_xtell server_var(wcs_userid) you will teleport to server_var(wcs_name) in 3 seconds;es es_xtell server_Var(wcs_player) server_Var(wcs_name1) will teleport to you in 3 seconds"
"skill4_cmd" "es_xsetinfo wcs_player 0;es_xsetinfo wcs_name1 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_scorplti"
"skill4_sfx" "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 350 340 5 90 200 0 255 255 255 255 20;es_xmath wcs_z2 + 15;es est_effect 11 #a 0 sprites/flatflame.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 255"
"ultimate_cooldown" "60|55|50|45|40|35|30|25"