steam_news
24.03.2010, 02:22
A significant update to Serious Sam HD: The First Encounter, has been released today that adds a deathmatch mode and new content.[br][br]Update includes:[br]
Added deathmatch mode[br]
Added 7 deathmatch levels[br]
Added 22 Steam Achievements[br]
Added support for spectators. Can spectate from preset per-level cameras, or from other players. [br]
New "game overlay" menu is now used instead of the old player list. It offers: [br]
- Stats and sorting for different game modes (coop/deathmatch),[br]
- Shows player status as loading, spectating or playing,[br]
- Shows "Host" in the ping column for the host player,[br]
- Display overlay while playing in the background, or lock into full UI,[br]
- Customizable single or double tap toggle,[br]
- Game details display with game rules and customized settings,[br]
- Mouse access,[br]
- Vote kick/ban players directly from the list. [br]
Server details display with customized settings in server list. [br]
Added support for custom map rotation lists. [br]
Voting of customized difficulty in cooperative. [br]
Customize view smoothing in spectator mode and demo playback using plr_fSpectatorLerpingFactor. [br]
chatSay() cfunc (alias "Say") allows scriptable chatting. (Spam prevention system is included.) [br]
Dedicated server operator (logged in through rcon) can chat with players. [br]
Added ser_ulMaxClientBPS cvar, which imposes an upper limit on bandwidth used per client (in bytes per second) on a server. [br]
+exec Lua code can now set values of cvars that are not yet declared. To be able to do that, all accesses to Lua global vars are forbidden. To create/access Lua globals, use a predefined "globals" table. [br]
Player's weapon is not bobbing any more when player "walks" in the air. [br]
Separate setting for autochange weapon in multiplayer games. [br]
Added binding for toggling last selected weapon. [br]
Added support for achievement progress display. [br]
Fixed crashes when invoking samVoteIsEnabled, samVoteDisable and samVoteEnable from the console. [br]
Removed F4 keyboard shortcut for invoking options menu (it collided with voting). [br]
Fixed random crashes and lockups on exit that would happen if user exited the server list menu, while it was still searching for more servers. [br]Player join/leave/kill messages, as well as all chat messages, are now writen to the log file in a parser-friendly format.[br]
[br][br]Дальше... (http://store.steampowered.com/news/3633/)
Added deathmatch mode[br]
Added 7 deathmatch levels[br]
Added 22 Steam Achievements[br]
Added support for spectators. Can spectate from preset per-level cameras, or from other players. [br]
New "game overlay" menu is now used instead of the old player list. It offers: [br]
- Stats and sorting for different game modes (coop/deathmatch),[br]
- Shows player status as loading, spectating or playing,[br]
- Shows "Host" in the ping column for the host player,[br]
- Display overlay while playing in the background, or lock into full UI,[br]
- Customizable single or double tap toggle,[br]
- Game details display with game rules and customized settings,[br]
- Mouse access,[br]
- Vote kick/ban players directly from the list. [br]
Server details display with customized settings in server list. [br]
Added support for custom map rotation lists. [br]
Voting of customized difficulty in cooperative. [br]
Customize view smoothing in spectator mode and demo playback using plr_fSpectatorLerpingFactor. [br]
chatSay() cfunc (alias "Say") allows scriptable chatting. (Spam prevention system is included.) [br]
Dedicated server operator (logged in through rcon) can chat with players. [br]
Added ser_ulMaxClientBPS cvar, which imposes an upper limit on bandwidth used per client (in bytes per second) on a server. [br]
+exec Lua code can now set values of cvars that are not yet declared. To be able to do that, all accesses to Lua global vars are forbidden. To create/access Lua globals, use a predefined "globals" table. [br]
Player's weapon is not bobbing any more when player "walks" in the air. [br]
Separate setting for autochange weapon in multiplayer games. [br]
Added binding for toggling last selected weapon. [br]
Added support for achievement progress display. [br]
Fixed crashes when invoking samVoteIsEnabled, samVoteDisable and samVoteEnable from the console. [br]
Removed F4 keyboard shortcut for invoking options menu (it collided with voting). [br]
Fixed random crashes and lockups on exit that would happen if user exited the server list menu, while it was still searching for more servers. [br]Player join/leave/kill messages, as well as all chat messages, are now writen to the log file in a parser-friendly format.[br]
[br][br]Дальше... (http://store.steampowered.com/news/3633/)