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Просмотр полной версии : Torchlight Editor Update Released


steam_news
13.01.2010, 07:39
Updates to the Torchlight Editor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br]<ul style="padding-bottom: 0px; margin-bottom: 0px;" >Fixed unit skill panel always setting skill levels to 1 if they were 0 [br]
Fixed base file and resource dirs not being properly made relative when modding in the unit editors [br]
Fixed the icon selector when modding [br]
Fixed [AFFIXES] blocks not appearing on skill level blocks in the skills editor (oops..broke that in the last patch) [br]
Skill and Quest editors are now sortable by skill/quest name. [br]
Fixed crash when editing stat watchers on units [br]
Fixed deleted monsters becoming visible again. [br]
Animation editor now hows a check list filter for limiting which types of animation keys are displayed. [br]
Fixed monsters' equipment not being displayed on monster objects in the editor [br]
Layouts are now auto-backed up at a default interval of every 10 minutes and just before switching to in-game mode. These get saved to %appdata%\runic games\torchlight\torched [br]
You can now load the current backup for a scene though the File->Load Backup menu option [br]
Fixed sound bank file references not being mod friendy [br]
Added "Collision Radius" control to monster, player, and prop editors [br]
Added "Collision Mesh" control to monster, player, and prop editors [br]
Item editor Affix control now lists affixes in mods when modifying the list of affixes [br][br]Дальше... (http://store.steampowered.com/news/3323/)