panter-ka24
12.12.2009, 15:21
незнаю... может заинтересует но помойму чтоб на вксе опять народ был (а сейчас там щитай нету, бывает два человека сидят или больше но редко) надо добавить несколько расс где идёт разрыв в 40 уровней (между таджиком и ириской)
Вот я предлагаю:
"1"
{
"name" "Frodo"
"author" "Jiggis"
"shortdescription" "Lord of the Rings"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Mithril|Hobbit Foots|Cloak|The Ring"
"skilldescr" "Gives you change to evade|Get more speed|Harder to detect|Full Invisibility"
"skillcfg" "player_victim|player_spawn|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20"
"racealias_eyehl2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyehl2"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyeblnk2"
"racealias_eyeblnk2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es_toptext event_var(userid) 1 #white Effects by HOLLIDAY;es est_effect 11 #a 0 models/gman/pupil_l.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill2_setting" "es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_speed 1.35"
"skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
"skill3_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 55"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es ma_render_fx event_var(userid) 16"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es_toptext event_var(userid) 1 #purple Effects by HOLLIDAY;es est_effect 10 #a 0 effects/com_shield003a.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"
"skill4_setting" "es_xsetinfo wcs_range 620;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 750;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 920;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1000;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1600;es_xsetinfo wcs_fadetimer 0"
"racealias_l0l" "es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_claws_open.wav;es est_removeweapon server_var(wcs_userid) 1;es est_removeweapon server_var(wcs_userid) 2;es_xdoblock wcs/WCSultimates/wcs_ulti_teleport;es es_delayed 1 est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou have teleported and you are now #greenFrozen Invisible #lightgreenpress ultimate again to become visible"
"racealias_l1l" "es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_claws_close.wav;es est_give server_var(wcs_userid) weapon_scout;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0"
"skill4_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0l;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1l"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_toptext server_var(wcs_userid) 1 #blue Ultimate by HOLLIDAY;es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.5 255"
"ultimate_cooldown" "5"
}
----------------------------------------------------------
"5"
{
"name" "Gandalf"
"author" "Jiggis"
"shortdescription" "Lord of the Rings"
"required_level" "50"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "8"
"numberoflevels" "4"
"skillnames" "Fire Magic|Water Magic|Earth Magic|Nature Magic|Dark Magic|Levitation Magic"
"skilldescr" "Fire DMG|Freeze|Push Enemy Back|Healing Spell|Blind|Fly"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_xset hell_damage 0;es_rand hell_damage 1 3|es_xset hell_damage 0;es_rand hell_damage 3 5|es_xset hell_damage 0;es_rand hell_damage 5 9|es_xset hell_damage 0;es_rand hell_damage 9 15"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 20) then racealias_helldmg"
"racealias_helldmg" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(hell_damage);es est_csay event_var(attacker) your Sickle Caused server_var(hell_damage) Extra Damage;es est_csay event_var(userid) you got server_var(hell_damage) Extra Damage;es est_playplayer event_var(userid) npc/barnacle/barnacle_bark1.wav;es est_playplayer event_var(attacker) npc/barnacle/barnacle_bark1.wav"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 20) then racealias_hellsfx"
"racealias_hellsfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 1 90 200 0 155 155 155 155 20;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es_xset vector1 z1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100"
"skill2_setting" "es_xsetinfo wcs_chance 2|es_xsetinfo wcs_chance 4|es_xsetinfo wcs_chance 7|es_xsetinfo wcs_chance 10"
"racealias_nevstm" "es est_Freeze event_var(userid) 1;es es_xdelayed 3 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng);racealias_nevstv"
"racealias_nevstv" "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 150 50 0 55 55 15 255 10;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 175 75 0 75 0 255 255 50"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_nevstm"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sorcer3"
"racealias_sorcer3" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 10;es es_delayed .1 est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) -5;es es_xtell event_var(attacker) #multi #lightgreenYou have pushed your enemy;es es_xtell event_var(userid) #multi #lightgreenYou have been Pushed;es est_playplayer event_var(attacker) weapons/shotgun/shotgun_dbl_fire7.wav;racealias_sorcsfx3"
"racealias_sorcsfx3""es est_getviewcoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es est_getviewcoord event_var(attacker) wcs_x1 wcs_y1 wcs_z1;es_xmath wcs_z1 + 80;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 4 4 175 175 255 255;es est_effect 10 #a 0 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 180 0.3 30 100 0.8 175 175 255 255 1"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_hp 4;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 14;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 7;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 220|es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 250|es_xsetinfo wcs_hp 8;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 250"
"skill4_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) regeneration 1;es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 server_var(wcs_waves) server_var(wcs_radius)"
"skill4_sfx" "0"
"skill5_setting" "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33"
"racealias_shadow33""es est_fade event_var(userid) 0 0.3 0.3 25 25 25 250;es es_xtell event_var(userid) #multi #lightgreenYou have been Blinded by event_var(es_attackername);es es_xtell event_var(userid) #multi #lightgreenYou have blinded #green event_var(es_username);racealias_shadow03"
"racealias_shadow03""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 3 150 150 150 255"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_shadow33"
"skill5_sfx" "0"
"skill6_setting" "es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_speed 2.5"
"skill6_cmd" "es est_playplayer server_var(wcs_userid) weapons\explode3.wav;es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_jetpck22;es es_xif (server_var(wcs_freeze) = 1) then racealias_jetpck32"
"racealias_jetpck32""es est_give server_var(wcs_userid) server_var(wcs_tmp1);es est_give server_var(wcs_userid) server_var(wcs_tmp2);es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es est_jetpack server_var(wcs_userid) 0;es est_speed server_var(wcs_userid) 1;es est_playplayer server_var(wcs_userid) weapons/mortar/mortar_explode1.wav;es est_setplayercolor server_var(wcs_userid) 255 225 225 255 1"
"racealias_jetpck22""es est_getsecondary wcs_tmp2 server_var(wcs_userid);es es_delayed 0.1 est_removeweapon server_var(wcs_userid) 1;es es_delayed 0.1 est_removeweapon server_var(wcs_userid) 2;es est_getprimary wcs_tmp1 server_var(wcs_userid);es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es est_jetpack server_var(wcs_userid) 1;es est_speed server_var(wcs_userid) server_var(wcs_speed);es est_playplayer server_var(wcs_userid) weapons/mortar/mortar_explode3.wav;es est_setplayercolor server_var(wcs_userid) 15 15 15 75 1"
"skill6_sfx" "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0.2 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0.6 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;racealias_bloodfx2"
"racealias_bloodfx2""es_xmath wcs_z2 + 20;es_toptext server_var(wcs_userid) 1 #pink Ultimate by HOLLIDAY;es est_effect 10 #a 0.8 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 1 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1"
"ultimate_cooldown" "1"
}
моуг ещё 3 расы из этой игры кинуть...
Вот я предлагаю:
"1"
{
"name" "Frodo"
"author" "Jiggis"
"shortdescription" "Lord of the Rings"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Mithril|Hobbit Foots|Cloak|The Ring"
"skilldescr" "Gives you change to evade|Get more speed|Harder to detect|Full Invisibility"
"skillcfg" "player_victim|player_spawn|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20"
"racealias_eyehl2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyehl2"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyeblnk2"
"racealias_eyeblnk2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es_toptext event_var(userid) 1 #white Effects by HOLLIDAY;es est_effect 11 #a 0 models/gman/pupil_l.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill2_setting" "es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_speed 1.35"
"skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
"skill3_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 55"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es ma_render_fx event_var(userid) 16"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es_toptext event_var(userid) 1 #purple Effects by HOLLIDAY;es est_effect 10 #a 0 effects/com_shield003a.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"
"skill4_setting" "es_xsetinfo wcs_range 620;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 750;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 920;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1000;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1600;es_xsetinfo wcs_fadetimer 0"
"racealias_l0l" "es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_claws_open.wav;es est_removeweapon server_var(wcs_userid) 1;es est_removeweapon server_var(wcs_userid) 2;es_xdoblock wcs/WCSultimates/wcs_ulti_teleport;es es_delayed 1 est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou have teleported and you are now #greenFrozen Invisible #lightgreenpress ultimate again to become visible"
"racealias_l1l" "es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_claws_close.wav;es est_give server_var(wcs_userid) weapon_scout;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0"
"skill4_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0l;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1l"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_toptext server_var(wcs_userid) 1 #blue Ultimate by HOLLIDAY;es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.5 255"
"ultimate_cooldown" "5"
}
----------------------------------------------------------
"5"
{
"name" "Gandalf"
"author" "Jiggis"
"shortdescription" "Lord of the Rings"
"required_level" "50"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "8"
"numberoflevels" "4"
"skillnames" "Fire Magic|Water Magic|Earth Magic|Nature Magic|Dark Magic|Levitation Magic"
"skilldescr" "Fire DMG|Freeze|Push Enemy Back|Healing Spell|Blind|Fly"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_xset hell_damage 0;es_rand hell_damage 1 3|es_xset hell_damage 0;es_rand hell_damage 3 5|es_xset hell_damage 0;es_rand hell_damage 5 9|es_xset hell_damage 0;es_rand hell_damage 9 15"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 20) then racealias_helldmg"
"racealias_helldmg" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(hell_damage);es est_csay event_var(attacker) your Sickle Caused server_var(hell_damage) Extra Damage;es est_csay event_var(userid) you got server_var(hell_damage) Extra Damage;es est_playplayer event_var(userid) npc/barnacle/barnacle_bark1.wav;es est_playplayer event_var(attacker) npc/barnacle/barnacle_bark1.wav"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 20) then racealias_hellsfx"
"racealias_hellsfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 1 90 200 0 155 155 155 155 20;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es_xset vector1 z1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100"
"skill2_setting" "es_xsetinfo wcs_chance 2|es_xsetinfo wcs_chance 4|es_xsetinfo wcs_chance 7|es_xsetinfo wcs_chance 10"
"racealias_nevstm" "es est_Freeze event_var(userid) 1;es es_xdelayed 3 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng);racealias_nevstv"
"racealias_nevstv" "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 150 50 0 55 55 15 255 10;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 175 75 0 75 0 255 255 50"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_nevstm"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sorcer3"
"racealias_sorcer3" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 10;es es_delayed .1 est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) -5;es es_xtell event_var(attacker) #multi #lightgreenYou have pushed your enemy;es es_xtell event_var(userid) #multi #lightgreenYou have been Pushed;es est_playplayer event_var(attacker) weapons/shotgun/shotgun_dbl_fire7.wav;racealias_sorcsfx3"
"racealias_sorcsfx3""es est_getviewcoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es est_getviewcoord event_var(attacker) wcs_x1 wcs_y1 wcs_z1;es_xmath wcs_z1 + 80;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 4 4 175 175 255 255;es est_effect 10 #a 0 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 180 0.3 30 100 0.8 175 175 255 255 1"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_hp 4;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 14;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 7;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 220|es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 250|es_xsetinfo wcs_hp 8;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 250"
"skill4_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) regeneration 1;es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 server_var(wcs_waves) server_var(wcs_radius)"
"skill4_sfx" "0"
"skill5_setting" "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33"
"racealias_shadow33""es est_fade event_var(userid) 0 0.3 0.3 25 25 25 250;es es_xtell event_var(userid) #multi #lightgreenYou have been Blinded by event_var(es_attackername);es es_xtell event_var(userid) #multi #lightgreenYou have blinded #green event_var(es_username);racealias_shadow03"
"racealias_shadow03""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 3 150 150 150 255"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_shadow33"
"skill5_sfx" "0"
"skill6_setting" "es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_speed 2.5"
"skill6_cmd" "es est_playplayer server_var(wcs_userid) weapons\explode3.wav;es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_jetpck22;es es_xif (server_var(wcs_freeze) = 1) then racealias_jetpck32"
"racealias_jetpck32""es est_give server_var(wcs_userid) server_var(wcs_tmp1);es est_give server_var(wcs_userid) server_var(wcs_tmp2);es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es est_jetpack server_var(wcs_userid) 0;es est_speed server_var(wcs_userid) 1;es est_playplayer server_var(wcs_userid) weapons/mortar/mortar_explode1.wav;es est_setplayercolor server_var(wcs_userid) 255 225 225 255 1"
"racealias_jetpck22""es est_getsecondary wcs_tmp2 server_var(wcs_userid);es es_delayed 0.1 est_removeweapon server_var(wcs_userid) 1;es es_delayed 0.1 est_removeweapon server_var(wcs_userid) 2;es est_getprimary wcs_tmp1 server_var(wcs_userid);es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es est_jetpack server_var(wcs_userid) 1;es est_speed server_var(wcs_userid) server_var(wcs_speed);es est_playplayer server_var(wcs_userid) weapons/mortar/mortar_explode3.wav;es est_setplayercolor server_var(wcs_userid) 15 15 15 75 1"
"skill6_sfx" "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es_xmath wcs_z2 + 20;es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0.2 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 0.6 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1;racealias_bloodfx2"
"racealias_bloodfx2""es_xmath wcs_z2 + 20;es_toptext server_var(wcs_userid) 1 #pink Ultimate by HOLLIDAY;es est_effect 10 #a 0.8 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1;es est_effect 10 #a 1 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1"
"ultimate_cooldown" "1"
}
моуг ещё 3 расы из этой игры кинуть...