steam_news
24.02.2010, 06:46
Updates to Greed: Black Border have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]
New feature: button to convert single-player to multi-player characters[br]
Bugfix for "out-of-memory" issue[br]
Multiplayer: various network connection issues solved[br]
Multiplayer: network traffic / lag reduced[br]
Multiplayer: bugfix player level progress can not get reduced anymore[br]
Various crash bugfixes[br]
Bugfix for "can not create thread" crash[br]
Memory utilization optimized[br]
Pause screen in multiplayer fixed[br]
Multiplayer: visual effect sync issues fixed[br]
Multiplayer: bugfix for inactive selected skills[br]
Multiplayer: bugfix for incorrect damage after level change[br]
Skill level info[br]
OpenAL update (v1.1 summer 09)[br]
Speech file for "I don't need that now" message[br]
Bugfix for skipped dialog after a skipped in-game sequence[br]
Multiplayer: bugfix immortal players[br]
Multiplayer: anicycle sync improved[br]
Multiplayer: bugfix invalid position of damage obstacles[br]
Multiplayer: autosave at level-up[br]
Multiplayer: improved smoothness of position update interpolation[br]
Multiplayer: bugfix: shot fired in wrong direction[br]
Multiplayer: medi pack / energy cell pick up bugfix[br]
Shadow draw performance improved for glass shader[br]
Various minor level design amendments[br]A few sound settings tuned[br]
[br][br]Дальше... (http://store.steampowered.com/news/3506/)
New feature: button to convert single-player to multi-player characters[br]
Bugfix for "out-of-memory" issue[br]
Multiplayer: various network connection issues solved[br]
Multiplayer: network traffic / lag reduced[br]
Multiplayer: bugfix player level progress can not get reduced anymore[br]
Various crash bugfixes[br]
Bugfix for "can not create thread" crash[br]
Memory utilization optimized[br]
Pause screen in multiplayer fixed[br]
Multiplayer: visual effect sync issues fixed[br]
Multiplayer: bugfix for inactive selected skills[br]
Multiplayer: bugfix for incorrect damage after level change[br]
Skill level info[br]
OpenAL update (v1.1 summer 09)[br]
Speech file for "I don't need that now" message[br]
Bugfix for skipped dialog after a skipped in-game sequence[br]
Multiplayer: bugfix immortal players[br]
Multiplayer: anicycle sync improved[br]
Multiplayer: bugfix invalid position of damage obstacles[br]
Multiplayer: autosave at level-up[br]
Multiplayer: improved smoothness of position update interpolation[br]
Multiplayer: bugfix: shot fired in wrong direction[br]
Multiplayer: medi pack / energy cell pick up bugfix[br]
Shadow draw performance improved for glass shader[br]
Various minor level design amendments[br]A few sound settings tuned[br]
[br][br]Дальше... (http://store.steampowered.com/news/3506/)