steam_news
11.01.2010, 15:20
Updates to Serious Sam HD: The First Encounter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br]
Voting can change difficulty.[br]
Vote Time Ban Player.[br]
When a player leaves the game, its vote is reset and vote status is updated accordingly. [br]
Fixed multimonitor spanning resolutions and other non-standard resolutions were not appearing in the graphics options menu. [br]
Locale override can now be specified on the command line with "+locale " (without quotes), where is one of: enu, fra, itl, deu, esp.[br]
Non-signed .gro files are allowed for all localized files.[br]
Controller binding customization now supports Jump and Crouch commands.[br]
The last door on Karnak level (in campaign game, not demo) never opened in coop if Extra MP Enemies is OFF. [br]
Changed the DirectX detection to launch the DirectX setup provided with the game instead of directing users to web installer, since the web installer cannot fix broken installations.[br]
Some spawn effects were not visible on client machines.[br]
Fixed crumbs not being recached when some of their parameters changed through cvars or menus.[br]
Fixed problems with crumbs taking too much GPU memory. [br]
Fixed problems with GPU memory overflowing and/or slowdowns when entering Netricsa's enemies or weapons screens. [br]
Connecting to a server where no music is playing, would cause the client to crash at a later time.[br]
Fixed some problems with XAudio2 mixer on high sample rates.[br]
Fixed rare crash when menu got into a dummy state (no screen active).[br]
Fixed problem with full-screen gamma correction settings and/or other color presets not being applied when gfx mode has been restarted, or when going from full-screen to windowed mode and back. [br]
Invisible scrollbar arrow buttons no longer make focus-sound when mouse pointer moves across them.[br]Fixed issue when sometimes a client would hit a projectile with a bullet, the projectile would just disappear without an explosion effect. [br]
[br] [br] Дальше... (http://store.steampowered.com/news/3303/)
Voting can change difficulty.[br]
Vote Time Ban Player.[br]
When a player leaves the game, its vote is reset and vote status is updated accordingly. [br]
Fixed multimonitor spanning resolutions and other non-standard resolutions were not appearing in the graphics options menu. [br]
Locale override can now be specified on the command line with "+locale " (without quotes), where is one of: enu, fra, itl, deu, esp.[br]
Non-signed .gro files are allowed for all localized files.[br]
Controller binding customization now supports Jump and Crouch commands.[br]
The last door on Karnak level (in campaign game, not demo) never opened in coop if Extra MP Enemies is OFF. [br]
Changed the DirectX detection to launch the DirectX setup provided with the game instead of directing users to web installer, since the web installer cannot fix broken installations.[br]
Some spawn effects were not visible on client machines.[br]
Fixed crumbs not being recached when some of their parameters changed through cvars or menus.[br]
Fixed problems with crumbs taking too much GPU memory. [br]
Fixed problems with GPU memory overflowing and/or slowdowns when entering Netricsa's enemies or weapons screens. [br]
Connecting to a server where no music is playing, would cause the client to crash at a later time.[br]
Fixed some problems with XAudio2 mixer on high sample rates.[br]
Fixed rare crash when menu got into a dummy state (no screen active).[br]
Fixed problem with full-screen gamma correction settings and/or other color presets not being applied when gfx mode has been restarted, or when going from full-screen to windowed mode and back. [br]
Invisible scrollbar arrow buttons no longer make focus-sound when mouse pointer moves across them.[br]Fixed issue when sometimes a client would hit a projectile with a bullet, the projectile would just disappear without an explosion effect. [br]
[br] [br] Дальше... (http://store.steampowered.com/news/3303/)