steam_news
28.01.2010, 07:29
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][B]Team Fortress 2
Added 3 new hats that can be worn by any class[br]
Towering Pillar of Hats"[br]
Noble Amassment of Hats"[br]
Modest Pile of Hat"[br]
Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up[br]
Added "Edit Loadout" button to the class menu[br]
Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images[br]
Fixed Snipers being able to shoot enemies through gates[br]
Fixed Linux servers not properly reconnecting to Steam when they lose their connection[br]
Fixed stickies being destructible before they're stuck to something[br]
Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds[br]
Fixed the CTF HUD not properly handling flags being disabled/enabled during the round[br]
Fixed player health panels sometimes using the wrong animations for buffed or low health values[br]
Updated the net_showevents convar to be marked as a cheat[br]
Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog[br]
Updated Italian localization strings[br]
Updated the custom TF2 fonts with Polish characters[br]
Updated CP_Gorge[br]
Added more cover outside of the initial BLU spawn area[br]
Added a forward spawn for the BLU team after Cap1 is captured[br]
Added another access point to the upper level from the front of the RED base[br]
Added more cover in the room just before Cap2[br]
Decreased RED team's respawn time while they own Cap1[br]
Fixed a few areas where players would sometimes become stuck[br]
[br][B]Community requests[br]
Added new options for the Invade CTF game mode flag. Default is 1[br]
0 : No neutral time[br]
1 : Flag goes neutral in 30 seconds (current behavior)[br]
2 : Flag goes neutral in 1/2 the return time[br]
Added scoring choice for the Invade CTF game mode. Default is 0[br]
0 : Increment score (current behavior)[br]
1 : Increment capture count[br]
Added new inputs to item_teamflag[br]
ForceDrop : Force the flag to be dropped if it's being carried by a player[br]
ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location[br]
SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base[br]
Added new output to item_teamflag[br]
OnTouchSameTeam : Sent when the flag is touched by a player on the same team[br]
[br] [br] Дальше... (http://store.steampowered.com/news/3380/)
Added 3 new hats that can be worn by any class[br]
Towering Pillar of Hats"[br]
Noble Amassment of Hats"[br]
Modest Pile of Hat"[br]
Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up[br]
Added "Edit Loadout" button to the class menu[br]
Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images[br]
Fixed Snipers being able to shoot enemies through gates[br]
Fixed Linux servers not properly reconnecting to Steam when they lose their connection[br]
Fixed stickies being destructible before they're stuck to something[br]
Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds[br]
Fixed the CTF HUD not properly handling flags being disabled/enabled during the round[br]
Fixed player health panels sometimes using the wrong animations for buffed or low health values[br]
Updated the net_showevents convar to be marked as a cheat[br]
Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog[br]
Updated Italian localization strings[br]
Updated the custom TF2 fonts with Polish characters[br]
Updated CP_Gorge[br]
Added more cover outside of the initial BLU spawn area[br]
Added a forward spawn for the BLU team after Cap1 is captured[br]
Added another access point to the upper level from the front of the RED base[br]
Added more cover in the room just before Cap2[br]
Decreased RED team's respawn time while they own Cap1[br]
Fixed a few areas where players would sometimes become stuck[br]
[br][B]Community requests[br]
Added new options for the Invade CTF game mode flag. Default is 1[br]
0 : No neutral time[br]
1 : Flag goes neutral in 30 seconds (current behavior)[br]
2 : Flag goes neutral in 1/2 the return time[br]
Added scoring choice for the Invade CTF game mode. Default is 0[br]
0 : Increment score (current behavior)[br]
1 : Increment capture count[br]
Added new inputs to item_teamflag[br]
ForceDrop : Force the flag to be dropped if it's being carried by a player[br]
ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location[br]
SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base[br]
Added new output to item_teamflag[br]
OnTouchSameTeam : Sent when the flag is touched by a player on the same team[br]
[br] [br] Дальше... (http://store.steampowered.com/news/3380/)