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Просмотр полной версии : Serious Sam HD: The First Encounter


steam_news
22.01.2010, 04:10
Updates to Serious Sam HD: The First Encounter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]

Demo recording and playback added.[br]

Works in single player, on server and on client. [br]
Can record demo segments while playing a demo.[br]
Recording started from menus, or using F7 in game.[br]
Hud shows current recording or playback status.[br]
Cutscenes cannot be recorded - recording is automatically stopped when a cut scene is encountered.[br]

Changed the alignment of all table items in the join game menu from centered to left aligned. [br]
Some widgets in CPU performance customization options were not functional.[br]
Leaderboards menu now supports double click on leaderboard players for details.[br]
3rd person view mode now persists when respawning. [br]
Bullet fly-by sounds were sometimes played for the wrong player. [br]
The rocket model in the first person RL weapon would sometimes dissapear/flicker. Fixed.[br]
Fixed flashing crumbs when prebaked lights are used. [br]
net_fConnectionTimeout was not honored by the "Connecting" progress screen, thus limiting it to 10 seconds of its hardcoded value. [br]
Fixed possible timing issue with sounds that have their pitch set too high resulting in unsupported frequency by the sound HW and/or API.[br]
Sound mixer frequency can now be 48/44 kHz or 22 kHz if cvar 'sfx_bLowSampleRate' is set. (Cvar 'xad_iMaxSampleRate' has been deprecated.)[br]
Fixed crash inside XAudio2 when sound HW supports sample rates higher than 100 kHz.[br]
Master sound mixer frequency (sample rate) and speaker config are now reported to console at startup.[br]
Better sound mixing performance of XAudio2 under sound boards that support very high sample rates (more than 48 kHz). [br]
Enabled DirectSound and OpenAL sound APIs. To change the current API, adjust sfx_iAPI and restart the game. Note that those APIs are not officially supported.[br]
Fixed boss bar not being shown in some rare cases.[br]
Fixed problem with crosshair sometimes being rendered wrong (flickering). [br]
Fixed problem with having too many occlusion queries under 3 or more GPU setups. [br]
Fixed a crash that happened in graphics options when user resets cvars via console cvarResetToDefaults() command. [br]Fixed a rare application crash on exit that prevented settings from being saved. It happened mostly on single-core machines, but sometimes on multi-core as well.[br]
[br][br]Дальше... (http://store.steampowered.com/news/3351/)