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Просмотр полной версии : Елемент


Milky
19.02.2010, 16:06
{
"name" "Element"
"author" "HOLLIDAY"
"required_level" "***"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient/machines/machine1_hit1.wav;es est_playplayer event_var(userid) weapons/irifle/irifle_fire2.wav;es est_setplayercolor event_var(userid) 120 120 120 255 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "5"
"skillnames" "Impulse Rifle|Times Element|Gravity Pull"
"skilldescr" "Do more Damage and Disentegrate the enemie|Go back to the exact moment before death|Pull the enemy player torward you"
"skillcfg" "player_attacker|player_death|player_ultimate"

"skill1_setting" "es_xsetinfo wcs_chance 13;es_xsetinfo wcs_damage 2|es_xsetinfo wcs_chance 18;es_xsetinfo wcs_damage 2|es_xsetinfo wcs_chance 23;es_xsetinfo wcs_damage 3|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_damage 3|es_xsetinfo wcs_chance 19;es_xsetinfo wcs_damage 4"
"skill1_cmd" "es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) < 10) then racealias_elementb;es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) > 20) then racealias_elementa;es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) < 5) then racealias_elementc"
"racealias_elementc""es est_physpush event_var(userid) 0 0 900;es es_delayed 2.1 est_freeze event_var(userid) 1;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_playplayer event_var(userid) ambient/levels/citadel/weapon_disintegrate3.wav;es est_playplayer event_var(attacker) ambient/levels/citadel/weapon_disintegrate3.wav"
"racealias_elementd""es_xdoblock wcs/WCSultimates/wcs_ulti_disintegrate"
"racealias_elementb""es est_physpush event_var(userid) 0 0 300;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 1.5 est_freeze event_var(userid) 0;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 13;es est_effect 11 #a 3 sprites/glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1.2 2 255;racealias_elementd"
"racealias_elementa""es es_xtell event_var(attacker) #multi #lightgreen you caused #green server_var(wcs_damage) #lightgreen extra damage;es es_xtell event_var(userid) #multi #lightgreen you got #green server_var(wcs_damage) #lightgreen additional damage;racealias_elementz"
"racealias_elementz""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 10 3 60 10 0 255 255 255 172 10;racealias_elementb"
"racealias_elementb""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.5 0.5 255 255 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_xmath wcs_y1 + 40;es_xmath wcs_y2 + 40;es est_Effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.5 0.5 255 255 255 255;racealias_elemente"
"racealias_elemente""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2.5 2.5 255 255 255 255;es_xmath wcs_y1 + 40;es_xmath wcs_y2 + 40;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2.5 2.5 255 255 255 255"
"skill1_sfx" "0"

"skill2_setting" "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_time 2|es_xsetinfo wcs_chance 25;es_xsetinfo wcs_time 3|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_time 5|es_xsetinfo wcs_chance 28;es_xsetinfo wcs_time 7|es_xsetinfo wcs_chance 46;es_xsetinfo wcs_time 8"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_element4;es est_playplayer event_var(userid) weapons/physcannon/physcannon_drop.wav;es est_playplayer event_var(attacker) weapons/physcannon/physcannon_drop.wav"
"racealias_element4""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es_delayed server_var(wcs_time) est_spawn event_var(userid) 1;es es_delayed server_var(wcs_time) est_spawn event_var(attacker) 1;es es_delayed server_var(wcs_time) est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_teleport event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_delayed server_var(wcs_time) est_playplayer event_var(userid) weapons/physcannon/superphys_launch2.wav;es es_delayed server_var(wcs_time) est_playplayer event_var(attacker) weapons/physcannon/superphys_launch2.wav;racealias_elementt"
"racealias_elementt""es est_GetViewCoord event_var(userid) wcs_x1 wcs_y1 wcs_z1;es est_GetViewCoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es es_delayed server_var(wcs_time) est_setViewCoord event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_setViewCoord event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xtell event_var(userid) #multi #LightgreenIn server_var(wcs_time) seconds #greenTime's Element #lightgreenwill peice together your last Moment;es es_xtell event_var(attacker) #multi #lightgreen in server_var(wcs_time) seconds you go back in time to this verry moment"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"

"skill3_setting" "es_xsetinfo wcs_gpull 1|es_xsetinfo wcs_gpull 2|es_xsetinfo wcs_gpull 3|es_xsetinfo wcs_gpull 4|es_xsetinfo wcs_gpull 5"
"racealias_element5""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es es_xgetplayername wcs_name server_var(wcs_player);es est_pushto server_var(wcs_player) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_gpull);racealias_elementg"
"racealias_elementg""es es_xtell server_var(wcs_userid) #multi #green : You have pulled #lightgreen server_var(wcs_name) #greencloser to you;es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) #multi #green: You have been pulled torward #lightgreen server_var(wcs_name);es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_pickup.wav;es est_playplayer server_var(wcs_player) weapons/physcannon/physcannon_pickup.wav;es est_playplayer server_var(wcs_userid) weapons/physcannon/energy_bounce1.wav;es est_playplayer server_var(wcs_player) weapons/physcannon/energy_bounce1.wav;es es_delayed 1 est_jetpack server_var(wcs_player) 1;es es_delayed 4 est_jetpack server_var(wcs_player) 0;es es_delayed 4 wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 1"
"skill3_cmd" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_element5"
"skill3_sfx" "0"
"ultimate_cooldown" "25"
}


Описание:
Impulse Rifle
Do more Damage and Disentegrate the enemie

Times Element
Go back to the exact moment before death

Gravity Pull
Pull the enemy torward you

Just
20.02.2010, 02:19
"Go back to the exact moment before death "

это как понимать... убиваешь и он опять появляется?) или когда умерает.... у него позиция сохраняется и на след раунде можно тпшнутся??) надо тестить)

Milky
20.02.2010, 13:51
Я это понял, как если тебя убивают, то ты возрождаешься, и враг возвращается в то положение в котором тебя убил, или как у геноцида, просто нажимаешь перед смертью и возвращаешься во времени.

mar!o
25.02.2010, 14:53
Раса установлена на 6-й сервер